I'm new to RPGs and am having some trouble with some of the rules. I feel like they are not as explicit as they could be, particularly for beginners. I could REALLY benefit from an example of play.
Anyway, just a few basic questions which I'm sure are obvious, but not set forth in the rulenbooks as far as I can tell:
1) How do you check initiative? The rulebook says that initiative based on combat encounters uses Agility checks. Those based on social encouneters are based on fellowship. But unless I have missed something, the rulebook just seems to assume that I know how to conduct these checks. I know what the dice do, but how do I set up a dice pool for this? Are there explicit instructions on how do do this?
2) ASSUMING that a character's agility number is translated into an equal number of character dice for the initiative check (assuming a combat encounter, for instance), should I convert some of them based on stance? If so, why? Why should an initaitive check give rise to the possibility of unpleasant results?
3) Do we ignore boons and banes when checking for initiative?
4) Just how and under what circumstances does a character adjust his stance? I know certain effects can adjust it for him, but how does he adjust it himself? It's not listed as a Manoeuvre. Is it free? Can he just select any stance he wants to? Can he move more than once increment on the stance meter per round? The rules are hazy on this.
Judd