MC 75 Hype Train! All aboard!!!

By The Rebel Fleet, in Star Wars: Armada

16 minutes ago, durandal343 said:

That is great information and another example of my continuing ignorance. I never have been able to get into the EU stuff. For whatever reason it just never pulled me in.

The one bit that I wasn't clear on was that they didn't have heavier shielding than anything else. The MCxx designs had a pretty absurd number of redundancies and safeties. So their shielding wasn't stronger than an ISD or similar sized design. Their shielding wouldn't completely fail and collapse when hit hard and would be restored much more quickly.

In one scene in the Xwing series, Mon Remonda threw down with an SSD for a while by doing a slow barrel roll. By the time they completed a roll, the shields that had been hit first were back near full strength.

A Mon Cal ship ship in Armada should have had an ability to restore 2 shields with 3 engineering or something similar to reflect that. That or a built in redundant shields upgrade

4 minutes ago, Battlefleet 01 Studios said:

How about one of the varients puts the red in the front and black on the sides, opposite of what we've seen? I think that would be neat.

Except we've already seen (sort of) both variants, which swap a blue and black die on the front arc. Unless the card on the table by the ship is a misprint we know the front arc won't have red dice.

I liked it on screen in Rogue One. I like the look of the miniature. Now I just have to see the preview to decide whether this is a buy to look at or buy to crush the opposition .

5 minutes ago, Church14 said:

A Mon Cal ship ship in Armada should have had an ability to restore 2 shields with 3 engineering or something similar to reflect that. That or a built in redundant shields upgrade

Or an upgrade that reads "When a ship activates restore one shield."

Unrealistic yes... but fun to think about :)

7 minutes ago, durandal343 said:

Except we've already seen (sort of) both variants, which swap a blue and black die on the front arc. Unless the card on the table by the ship is a misprint we know the front arc won't have red dice.

Hmmm. So I'm guessing the ship stat card we see face up is the cheap version as it presumably swaps a red on the sids for a blue, which blue's are usually on the cheaper varients.

2 minutes ago, Battlefleet 01 Studios said:

Hmmm. So I'm guessing the ship stat card we see face up is the cheap version as it presumably swaps a red on the sids for a blue, which blue's are usually on the cheaper varients.

Maybe? The AS armament is the same so we can't use that as an indicator of which is which. Maybe FFG will really surprise us with the different variants. Maybe one will have a bunch of black on the sides? I can hope right?

Could be very interesting to have a ship thats primary difference isn't its full suite of dice (just a die here or there), but instead, changes its shield configuration.

18 minutes ago, Battlefleet 01 Studios said:

How about one of the varients puts the red in the front and black on the sides, opposite of what we've seen? I think that would be neat.

We've seen part of both ships: the Armored Cruiser in the Spanish ship card, and the Mark II on the ship token. Both have blue/black in the front, no reds.

1 minute ago, Drasnighta said:

Could be very interesting to have a ship thats primary difference isn't its full suite of dice (just a die here or there), but instead, changes its shield configuration.

Or very different upgrade slots. Even different speeds/maneuverability would be interesting.

36 minutes ago, Squark said:

Quad battery turrets. It's likely the Quasar 2 had a turbolasers slot at one point and they kept the upgrade in the pack after the turbolasers slot was cut, but it's also possible they put it in so VSD fans could get their hands on a copy without buying the hammerhead.

Ah right right. How could I have forgotten?

Heck, we are getting four title cards for a ship that has only appeared ONCE on screen. That's strange to me. I am glad for the title cards but that seems to imply many lists being run with more than one of these.

1 minute ago, Battlefleet 01 Studios said:

Heck, we are getting four title cards for a ship that has only appeared ONCE on screen. That's strange to me. I am glad for the title cards but that seems to imply many lists being run with more than one of these.

Well, the Profundity was just the first of the Big City-Block Ships to make its upgrade pass... (It was a City Hall, was it not?)

So I'm glad to know we're still in "What If" territory. It makes sense to me, and it lets me suspend a bit of "out of storyline" system to be able to make my own stories my own...

... I mean, not that I'm stopped... All of my ships have their own names and titles (that effectively, storywise, mimic the abilites shown on the cards)... But its good to have at least tactic approval that, that sort of thing happens.

I'm just still bitter about only ONE Interdictor title card (and the same name no less!) Still, not that the Interdictor title is bad, it's just one would think we would get more than one for such an importatn ship.

1 minute ago, Battlefleet 01 Studios said:

I'm just still bitter about only ONE Interdictor title card (and the same name no less!) Still, not that the Interdictor title is bad, it's just one would think we would get more than one for such an importatn ship.

Yeah, it is a little disappointing, but I guess it is becasuse, at the time, instead of them mentioning there were many, it was specifically mentioned as being a singular prototype... With the Prototype being just a little bit better than the production models.

LFL and the story group didn't share out any other information (that hadn't been released in novels such as Tarkin at that point) about other actual Interdictors... And I think, to this date, I don't know if we have other named Interdictors... We certainly have other named Gravity Well Cruisers and Ships, but not Interdictors ... Without dipping into the EU, and on that point, it was perhaps they were told not to.

I don't know. I only make the assumption that the MC75 class is going ot be made a big deal of in the future, and FFG was let in a little on the secret, maybe?

12 minutes ago, Madaghmire said:

Ah right right. How could I have forgotten?

Yeah, how COULD YOU!!!

5 minutes ago, Battlefleet 01 Studios said:

I'm just still bitter about only ONE Interdictor title card (and the same name no less!) Still, not that the Interdictor title is bad, it's just one would think we would get more than one for such an importatn ship.

Same with the Pelta. Shame.

27 minutes ago, durandal343 said:

Or an upgrade that reads "When a ship activates restore one shield."

Unrealistic yes... but fun to think about :)

swm12_redundant-shields.png swm21-shields-to-maximum.png

Honestly I would love it if the MC75 had a title that made repairing shields cost like 1 point less or something.

I'm just curious when someone is going to start a "Guess the MC75 Cost Contest." Unfortunately cant be a Wave 7 contest since the Chimaera has been spoiled.

15 minutes ago, TallGiraffe said:

swm12_redundant-shields.png swm21-shields-to-maximum.png

Honestly I would love it if the MC75 had a title that made repairing shields cost like 1 point less or something.

Oh, those cards are great.. but I meant every time a ship activates.. any ship! and you get to regain one shield on the ship with the upgrade. :)

So you'd have a ship that was impossible to kill and it wouldn't work at all... just wishful thinking about things that can't happen and are unfair.

I have found that shield regeneration is difficult and expensive. I understand why and it balances the game and it's the way it has to be. Just not satisfying to be putting on 1 shield and then taking 5 damage. So yes, I would like a realistic way to have a ship regain shields more easily but maybe have it be limited to a specific kind of ship.. like maybe one of those title cards as you said.

2 minutes ago, durandal343 said:

Oh, those cards are great.. but I meant every time a ship activates.. any ship! and you get to regain one shield on the ship with the upgrade. :)

So you'd have a ship that was impossible to kill and it wouldn't work at all... just wishful thinking about things that can't happen and are unfair.

I have found that shield regeneration is difficult and expensive. I understand why and it balances the game and it's the way it has to be. Just not satisfying to be putting on 1 shield and then taking 5 damage. So yes, I would like a realistic way to have a ship regain shields more easily but maybe have it be limited to a specific kind of ship.. like maybe one of those title cards as you said.

Honestly Redundant Shields is overcosted in my opinion and a modification. I would love to put them on Arquitens but too costly.

1 minute ago, TallGiraffe said:

Honestly Redundant Shields is overcosted in my opinion and a modification. I would love to put them on Arquitens but too costly.

Especially when you consider that you probably aren't getting shot at until turn 2 or 3 you might be gaining 3 or maybe 4 shields with the card? And those are spread across each turn. And RBD gets rid of three damage cards instantly for less? Doesn't seem quite balanced there.

18 minutes ago, durandal343 said:

Especially when you consider that you probably aren't getting shot at until turn 2 or 3 you might be gaining 3 or maybe 4 shields with the card? And those are spread across each turn. And RBD gets rid of three damage cards instantly for less? Doesn't seem quite balanced there.

Old card vs new card. Though most still go with ECM on larger ships(or both with an MC 80: potato).

3 hours ago, The Rebel Fleet said:

I know, i was thinking 5/6 activation's naked so it could be a super carrier then add EHB and token but that sadly is never going to happen.

Considering the Quasar is a dedicated carrier platform with a Squadron value of 4, I don't think you're ever going to see 5/6 native without paying an unholy fortune for it, or seeing some huge drawbacks. The Quasar already has some defensive drawbacks trading for its abilities.

4 minutes ago, NakedDex said:

Considering the Quasar is a dedicated carrier platform with a Squadron value of 4, I don't think you're ever going to see 5/6 native without paying an unholy fortune for it, or seeing some huge drawbacks. The Quasar already has some defensive drawbacks trading for its abilities.

Dedicated carrier, but also not that huge. A 1600m (ISD-sized) dedicated carrier would justify a naked 5/6 squadron value

On the flip side, a dedicated pocket carrier might still only have a squad value of 2/3, but be cheap for that number of activations

Yeah, the Quasar buckles under concentrated fire.

Theres only a few ways you can run it.

If it's going to be anywhere where it's going to get shot, upgrades or not you have to Tua and ECM to get your brace.

Unless you don't care it gets shot and dies and you need Tua somewhere else.

Otherwise you speed it away and pop squadrons via relay.

Currently working on a list where an unupgraded Q is meant to be sacraficed in order to obtain more points via other methods.

You can lose a Q and still get 10 or 9 point victory as long as you table.