I am playing with the idea of running a Mass Combat scenario, as a side story for a game.
Act 1 of the game will see the Rebel players working with a resistance group gaining info and strategic tips to help with an upcoming battle with the overlords on a planet. Player rolls in their areas of speciality will help build the dice pool for the battle.
Act 2 will see the actual battle - but the players' characters won't actually take place in the battle, as they will be busy doing a separate, covert raid (see Act 3). However, the players will be doing the rolls for the battle to see the outcome.
Act 3 will be the covert missions the Rebellion actually sent the players to do, using the uprising as distraction. The outcome of the battle will determine how easy/hard their covert missions will be.
I was wondering if anyone has run a similar game? How did it pan out? Any tips for me?
Sex in advance.