I've had a couple of games with these now and I was wondering what other people have have been doing with them. I've been running a 3x2 and 2x1 in my lists and haven't been super impressed with the damage output. I get that these are a strike and fade unit, their dial and the various upgrades really encourage this.
Straight up I think it's fair to say that in a unit with Wind Rune and the Support Scion is an unnecessary upgrade combo. I found that due to constantly shifting around to keep away from the enemy units I was never in range of overgrown terrain which the Support Scion required. This is why I also feel that Hunters Guile might not be as useful an upgrade as it first appears. Whilst there's a good chance you'll get a green rune for range 1, expecting range 2 or 3 for the white dice to kick in is a poor bet, less than 50% chance of this occurring. If you're only placing 1 piece of terrain it's going to be hard to get the overgrown coverage you'll need.
In the 3x2 I was also taking close combat targeting. But to be fair, once I was engaged I simply did my best to disengage and didn't dial damage whilst in melee.
I found that the 2x1 units is even less powerful as a damage dealer. I'm thinking in my next run I'll be taking Tempered Steel and Moment of Inspiration and then just spend the game dialing the white skill modifier to build inspiration tokens for the recharge of these two cards. I'd then rely purely on the dial and unique surge ability to keep them out of trouble.
What are people seeing with Elven archers after a few games?