During the design panel at GenCon, the Team was asked what their dream card would be, and Nate French said he wanted "a card that killed everything". I know FFG staff don't really read these forums, but I can't find his email, so I thought I'd present for everyone's edification this card from AEG's iteration of the game:
The End Is Near
1) this spell was ultimate coaster
2) why designer wants a card that kill everything in game that has built-in removal effect?
Yeah, the constant clearing away of characters through loss of Fate makes L5R one of the few card games that has zero need for a board-sweeping card. I hope that Mr French was just joking!
Its funny - because character removal is cool, but board wipes happen often enough that it could just be a 7 fate card and it would probably be balanced lol. 4 fate if it happened during the FATE phase, only 2 fate if it required shugenja.
btw - that card you linked... omg that is a horrible card. If you could afford 15 gold, and had 5 Shugenja each of a different element... the board wipe would hurt you far more than it would hurt them lol.
Going out on a limb, he'd want a board wipe because in basically every card game the existence of a board wipe creates interesting tactical tension (if you're ahead on board position do you stay put or press the advantage and risk the boar wipe). But it's only a dream card for him instead of actually being a card because the game mechanics make a board wipe less useful. That said, at the right cost a board wipe could still work. Take out more fate in characters than you spend on the wipe and it's effectively a resource advantage.
I don't like board wipes in games that have gold/fate/mana that persist from one turn to another. They are either bad or restrict the meta game too much.
I give it a pass in AGoT because it's hard to imagine what other effect a card named Valar Morghulis ("All Men Must Die") might have, but I'm trying to think what a boardwipe would even mean in L5R, precedent aside. Is blowing up the world something shugenja are really about?
Edited by Ide YoshiyaI'd be down for a "discard all cards in Provinces" board wipe.
54 minutes ago, Ide Yoshiya said:I give it a pass in AGoT because it's hard to imagine what other effect a card named Valar Morghulis ("All Men Must Die") might have, but I'm trying to think what a boardwipe would even mean in L5R, precedent aside. Is blowing up the world something shugenja are really about?
What if it was "Emperor's Peace" instead: Hantei the whateverth declares that your clan's rivalries do not have sanction any more and everyone has to go home.
I saw the title and came hoping it would be that FFG announced Spider clan coming back, I was disappointed...
5 hours ago, Ide Yoshiya said:I give it a pass in AGoT because it's hard to imagine what other effect a card named Valar Morghulis ("All Men Must Die") might have, but I'm trying to think what a boardwipe would even mean in L5R, precedent aside. Is blowing up the world something shugenja are really about?
Check flavour text on first printing of this card:
And then read something about this nasty Kinuye:
http://l5r.wikia.com/wiki/Asako_Kinuye
Edited by kempy
5 hours ago, Tonbo Karasu said:What if it was "Emperor's Peace" instead: Hantei the whateverth declares that your clan's rivalries do not have sanction any more and everyone has to go home.
That would be great flavoring! Sometimes I forget that discard does not always represent death in this version of L5R.
I'll take a board wipe. I really don't mind killing off characters with fate on them indiscriminately. Scorpion could even get it for less with City of Lies if it's an event.
No thanks on board wipe. Too brutish for a subtle game.
Edited by ManchuHaving listened to the panel before, I did not take that comment as a statement that Erik wants a board wipe in L5R but rather that statement is an example of what top-down card design is. They were going over the difference between bottom-up card design and top-down card design, and the example given for top-down design was starting the design with a statement of what you want, such as "I want a card that kills everything" and then going from there.
Wow, these forums.
No one disagrees the card is terrible. Hilariously so, and I remember it fondly for that. Mr. French's comment was said mostly in jest, I believe, and the implication seemed to be a humorous nod to his facetious bloodthirstiness as the lead designer.
43 minutes ago, theninthguardian said:Wow, these forums.
No one disagrees the card is terrible. Hilariously so, and I remember it fondly for that. Mr. French's comment was said mostly in jest, I believe, and the implication seemed to be a humorous nod to his facetious bloodthirstiness as the lead designer.
In Rokugan, what is not said is often far more important than what is.
3 hours ago, Ide Yoshiya said:In Rokugan, what is not said is often far more important than what is.
1 hour ago, Isawa Syd said:5 hours ago, Ide Yoshiya said:In Rokugan, what is not said is often far more important than what is.
I see what you did there...
10 hours ago, theninthguardian said:Wow, these forums.
No one disagrees the card is terrible. Hilariously so, and I remember it fondly for that. Mr. French's comment was said mostly in jest, I believe, and the implication seemed to be a humorous nod to his facetious bloodthirstiness as the lead designer.
Yet there was still some enlightenment out of the discussion, so it was worthwhile having.