Big ones for me:
-
New attack die types:
- Blue: accuracy. TLTs, missiles etc. Would have a number of double hit symbols which take 2 evades to cancel but deal 1 damage if uncancelled.
- Red: the current standard red die.
-
Black: damage. HLCs, torpedoes etc. Would have a number of double crit symbols requiring one evade to cancel but dealing 2 critical damage if uncancelled.
- Cancellation order would be double hit > hit > double crit > crit.
- Symbols could be added of any sort, using that cancellation order, or mixed dice could be used potentially.
- IA/Descent-style Surges should also be added to represent mixed arms and weapons with added effects.
- In general more attack dice, so that the game is balanced around 5 or 6 being a standard number, and minor variations aren't so important.
- New defence system, reducing defensive variance significantly now that offensive variance has been increased with different die types. Something akin to Runewars' armour/wounds, maybe. Haven't thought this one all the way through.
- New base size: medium - could be used long or wide, with nubs on all four sides. THis would probably necessitate new barrel roll rules but:
- New manoeuvring rules: all manoeuvres are rear-to-front, eliminating much of the 'big ships are stupid fast' element that comes from front-to-rear manoeuvres.
- New boost, barrel roll, and decloak actions: to account for the variety of base sizes.
- Significantly increased point values all round - making everything 3 or 4 times more points, to allow for more fine grained points costs.
- Alternating initiative. No more bidding, no more 'I lost a roll at the start so I lose the game'.
- Built in penalties for attacking out of arc (-1 red die) and bonuses for attacking from out of arc (-1 green die) to increase the value of POINTING AT THINGS and outflying people, and reduce the disparities caused by Autothrusters.
- A new standard available-to-everyone upgrade type to go along with title and modification - Configuration. Basically, generic titles - the kinds of things like Adaptive Ailerons, Special Ops Training, Alliance Overhaul, that are basically there to write on the pilot card what there isn't space to write on them, leaving Titles to be just that - the actual names of ships.
That's the general stuff for me, specific stuff like rebalancing individual ships and pilots would take a lot longer...