Soooo last night, just before I went to bed, I watched this video
I've watched other videos like the Team Covenant demo before but they didn't explain the courage and suppression... this video explains it pretty well (at around 3 min) so this was new to me!
I feel like I have a better understanding of what the strategic choice might be in this game now... shooting at an enemy gives it suppression token witch can limit them to one action... so that makes the order of things very important worth planning for.
I'm not too aware how some of the objectives work... anybody know if you need to use an action to pick up an objective token for exemple? This could be huge because if you are suppressed that could mean you get to the token but can't pick it this turn.... so you just stand there as a sitting duck (this is just in theory). In any case, it seems like a great mechanic so you plan your things.
It was also pointed out later in the video, the possibility to assign command order to units out of your range is worth more points than the force choke that can destroy a unit... I never really took the time to think about this but it make sense to think that position and the order of doing things and adding suppression (and possibly other status) might be more valuable to get the objective than simply killing a dude... I always knew it was an objective game but it feels more concrete to me now. I can almost see the shenanigans and fun times ahead now.
It will be fun to see what other commander cards and what other things they add to the game to play with those mechanics... Upgrades or units that boots courrage and fiddle with courage and suppression... tons of possibilities!