Boba oicunn

By Iksentrik, in X-Wing Squad Lists

Been having a lot of fun with this and looking for a new set of eyes to look it over

would you change anything and if so what?

(100)

Boba Fett (46) - Firespray-31
Veteran Instincts (1), Bomblet Generator (3), Navigator (3), Andrasta (0)

Captain Oicunn (54) - VT-49 Decimator
Rage (1), Inspiring Recruit (1), Inspiring Recruit (1), Rebel Captive (3), Dauntless (2), Engine Upgrade (4)

Edited by Iksentrik

I prefer something like this. Need Kylo to have a chance these days. And Expertise and Engine Upgrade on a firespray is sorta required reading.

I fly both as Arc Dodgers usually in a "windmill" of death just turning round and round in a corner.

Its surprisingly effective though inconsistent. But no doubt lots of fun and doesnt auto die by end of round 2.

Score to Settler Mangler on Kath works well to in this case but you end up taking so many rear arc shots when flying Boba/Kath well that expertise gives more options. Nym does not like to see this on the other side of the table :)

Rear Admiral Chiraneau — VT-49 Decimator 46
Veteran Instincts 1
Kylo Ren 3
Engine Upgrade 4
Ship Total: 54
Kath Scarlet — Firespray-31 38
Expertise 4
Engine Upgrade 4
Ship Total: 46

I generally just fly right over or through Bomblets if its where I want to be to attack.

I beat Nym / Miranda with this basic list, swaping VI for adaptibility on Rac and Kath for Boba.

Edited by Boom Owl

I've been beating most meta lists without Kylo, and have hardly ever used him in any my builds since he was released. Got top 4 store champs with oicunn QuickDraw. So I'll politely disagree that you have to have kylo to win.

10 minutes ago, Iksentrik said:

I've been beating most meta lists without Kylo, and have hardly ever used him in any my builds since he was released. Got top 4 store champs with oicunn QuickDraw. So I'll politely disagree that you have to have kylo to win.

You don't have to have Kylo on the Deci, but he is a powerful card. PS10 Nym is less scary when he is suddenly PS0 Nym. But I also run RAC with Lt Dormitz in the upsilon. With Palp in the shuttle, my deci is loaded with unusual crew members. Plus, with hyperwave comm scanner and Dormitz's ability, RAC is in my opponents face the first turn.

RAC - VI, Kylo, Moff Jerjerrod, Saboteur, Dauntless, EU

Dormitz - collision detector, Palp, hyperwave comm scanner.

And I know people will argue why saboteur and the Moff suck, but they get their use. I used this build against Miranda/Nym and won last night. And 3 T-70's.

That Boba Fett is interesting. I haven't really loved Imperial Boba Fett (I feel his tricks work better on paper than on the geometry of the table), but it's certainly a cool build.

Oicunn... I'm not sold. Rage-Recruit is a combo I think has a lot of potential (Rage/Recruit/Unhinged Dengar is a mere 48 points...), but I kinda don't like it here with the limited green moves on a Decimator, particularly since you need to run a second Recruit for Dauntless. I'd be more inclined to just run Predator. It's usually going to be 1 reroll instead of 3, but you'll have your whole dial (useful for Oicunn bumps!), and it'll be easier to Boost, since you won't lose all your dice mods for the round. That's my biggest suggestion: drop Rage and the two IR for Predator. It also might be worth considering moving Engine Upgrade over to Boba Fett, depending on how the two ships feel on the table to you.

If you were to add Kylo, I'd do this: Oicunn goes with Predator, Kylo, Rebel Captive, Dauntless, and either Inspiring Recruit (it can still be handy); or Agent Kallus as the 3rd Oicunn crew and Boba drops down to Adaptability or A Score To Settle. ASTS would provide a crit-source, too.

37 minutes ago, theBitterFig said:

That Boba Fett is interesting. I haven't really loved Imperial Boba Fett (I feel his tricks work better on paper than on the geometry of the table), but it's certainly a cool build.

Oicunn... I'm not sold. Rage-Recruit is a combo I think has a lot of potential (Rage/Recruit/Unhinged Dengar is a mere 48 points...), but I kinda don't like it here with the limited green moves on a Decimator, particularly since you need to run a second Recruit for Dauntless. I'd be more inclined to just run Predator. It's usually going to be 1 reroll instead of 3, but you'll have your whole dial (useful for Oicunn bumps!), and it'll be easier to Boost, since you won't lose all your dice mods for the round. That's my biggest suggestion: drop Rage and the two IR for Predator. It also might be worth considering moving Engine Upgrade over to Boba Fett, depending on how the two ships feel on the table to you.

If you were to add Kylo, I'd do this: Oicunn goes with Predator, Kylo, Rebel Captive, Dauntless, and either Inspiring Recruit (it can still be handy); or Agent Kallus as the 3rd Oicunn crew and Boba drops down to Adaptability or A Score To Settle. ASTS would provide a crit-source, too.

Double mods with rage

Its also a focus for rage, and so far it averages 3 hits, 4 at range one

boba has vi for dealing with nym, who's everywhere at the moment

thank i you for taking the time to put some well thought out ideas out there for me

I'd not considered predator before but I will now