During the discussion about hard capping the ps at 9 phild0 brought up the point of lists loosing the end game because of the ini isn't so much fun.
Now on the one hand I think that bidding isn't a bad System and if you wan't to influence the ini there should be a system that makes that possible.
On the other hand I think that loosing with an ini-dependent list cause you lost one dice roll at the start of the game is a NPE.
So this is my attempt at a rotating initiative system which gives you influence over the initiative (if you invest in it).
1. At the end of the Round Initiative goes to the other player.
2. If players have equal point lists the first player to have initiative is determined by consensus or a dice roll.
3. If players have non equal point lists the player with less points determines which player starts with initiative.
4. If players have non equal point lists the player with less points gets a number of initiative-tokens equal to the point difference
5. At the end of the round a player may spend an initative-token if he or she does that initiative doesn't change that round
Edited by Hannes Solo