Is the GM kit

By miss dee, in Dark Heresy

Worth getting? as Im thinking about it and might just order it on monday.

its not bad. The xenos generator is the main stand out of goodness for it. The adventure is so-so and the section on poisons is very small. But the screen is nice.

If the price is nothing that scare you off, I would say "buy it"

Screen [+++]
I am REALLY found of this piece! A lot of the handy stats, very good artwork AND it is sturdy!


Adventure[-]
The adventure itself is kinda lame with (in my opinion) a lot of logic holes. But it contains a very good and dense description of spaceport-location on a feudal word (of coast) which can be re-used for own adventures. ..and with a little tinkering "Maggots in the Meat" (the adventure modul) might be playable.

Poison Section[+]
While it is rather short, it gives you a good, firm ruleset to play out any kind of poison...and to work out you own. Sample poisons provided, but very, VERY short list!

Xenos Generator [++]
I think it´s a good one. You can stupidly role up critters with it or can use it as "guideline" for your own ideas. Best thing of it that it actually has a reference how size modifes other attributes of a "standard" living thing (like Strength, Wounds, etc).

My advise: Buy it! There are other modules out you can safe yourself from buying (like the first part of the Haarlock-Triology)

Just to add my voice to the general approval of the kit. The screen is excellent, one of the best out for any RPG. I dont use it in every session, but I do have it to hand. It's very sturdy and the tables are well organised.

Poison rules are simple and concise. The list of samples is short, but the mechanics lend themselves to easy creation of new ones.

Likewise the Xenos creation rules are very well done. Given my group includes an Ordos Xenos Inquisitor, I've made extensive use of these rules over the past few months to plan out antagonists and critters which feature in the campaign.

I'd agree that Maggots in the Meat needs some work being, as stands, too tough for a starting Acolyte cell. With that work, however, it's a good benchmark, though certainly I'd always recommend Edge of Darkness for any starting group, it's a superb adventure.

Just as an addendum to Gregorius21778's comment on Book 1 of the legacy campaign arc, I'd disagree. I can understand how the start of the campaign (being somewhat brute-force in nature) could irritate many groups, but the feel of the mission and how it ties into the overall arc for the Haarlock's Legacy trilogy is very good.

I would say no, but I never find any use for GM screens at all. I gave the DH screen a try, but it lacked anything worthwhile to my games.

Otherwise:

The adventure is awful.

The Poison section is ok. You could easily make up something just as good yourself, but if you have this it is servicable.

The Xenos Generator isn't anything special. I usually don't bother referring to it, instead just creating xenos critters from scratch. Give 'em appropriate traits and abilities and hey presto - new xenos.

So burn the adventure, ... You guys think a sorse book from another system can help in Xenos creation as I was chatting to a friend last night about putting in Shadows and Vorlons into the fold.

as well as the acid blood ailen and the preditor.

Hi Dee,

@other Sourcebook for Xenos
"Tricky". With all this Talent/Traint influence, DH is hard to adapt. But I know a system that shares the "feeling", at least in parts. Check the free download for "The Encountered" of the Alpha-Omga RPG System [Please search yourself, I am not sure if am alowed to place a link here]. While some creatues are not suiting, alot of them (alien, mechanic and even daemonic) are in nature. Even some of the stats seem to be "easy interchangeable".

I only own the free download, so I can´t give testemony about the book itself. It does not have a generator, but claims the following:

The Encountered: Volume 1 contains over 200 diverse, richly detailed and beautifully illustrated creatures (...)and 40 creature templates allow for over 8,000 creature variations!

..sounds promising...I should check amazon at once...

I actually really enjoyed the adventure, as did my players, and they were only rank 3-4 at the time. All you have to do is be willing to make up some of your own stuff, as you generally should with all pre-gen campaigns. No pre-gen I've ever read has the answers to every single possible choice a group could make.

For a brief sample mission for you to build on, it's brilliant. The Slaugh are more than worth it lengua.gif

MILLANDSON said:

I actually really enjoyed the adventure, as did my players, and they were only rank 3-4 at the time. All you have to do is be willing to make up some of your own stuff, as you generally should with all pre-gen campaigns. No pre-gen I've ever read has the answers to every single possible choice a group could make.

For a brief sample mission for you to build on, it's brilliant. The Slaugh are more than worth it lengua.gif

I ran it with a group lower-ranked characters, mainly as a lesson in running away, and as a way to terrify a group of gamers who've loved the 40k universe for years with something they've never seen or heard of before. If taken in that light, what's presented can form the ground-work for a decent little scenario.

It's a nice rules reference, and Maggots in the Meat is pretty good if you pad it out and have rank 4-5 players.

It's really bad as a 1-2 rank player adventure, they're not going to have an easy time taking the Slough without extensive planning.

SomVone said:

It's really bad as a 1-2 rank player adventure, they're not going to have an easy time taking the Slough without extensive planning.

Which is fine, if you don't intend for them to actually defeat the Slaugth.

If you don't teach your players that running away is a valid tactic, then they'll just get their characters killed.

Well I just ordered it, thanks for your advice and help.

Gregorius21778 said:

Hi Dee,

@other Sourcebook for Xenos
"Tricky". With all this Talent/Traint influence, DH is hard to adapt. But I know a system that shares the "feeling", at least in parts. Check the free download for "The Encountered" of the Alpha-Omga RPG System [Please search yourself, I am not sure if am alowed to place a link here]. While some creatues are not suiting, alot of them (alien, mechanic and even daemonic) are in nature. Even some of the stats seem to be "easy interchangeable".

I only own the free download, so I can´t give testemony about the book itself. It does not have a generator, but claims the following:

The Encountered: Volume 1 contains over 200 diverse, richly detailed and beautifully illustrated creatures (...)and 40 creature templates allow for over 8,000 creature variations!

..sounds promising...I should check amazon at once...

http://atomicarray.com/aa012_sample002_encountered001.pdf that the link?

N0-1_H3r3 said:

SomVone said:

It's really bad as a 1-2 rank player adventure, they're not going to have an easy time taking the Slough without extensive planning.

Which is fine, if you don't intend for them to actually defeat the Slaugth.

If you don't teach your players that running away is a valid tactic, then they'll just get their characters killed.

I agree. They don't have to tackle or defeat every enemy on their own. They've got the resources of the Inquisition to draw upon should the result of their investigation call for it. I for one like that aspect (as it does feel more like reality and less like a solo player game), calling in the Deathwatch is fun too. It doesn't take from the accomplishment if it was for your work of uncovering a major threat to the Imperium.

So what book can the Deathwatch be found in?

miss dee said:

So what book can the Deathwatch be found in?

In terms of playable Deathwatch, none yet published, though a dedicated Deathwatch game has been mentioned occasionally as the third 40kRP game.

However, there are stats for a Deathwatch Space Marine in Purge the Unclean, which can easily be used to extrapolate what other Space Marine characters might be capable of. I've used them in the past to create pre-generated Astartes characters for a one-shot game (and will be again when the second half of my campaign picks up in a few months time - the first session begins with Grey Knights scouring the Hive World of Solomon of a daemonic incursion).

miss dee said:

yap, that´s it. I am especially found of

Colonial Drox (Vermin? Tyranid?)

Gara Zenteer Mauler (Techno-Heretic Guardians? Slave-Shocktroops of Unknown Xenos Race? New Weapon of the Meretek-Clans?)

The ASK (Perfect Guardian for a lost ArcheoTech-Vault)

FleshFiend; FreakCrawler (New Possessed or Dybuks)

BlackTendriel;Damned Tormentor (New Daemon of Chaos Undivided)


As soon as I have made some Shadows I'll post them.

miss dee said:

As soon as I have made some Shadows I'll post them.



miss dee is making reference to the Shadows and Vorlons from Babylon 5. I would be interested in seeing someones take on the Shadows.

If you missed B5 I would suggest seeing it. If you want to get really old school go read the E.E. "Doc" Smith Lensmen series which was a heavy influence on B5.

ItsUncertainWho said:

miss dee is making reference to the Shadows and Vorlons from Babylon 5. I would be interested in seeing someones take on the Shadows.

If you missed B5 I would suggest seeing it. If you want to get really old school go read the E.E. "Doc" Smith Lensmen series which was a heavy influence on B5.

Arrr....yeah.....I see........wait, no, I honestly don´t happy.gif . Is "Alpha Omega" somehow related with B5? Or the concept of "dark energy" somehow linked to the shadows? I do not know much about AO oder B5, so I simply can´t make a sense of Dee´s comment. sad.gif

Shadows are from the Babylon 5 universe created by J M Straszinsky (I wish he had a sirname like Smith) Mongoose Publishing had the rights from WB todo the games but did not renwe the licence. (Mutters under her voice)

from france

ah the return of miss dee glad to see you back.

who are you? what do you want?

the kit is worth having one. the adventure is best forgotten; the poison list is short but i also use it for idea about chemical elements. the creatures builder is very good.

i think most of the race from b5 can be creatd with is.

ps green or purple?

Hi Spider, hows you? how do I send an IM on here?

miss dee said:

Hi Spider, hows you? how do I send an IM on here?

PMs can be sent only to people on your friends list. Once someone is on your friends list, click your name or avatar on the top right-hand corner of the page, then go to the 'My Friends' link down the menu on the left-hand side. There'll be a large envelope icon next to each entry on your friends list. Click that to write and send a private message, which will be delivered straight to the recipient's email inbox.

Hope that helps.