Beautiful artwork there @Bhelliom . Also note that such a reform allows you to stop touching the terrain, which would avoid engaging an enemy unit occupying it.
Dauntless Pathfinders
5 minutes ago, Bhelliom said:Not quite useless, lets you fine tune facing regardless of where you're touching the terrain. Take for example our imaginary terrain blob and 2x2 square here:
You already could have deployed at that angle. At most you got yourself like a half inch of clearance.
I guess there's something to be said for being able to "disconnect" from the terrain, since being in contact with a terrain token can make you a prime charge target.
1 minute ago, Contrapulator said:Beautiful artwork there @Bhelliom . Also note that such a reform allows you to stop touching the terrain, which would avoid engaging an enemy unit occupying it.
Wouldn't work if an enemy was already occupying the terrain, though.
You can't reform out of engagement.
3 minutes ago, Tvayumat said:Wouldn't work if an enemy was already occupying the terrain, though.
You can't reform out of engagement.
And if we read the card right, can't touch an enemy unit (who would be in the terrain)
Just now, Glucose98 said:And if we read the card right, can't touch an enemy unit (who would be in the terrain)
Solid point. So basically the only purpose it has (and this may in fact be the intent) is that you can "untether" from the terrain piece to cut off any chance of being easily charged by a unit with a clear path to the token.
Of course, this also means that a smart player is going to occupy terrain to keep you from deploying touching it.
What happens if you go to place your Outland Scouts and there is nothing but occupied terrain on the table, I wonder?
1 minute ago, Tvayumat said:Solid point. So basically the only purpose it has (and this may in fact be the intent) is that you can "untether" from the terrain piece to cut off any chance of being easily charged by a unit with a clear path to the token.
Of course, this also means that a smart player is going to occupy terrain to keep you from deploying touching it.
What happens if you go to place your Outland Scouts and there is nothing but occupied terrain on the table, I wonder?
There is that section in the RRG that says if you can't legally deploy a unit it is destroyed. Might be applied here.
Not seeing a ton of value in our interpretation of that upgrade right now. You can move into terrain with their regular Scout ability before the first turn already
Just now, Click5 said:There is that section in the RRG that says if you can't legally deploy a unit it is destroyed. Might be applied here.
Not seeing a ton of value in our interpretation of that upgrade right now. You can move into terrain with their regular Scout ability before the first turn already
But not terrain across the map that the enemy moves past. Also -- do we have to deploy round 2?
2 minutes ago, Click5 said:There is that section in the RRG that says if you can't legally deploy a unit it is destroyed. Might be applied here.
Not seeing a ton of value in our interpretation of that upgrade right now. You can move into terrain with their regular Scout ability before the first turn already
Being totally honest, I'm not seeing a ton of value in the Outland Scouts in general.
Sure, they might grab some objectives, and they might be cool with the Seasoned Pathfinder as long as there is some terrain with zero tray capacity in a good flank spot, but for the most part they seem like a liability that will get killed early.
I'm ready to be proven wrong.
EDIT: With two blue dice and a champion slot, they might be a good platform for Kari to throw her doom-daggers all over the place.
On 9/5/2017 at 3:11 PM, Willange said:Forged in battle will be fun to try in both crossbows and spearmen. Nice to see Daqan getting some useful faction upgrades.
EDIT: Just realized you can use it on Oathsworn too. Not sure it's AS useful there since the MSU cavalry often does its best work early on, but maybe on a cav-star?
Yeah, not sure I like the dunedain rangers, but those upgrades are mint.
Edited by DarthainSpelling the wrong, but dunedain right is for phones.
55 minutes ago, Curlycross said:pumping out 22 (max potential) damage I'll skip the flank shenanigans...
It's 3 blue dice with Kari unit upgrade. Possibly a White if you include Moment of Inspiration.
You should get a fairly even split of surges and hits. 8 damage into the unit you're attacking, 8 damage into another unit way over there. And your opponent probably still has another 140 points of Cavalry to deal with.
That sounds unhealthy as heck.
Is there a Runewars version of the X-Wing Battle Computer app? I wanna see the average damage and surge damage to a second unit with different modifiers.
9 minutes ago, Polda said:It's 3 blue dice with Kari unit upgrade. Possibly a White if you include Moment of Inspiration.
You should get a fairly even split of surges and hits. 8 damage into the unit you're attacking, 8 damage into another unit way over there. And your opponent probably still has another 140 points of Cavalry to deal with.
That sounds unhealthy as heck.
Is there a Runewars version of the X-Wing Battle Computer app? I wanna see the average damage and surge damage to a second unit with different modifiers.
Well the scouts are a pretty fragile unit on defense at least.
9 minutes ago, Glucose98 said:Well the scouts are a pretty fragile unit on defense at least.
They're pretty shifty and them charging a tarpit unit in front of your ranged units would be a disaster. And then there's the rest of the army they're in.
For scouts with swords, they sure seem to be good at ranged damage if Kari is involved.
2 hours ago, Curlycross said:@Wraithist you're good at reading blur, thoughts?
Well I'm super late to this and this has all been said but here it is full text lol.
Outlands Scouts only
Do not deploy after deployment.
After the first round, deploy touching any terrain and not touching any other units or objective tokens. Then you may then perform a reform.
21 minutes ago, Polda said:They're pretty shifty and them charging a tarpit unit in front of your ranged units would be a disaster. And then there's the rest of the army they're in.
![]()
For scouts with swords, they sure seem to be good at ranged damage if Kari is involved.
Do you think since their melee isn't great, the guys in the back rows just pass Kari their swords to throw when she runs out of knives??
57 minutes ago, Tvayumat said:
What happens if you go to place your Outland Scouts and there is nothing but occupied terrain on the table, I wonder?
19 minutes ago, Wraithist said:Well I'm super late to this and this has all been said but here it is full text lol.
Outlands Scouts only
Do not deploy after deployment.
After the first round, deploy touching any terrain and not touching any other units or objective tokens. Then you may then perform a reform.
Assuming Wraithist is right, Touching terrain terrain isnt the same as touching a unit right? Meaning you deploy touching terrain, and are engaged, but not touching the other unit, so it should be fine?
Edit: Nope, 81.6 says im wrong
Edited by taylorcowbell6 minutes ago, taylorcowbell said:Assuming Wraithist is right, Touching terrain terrain isnt the same as touching a unit right? Meaning you deploy touching terrain, and are engaged, but not touching the other unit, so it should be fine?
Edit: Nope, 81.6 says im wrong
81.8 If any part of a unit’s trays is touching a piece of terrain that an enemy occupies, the edge of that unit that is touching the terrain is treated as touching the front edge of the enemy unit.
24 minutes ago, Contrapulator said:81.8 If any part of a unit’s trays is touching a piece of terrain that an enemy occupies, the edge of that unit that is touching the terrain is treated as touching the front edge of the enemy unit.
So.... don't hide in the forest or the raised platform, hide in the... rock, or the... spikes?
1 hour ago, Polda said:It's 3 blue dice with Kari unit upgrade. Possibly a White if you include Moment of Inspiration.
You should get a fairly even split of surges and hits. 8 damage into the unit you're attacking, 8 damage into another unit way over there. And your opponent probably still has another 140 points of Cavalry to deal with.
That sounds unhealthy as heck.
Is there a Runewars version of the X-Wing Battle Computer app? I wanna see the average damage and surge damage to a second unit with different modifiers.
I'm assuming this app tells you what the average opportunity is based on what you're rolling (ie 2 reds and a blue). If so I would also like that information, especially if it also counts in the reroll odds. I know somewhere in this forum someone had done some of that, if anyone could point me to that post at least. I would be happy, thanks.
3 hours ago, Wraithist said:So.... don't hide in the forest or the raised platform, hide in the... rock, or the... spikes?
Who's that hiding behind those rocks? It's Outland Scouts!
@Curlycross With 1 reroll, blue dice average 0.81 surges per die. Here's the dice probability spreadsheet (I did not make this)
https://docs.google.com/spreadsheets/d/1tcykj2Gt7G0Y2coe7K0Uf9Rgfuay2hZIQrdWjzOgxX4/edit#gid=0
Edited by ContrapulatorI really like the look of these guys. They are pretty versatile and can put out some decent damage. I mostly see them being use in the 2x2 formation as the 2x1 is pretty expensive. The upgrades they come with are impressive considering the other non-figure Daqan only upgrades we have seen have been a little disappointing.
The more I think about it, the less I want to face a Scouting, 3 threat block of these guys hitting my flank with Kari and MoI rolling BBBRW.
No, sir. I don't like it.
19 minutes ago, Tvayumat said:The more I think about it, the less I want to face a Scouting, 3 threat block of these guys hitting my flank with Kari and MoI rolling BBBRW.
No, sir. I don't like it.
Or BBBBW.
Hawthorn can get them to to 4x1, and they could have 5 threat with the upgrade, but only turn 6.
14 minutes ago, Waywardpaladin said:Hawthorn can get them to to 4x1, and they could have 5 threat with the upgrade, but only turn 6.
Or put the dawnblade on them with an artifact bearer making surges equal to the threat of the unit.
8 hours ago, Tvayumat said:Being totally honest, I'm not seeing a ton of value in the Outland Scouts in general.
Sure, they might grab some objectives, and they might be cool with the Seasoned Pathfinder as long as there is some terrain with zero tray capacity in a good flank spot, but for the most part they seem like a liability that will get killed early.
I'm ready to be proven wrong.
EDIT: With two blue dice and a champion slot, they might be a good platform for Kari to throw her doom-daggers all over the place.
I'd say they are a hard counter to Latari elves in regards to pinning them down. Those elves are very hard to keep pinned down and scouting out of terrain from behind will go a long way towards achieving this.