2 minutes ago, Glucose98 said:What's the point of touching terrain and a reform? Is that not redundant?
Hmm... not if the Scout ability still lets you perform a free blue action.
2 minutes ago, Glucose98 said:What's the point of touching terrain and a reform? Is that not redundant?
Hmm... not if the Scout ability still lets you perform a free blue action.
5 minutes ago, Willange said:It's a reform. If it were a shift, then it would have to specify the speed as in "perform a speed-1 shift".
4 minutes ago, Glucose98 said:What's the point of touching terrain and a reform? Is that not redundant?
Picture looks like a Reform. My guess is because coming out of a terrain means back side to terrain, reform allows you to direct it anyway you want.
2 minutes ago, Contrapulator said:Hmm... not if the Scout ability still lets you perform a free blue action.
If I'm not mistaken the blue action is done after set up, while the move is done after first round.
It's also interesting that they cost more than the Spearmen. That surprises me, but I really like how mobile they are! This looks like a fun alternative to the Spearmen.
It's ALSO also interesting that this expansion includes a female warrior in armor that is not defined by her gender (unless it's just a guy with really long hair). I guess this means there could be tons of women hiding under those bulky Spearmen helmets (excuse me, spearpeople). Either way, I appreciate the tasteful approach FFG has taken to armor design!
Just now, Curlycross said:If I'm not mistaken the blue action is done after set up, while the move is done after first round.
Scout says "Deploy after the deploy units step of setup. You may then perform any blue action and matching modifier." Seasoned Pathfinders says "Do not deploy after deployment." So after the first round you deploy touching terrain, take a free blue action and modifier, then perform a reform action. Theoretically.
1 minute ago, Contrapulator said:Scout says "Deploy after the deploy units step of setup. You may then perform any blue action and matching modifier." Seasoned Pathfinders says "Do not deploy after deployment." So after the first round you deploy touching terrain, take a free blue action and modifier, then perform a reform action. Theoretically.
Oh if that's the case, the reform makes sense
2 minutes ago, Contrapulator said:Scout says "Deploy after the deploy units step of setup. You may then perform any blue action and matching modifier." Seasoned Pathfinders says "Do not deploy after deployment." So after the first round you deploy touching terrain, take a free blue action and modifier, then perform a reform action. Theoretically.
Aah this would make sense and make the reform a good idea. This could also put you behind them depending on what they do first round and how terrain was set. Someone blasts out the gate at end of round 1 and you can get behind them very quickly.
So embedded Kari is really strong in this unit? Dial in a surge, get 3 blue dice -- you could potentially flank for a 4th blue die. That's 9 possible surges (improbable) for 18 damage to a unit in range 1-5 ignoring line of sight?
Edit: Add moment of inspiration for another 2 surges --> 22 damage!
Yes please.
Edited by Glucose98Wow these guys get the jump on my elves, impressive. I totally like the idea of scouting units.
5 minutes ago, Glucose98 said:So embedded Kari is really strong in this unit? Dial in a surge, get 3 blue dice -- you could potentially flank for a 4th blue die. That's 9 possible surges (improbable) for 18 damage to a unit in range 1-5 ignoring line of sight?
Edit: Add moment of inspiration for another 2 surges --> 22 damage!
Yes please.
This is stupid... (good)... stupid...
8 minutes ago, Glucose98 said:So embedded Kari is really strong in this unit? Dial in a surge, get 3 blue dice -- you could potentially flank for a 4th blue die. That's 9 possible surges (improbable) for 18 damage to a unit in range 1-5 ignoring line of sight?
Yes please.
Dear god.... 50 points though, and Kari uses the same slot as Seasoned Pathfinder so no insta-flank shenanigans.
Edited by ContrapulatorI think these guys look fantastic and I want them.
So one way to counter the Seasoned Pathfinder is to occupy the terrain in question on turn 1? Since it can't deploy touching any units?
These guys look awesome. Cool stuff gameplay wise and great models.
I think the Scout ability is not something to take lightly. I just threw some trays around on the table, and in certain deployments with certain terrain you can be on the other side of the board first turn.
Take for example Battlelines with a Forest. You set the forest short end facing two from your deployment zone, during setup a 3 wide unit of Scouts marches into the terrain. First turn they shift out the other end and they are one tray deep into the other deployment zone already. The could even modify that with another shift and be dang near on the board edge.
Nothing else in the game moves like that right now
5 minutes ago, Contrapulator said:Dear god.... 50 points though, and Kari uses the same slot as Seasoned Pathfinder so no insta-flank shenanigans.
pumping out 22 (max potential) damage I'll skip the flank shenanigans...
23 minutes ago, Contrapulator said:Scout says "Deploy after the deploy units step of setup. You may then perform any blue action and matching modifier." Seasoned Pathfinders says "Do not deploy after deployment." So after the first round you deploy touching terrain, take a free blue action and modifier, then perform a reform action. Theoretically.
I can't imagine that being the way this resolves. The window for "You may then perform any blue action and matching modifier" has passed, since the trigger appears to be deploying the unit after the deploy units step of setup. I could be wrong, but it seems monstrously strong if I am.
The reform is still useful for cheating a bit of distance out, since you can deploy with a corner touching the terrain and then adjust facing so as to be not touching it at all.
Seems like people are overlooking a bit of text on Seasoned Pathfinder that seems to say "After the first round"
So, basically, a full round of the game will pass, and THEN you will deploy the outland scouts touching terrain, then reform.
This would seem to totally preclude the scout ability, which indicates that you deploy after the deployment step and THEN perform an action, since it says DO NOT deploy after deployment.
It's going to be one or the other. Basically them popping out of terrain after the first round. Still not sure why they would want to reform after that, though.
the reform bit sounds like they intended it to work with the free blue action but failed on the wording so it technically doesnt work.
The reform is..useless. You cant touch terrain when reforming, so if you are touching the terrain at all you cant even just flip around or something since you would swing the square tray to overlap the terrain.
1 minute ago, Tvayumat said:Seems like people are overlooking a bit of text on Seasoned Pathfinder that seems to say "After the first round"
It's going to be one or the other. Basically them popping out of terrain after the first round. Still not sure why they would want to reform after that, though.
I'm not overlooking it, just trying to put the pieces together in a way that makes sense. But I've been wrong before.
Considering that deploying a unit touching terrain already lets you face any direction, the additional reform is nearly pointless unless you move first. Also, changing when you deploy doesn't necessarily preclude what you do after deploying.
I just realized they can take an Unstable Geomancer, and are absolutely the perfect platform for it. Deploy after setup so they get to choose their targets, and zoom ahead of the main force. That's horrifying.
Just now, Contrapulator said:I'm not overlooking it, just trying to put the pieces together in a way that makes sense. But I've been wrong before.
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Considering that deploying a unit touching terrain already lets you face any direction, the additional reform is nearly pointless unless you move first. Also, changing when you deploy doesn't necessarily preclude what you do after deploying.
It does seem oddly pointless, but the text on Seasoned Pathfinder seems to read "Do not deploy after deployment", as in you don't get to use Scout.
Scout clearly says when to deploy, followed by "THEN you may..."
If there's no Scout based deployment, you can't just take the second part of that ability and trigger it.
16 minutes ago, Vineheart01 said:the reform bit sounds like they intended it to work with the free blue action but failed on the wording so it technically doesnt work.
The reform is..useless. You cant touch terrain when reforming, so if you are touching the terrain at all you cant even just flip around or something since you would swing the square tray to overlap the terrain.
Not quite useless, lets you fine tune facing regardless of where you're touching the terrain. Take for example our imaginary terrain blob and 2x2 square here:
22 minutes ago, Tvayumat said:Seems like people are overlooking a bit of text on Seasoned Pathfinder that seems to say "After the first round"
So, basically, a full round of the game will pass, and THEN you will deploy the outland scouts touching terrain, then reform.
This would seem to totally preclude the scout ability, which indicates that you deploy after the deployment step and THEN perform an action, since it says DO NOT deploy after deployment.
It's going to be one or the other. Basically them popping out of terrain after the first round. Still not sure why they would want to reform after that, though.
We did mention that it is after the first round to clarify.