Watching the last two weeks of casual and tournament X-wing games both locally and at Nationals made me start two question if the dominance of the Auzituck gunship, Scurrg bomber and bomblet generator requires FFG to change a few rules for X-wing.
First, the whole idea that players get half points for large base ships came from the fact that these ships have a lot of hit points (hull + shields) to chew through. Now, we've got multiple small base ships with more than 8 hit points. In my humble opinion, we need a rule change that says players earn half points for any small base ship with more than 8 hits points . So, if your small base ship has 9 or 10 hit points and your opponent gets at least half damage onto your ship then your opponent gets half points on that ship.
Second, Bombs (the ones that drop on activation) need to be subject to ion and stress control . In other words, you cannot drop a bomb on activation if your ship is stressed or if it has an ion token. I'm fine with bombs, even the bomblet generator, as long as a stressed or ioned ship cannot drop its bombs. Players need some way to "reign-in" opponents who use the bomblet generator. This also gives players another reason to bring stress control or ion control to the table.
I'm sure many people will say I'm just a cry-baby asking for those two rule changes, but if cloaking, deadeye, Palp, and Zuckuss deserved changes/nerfs then the rule changes I suggest are pretty tame coming from my perspective.
Do you think these rule changes would be good or bad for X-wing?