2 Player set game results

By Stone37, in Star Wars: Destiny

So my wife and I decided to stop buying boosters for Destiny and are now build decks from the new two player set. We bought two of them so we could build 30 card decks and all the characters could be elite. Has anyone else tried this? Right now Rey and Poe are getting their butts kicked in the late game for us! Any ideas on how the decks could be balanced using nothing but what is found in 2 sets of the new 2 player box?

Looking forward to hearing other's ideas and deck lists....

Sorry to hear you're getting out of the game for the most part, Stone! I played just one copy of the starter set with a friend, and I think Rey and Poe lost that one as well. I think part of the problem is that Rey's ability just isn't super useful against that villain deck, because it's so easy for Kylo to strip shields, especially with a number of the cards that come in that set. Maybe get rid of a few of the best cards from the Kylo/Phasma deck (like the one that removes shields when he activates or one of the Crossguard Sabers?)

I have had pretty good results with Rey and Poe, but you will need a few cards from the other boxes to balance them out. I think they just aren't as balanced right out of the starter compared to Phasma and Kylo.

So currently the deck that I am running just using the 2 boxes for Rey Poe that has had some success is.....
2x Teamwork
2x Poe's Blaster
2x Rey's Lightsaber
2x Inner strength

2x Medical Droid
2x Honor Gaurd
2x Luke's Protection

2x Sound the Alarm
2x Distraction
2x Concentrate
2x Evade
2x Direct Hit
2x Defensive Stance
2x Logistics
2x Do or Do not

The strategy is to target Kylo first since you have no way to remove his melee damage besides Honor Gaurd any way and this way it also turns off the + melee sides slightly on Praetorain guard and Cross guard Saber sides slighty, it also means that it doesnt matter that Phasma's blaster has redeploy further it stops Kylo pinging you every single turn. Also sometimes I save taking shields for AFTER I have taken damage in the attempt to get around them just getting removed other times I play like Rey has no ability but the ultimate goal is to get 1 or 2 upgrades on Poe and get Rey's Lighstaber onto Rey. When it redeploys you have hopefully done at least 9 damage to Kylo and he has already rolled in with a team work or Innerstrength in addition to Poe's blaster and a Rey's Lightsaber on Poe he can start pushing out some major damage finish off Kylo and in most cases from what I have seen just outrace Phasma from there especially with the help of a medical droid and Evade's that can target her range damage.

Edited by tunewalker
1 hour ago, Kieransi said:

Sorry to hear you're getting out of the game for the most part, Stone! I played just one copy of the starter set with a friend, and I think Rey and Poe lost that one as well. I think part of the problem is that Rey's ability just isn't super useful against that villain deck, because it's so easy for Kylo to strip shields, especially with a number of the cards that come in that set. Maybe get rid of a few of the best cards from the Kylo/Phasma deck (like the one that removes shields when he activates or one of the Crossguard Sabers?)

Love the game, but hate how much I've spent on it.

My thoughts lately too have been to nurf the Vivian deck a bit.

Hey. So I just picked up 2 of the starters, first time playing, and I'm really looking to get my friends involved. In order for that to work, I'd really like the games to be as close as possible, and with 30 cards. I don't suppose someone could recommend 2 good 30 card decks that could be built out of two starters? (I see tunewalkers post above, but am curious how to tone down or build the other deck).

If it works out I could see my whole gaming group getting involved.

Thanks!

31 minutes ago, Zeelobby said:

Hey. So I just picked up 2 of the starters, first time playing, and I'm really looking to get my friends involved. In order for that to work, I'd really like the games to be as close as possible, and with 30 cards. I don't suppose someone could recommend 2 good 30 card decks that could be built out of two starters? (I see tunewalkers post above, but am curious how to tone down or build the other deck).

If it works out I could see my whole gaming group getting involved.

Thanks!

I've removed Intimidate from the Villain deck. That deck already dishes out damage pretty well and a free way to get rid of shields is throwing off the balance I think. After banning those two cards, build the 30 card deck that you'd like to play. If it still seems to be winning more times than not, I'd next probably remove one of the Crossguard Sabers.

I'm about to ride out a Cat 4 hurricane and will be playing with these two decks A LOT when the power goes out. I'll report back in a few days.

I know this wouldn't be ideal, but what about making either Kylo or Phasma a single die instead of elite to reduce the amount of damage they dish out. Probably Phasma's as her special is dependant on dice.

13 minutes ago, scoddyboy said:

I know this wouldn't be ideal, but what about making either Kylo or Phasma a single die instead of elite to reduce the amount of damage they dish out. Probably Phasma's as her special is dependant on dice.

That might be TOO big of a nerf for the villain deck. It needs to be able to jump ahead early or the Rebels will easily run them over in the later game. I think these decks can be balanced through the cards, but I have thought about your suggestion as well.

I'll post the villain deck we are using a little later, I didnt have to take out any of the intimidates or anything and right now it has been pretty close as long as the good guys go for Kylo first because they seem to ramp faster thanks to cards like logistics and the aforementioned dilemma that villain faces of who to target leaving them either taking 1 damage each turn thanks to shields on rey or dealing with a very consistent loaded up Poe.

8 hours ago, Stone37 said:

I've removed Intimidate from the Villain deck. That deck already dishes out damage pretty well and a free way to get rid of shields is throwing off the balance I think. After banning those two cards, build the 30 card deck that you'd like to play. If it still seems to be winning more times than not, I'd next probably remove one of the Crossguard Sabers.

I'm about to ride out a Cat 4 hurricane and will be playing with these two decks A LOT when the power goes out. I'll report back in a few days.

Hope all goes well for you!

the deck I am currently running for dark side that seems pretty even so far with the lightside list I showed is...

Upgrade
Dark Council
Cross Guard Lightsaber
Captain Phasma's Blaster
Praetorian Guard
Force Stasis
Jedi Rival

Support
Armored Support

Event
Parry
Your skills are complete
Clash
As I have Foreseen
Tactical Mastery
Intimidate
Doubt
I have you now


Now I do technically have a less experienced player running this deck vs the lightside deck but they are experienced enough that it shouldnt hurt them that much. I have had them go for both Rey first and go for Poe First. In the instances where they go for Poe first it is easier to keep shields on rey and she pings way more often once Kylo goes down it is even easier to keep shields on her and she can start pinging a lot of damage on Phasma, when they go for Rey first Poe usually ends up loaded up Kylo dies usually without resolving his dice on the next turn if not dies to Poe the same turn Rey dies and then it is just Poe vs Phasma which Poe can typically pull ahead of thanks to upgrades. Though occasionally with the right hand and a little good luck on bad guys side and bad luck on good guys side it can be really brutal but it can be so the other way around sometimes as well. Ultimately this deck does well but when Kylo goes down it usually slows down a lot.