chewie is a dumb

By naitsirk, in Imperial Assault Skirmish

Hey guys ,

I was so excited about han and chewie fixes and i run to teste them with some proxy.

Well, some skirmish later i can say han is great now. But chewie... Chewie is just to slow to positioning and is so easy to avoid his command card. Basically you finish the march with his command in hand and without the wookie himself. All enemy must to do is focus fire in him (3-4 attacks) without killing other of your guys.

You may play not so offensive with him in order to avoid the focus fire... But simply he just use hus card without enemies around.

Someone can bring me some losing information that i'm miss??

He's just not as "fixed" as some of the others. As I said in another topic, he wants to be close to use is unreliable shot and slam, but he doesn't want to be close because his defense is suspect as well and not as tanky as he should be. If they had left the X-man alone, he might have a chance. He's also still 11pts and doesn't really justify his cost. At 9pts, he'd be a beast and you could fit in another figure or rebel high command.

I'm reserving judgement until I get a real feel for the other new Rebel heroes, especially ko tun. With the free extra block from the power token and some possible other new wookie command cards he might be better than expected.

I'd also like to see how Chewie does in a Wookie build with Elite Wookie Warriors tanking for him & lots of Wookie cards. So long as you can get Chewie starting to Slam by the 2nd round and into the 3rd, he'll deal enough damage to make it worth your while... I think.

But why would thw other warriors be able to tank for chewie? They dont even have guardian as a trait and he does. All wookiees die equally - focus them down. He's easily more of a priority to kill and his slam is unmitigated damage where all the others can be blocked or redirected. He's essentially an elite wookiee with slam and a command card. He's better than garkhan, but thats not sayomg much. Elite wookiees arent really any better for the price. They have +2 damage but they are so cost prohibitive, you're better off with a regular wookiee and fury of kashyyk or rebel sabs or rangers or lots of other options. The wookiee command cards arent good enough and the range isn't broad enough to justify a wookiee army yet. We've seen the majority of the command cards already unless they release a bunch of brawler and wookiee cards with the emperor or maul(doubtful)

Edited by buckero0

Wookiee army - might not be very competitive but probably not bottom-tier either

3x rWookiee 24

Chewie 11

Gideon 3

C-3PO 2

rWookiees have 11HP/each and you get 6 of them

pro: high HP (literal meat-shield), good attack (Red+Green)

cons: needs close combat, weak to stun, only 1 heavy-hitter (Chewie) unless focused, so it would not fare well against figures with 2-dice defense like Vader

His upgrade card is not nearly as good as the ones for IG, Vader and Han. All of those characters become all-stars with their new cards, but Chewie is just no longer an embarassment, but as you pointed out, Debts Repayed becomes useless when your opponent knows you have it in your hand by just killing Chewie off first, so the fix is actually forcefully wrecking your opening hand of command cards by replacing your third command card with a useless one.

Quote

Wookiee army - might not be very competitive but probably not bottom-tier either

3x rWookiee 24

Chewie 11

Gideon 3

C-3PO 2

rWookiees have 11HP/each and you get 6 of them

pro: high HP (literal meat-shield), good attack (Red+Green)

cons: needs close combat, weak to stun, only 1 heavy-hitter (Chewie) unless focused, so it would not fare well against figures with 2-dice defense like Vader

not enough quality attacks in a competitive enviroment. It is a fun list to play. Drokkatta is actually a really great take. I would take her over chewie any day of the week. Her range and damage dependability and cheaper point cost is where her value is. Like many of the earlier figures, the surge abilities on the wookiees is not optimal. Healthwise they are are still okay, but they have to be able to do damage. I'd like all wookiees to have the Slam ability frankly but that might be too strong. It's better than their attack in most cases though.

Edited by buckero0
27 minutes ago, Tvboy said:

His upgrade card is not nearly as good as the ones for IG, Vader and Han. All of those characters become all-stars with their new cards, but Chewie is just no longer an embarassment, but as you pointed out, Debts Repayed becomes useless when your opponent knows you have it in your hand by just killing Chewie off first, so the fix is actually forcefully wrecking your opening hand of command cards by replacing your third command card with a useless one.

I think that that's actually one of the most interesting and useful points of the fix: by causing your opponent to try to focus Chewie, you are able to wreak havoc with the rest of your list. When somebody starts to get close to death, you can activate Chewie and cause some damage. Then, your opponent has to choose between the tactically sound option to try to follow up and kill the unit, reactivating and focusing Chewie, or attacking Chewie and allowing their first target to escape.

15 minutes ago, Tvboy said:

His upgrade card is not nearly as good as the ones for IG, Vader and Han. All of those characters become all-stars with their new cards, but Chewie is just no longer an embarassment, but as you pointed out, Debts Repayed becomes useless when your opponent knows you have it in your hand by just killing Chewie off first, so the fix is actually forcefully wrecking your opening hand of command cards by replacing your third command card with a useless one.

But that's only true if your opponent targets Chewie first, and you're leaving out the part where you also know that your opponent will want to go after the wookie. Just play accordingly.

Move Chewie first and then duck him back somewhere a bit out of the way. If your opponent ignores him and kills someone else, you play the card, activate him again, run him straight into the opponent's army and slam away. If your opponent decides that they still want to target him first then they're going to have to:

a) put their top offensive units out of position, where they can get focused down by the rest of your army, and

b) spend the first moves of their turn targeting an already activated chewbacca (who should have enough health/defense to withstand a few attacks). Meanwhile the rest of your list will be able to just go to town on their army, since they won't have been taking out your other guys before they can attack like they usually would be.

For the record I don't think that Chewbacca is going to become the new hotness or anything, and some of the other upgrade cards do seem more impressive (at least to my untrained eyes). But I don't think it's as bad as you're making it out to be. Chewie just ends up being a piece that you have to take a bit more care in building a list around, in contrast to someone like IG-88 who can be put in just about any scum list and he'll still wreck face.

If you want to run Chewie away, Jabba's Realm could be great for that. Hide him either in your deployment zone or zip him to the rancor pit- force your enemy to come to you, then you can swarm the Wookies. Idk how it would work, but maybe with the Hunter meta we've all got so offensive minded that we forget the value of defense sometimes. And with the new vehicle/heavy weapon stuff, I wonder if repairing/recovering could actually become more useful (fingers crossed)?

1 hour ago, ManateeX said:

For the record I don't think that Chewbacca is going to become the new hotness or anything, and some of the other upgrade cards do seem more impressive (at least to my untrained eyes). But I don't think it's as bad as you're making it out to be. Chewie just ends up being a piece that you have to take a bit more care in building a list around, in contrast to someone like IG-88 who can be put in just about any scum list and he'll still wreck face.

You basically just agreed with my post. I said he wasn't bad, he's just not as good as the other hero upgrades that are coming out. The other hero's abilities actually synergize with their stats instead of punishing them, whereas Chewie has the stats of a close-range brawler but has to hang back for a significant portion of the game if he doesn't want to get immediately targeted and focused down.

I also don't like that he is basically Biggs Darklighter from X-Wing. He even costs 1/4 of your list points +1, just like Biggs. He is less restrictive than Biggs of course since you can still choose to ignore him and incur his wrath by attacking his teammates, but he is also more flexible than Biggs since he doesn't have to stay near them. I have a feeling that was the original design intention for Chewie with the protector ability, but the original designers, having clearly not playtested competitive skirmish at all before the game came out, didn't realize how restrictive adjacency was for an ability like that unless you had 8 figures with that ability (4x4). So now this is their roundabout way of making Chewie into a true Biggs figure.

I do like that he still gets to have a stun ability on a BFG, which might make him a strong counter against things like Vader and IG. We will have to wait and see how competitively viable he is, but I agree that his upgrade card is not at the same level as the others and would say leads to unintuitive gameplay which is not great in a game that is heavily tied to its theme.

On 9/5/2017 at 1:42 PM, Tvboy said:

His upgrade card is not nearly as good as the ones for IG, Vader and Han. All of those characters become all-stars with their new cards, but Chewie is just no longer an embarassment, but as you pointed out, Debts Repayed becomes useless when your opponent knows you have it in your hand by just killing Chewie off first, so the fix is actually forcefully wrecking your opening hand of command cards by replacing your third command card with a useless one.

Haven't played him yet, but I kind of disagree with this. It allows you to run someone into your opponent's territory, and if they take him/her out, Chewy gets the bonus. If they don't, you have something just getting free reign, finishing them any way you choose.

One figure that fits that role well would be Ashoka, b/c of her insane speed. She also packs a punch for her cost. Jyn could be good, too b/c of her cost, decent attack and surge abilities and Hair Trigger. Best of all could be Obi-Wan- if your opponent kills him you're getting two focused figures (one for Into the Force, and one for Debts Repaid).

Combo Chewy/Obi-Wan with some eRangers and support and you have a decent list imo. Top tier? Maybe not, but definitely playable.

I played new Chewie for the first time yesterday against the new Vader, and I think that is his niche. The free damage and having enough firepower to put through a stun made Vader go down real quick. I agree that he may not be the toppest tier, but he'll have a place as long as Vader and Junk Droid are hanging around.

22 hours ago, Dishbird said:

It allows you to run someone into your opponent's territory, and if they take him/her out, Chewy gets the bonus.

Great thinking here. Wondering if this strategy might finally make the Smuggler's Run upgrade worthwhile.