I. Rules Clarification needed for cluster mines detonation and potential damage timing:
1) A ship’s maneuver dial is revealed
2) The maneuver template is placed in the front ship base guides as normal
3) The maneuver template then overlaps a mine token (whether partially or completely thru it to the other side)
Do we :
A) Detonate the bomb immediately & roll for potential damage, then complete the maneuver (by lifting the ship base the the other end of the template as usual), then remove the maneuver template, then remove the mine token(s)?
B) Or do we complete the maneuver, then detonate the bomb & roll for potential damage, then remove the maneuver template and mine token(s)?
II. Cluster Mine Card Text
ACTION: Discard this card to drop 1 cluster mine token set.
WHEN a ship’s base OR MANEUVER TEMPLATE OVERLAPS a cluster mine token, that token DETONATES
Corrected Detonation Text
When a bomb token detonates, the ship that moved through or overlapped that token rolls 2 attack dice and suffers 1 damage for each HIT AND CRIT rolled. Then discard that token.
Side note from X-wing wikia
Unlike Proximity Mines, Cluster Mines do not deal critical hits. Any crits rolled cause normal damage. (very tricky wording)
III. My concern: The timing and/or positioning of a ship suffering or being dealt damage might matter if the ship takes damage prior to actually maneuvering
The way the card reads it suggests to me the mine would detonate right after placing the maneuver template overlaps the mine token so the ship might take potential damage prior to actually moving to the other side of the template(?)
Thanx!
P.S. This qualifies as my first post so it needs moderator approval. It was originally posted in another thread. I made a new one to see if it would post.
Edited by Collection THX1138Clarification