With the Starhawk and Raddus class Mon Cal ship, the Rebellion now has two ships capable of going toe to toe with the Executor class, making epic play conceivable. To make epic play epic the standard point ceiling will probably be lifted which however comes with its own problems such as game length increasing substantially. I have two ideas for that.
1) Ship Commands
What if epic scale ships had a ship command similar to squadron command. If for instance an Executor SSD initiated a ship command upon activation it could choose two ships within range to activate (without activating their own command dials) which could only attack and move before that SSD did. Essentially the idea is with more ships on the table due to the increased points this would get ships moving faster. Yes this means two to three ships will be attacking in one go but this is epic level play, you'll have to figure out how to counter three enemy ships moving at once. Its a double edge sword because the enemy can do the same thing back. All this does is truncate rounds and gives a new way of play.
Imperial:
- Executor Class Super Star Destroyer = 2 ship command
- Tarlandia's Pride Class/Imperial Communications ship = 1 ship command
Rebel:
- Starhawk = 1 ship command
- Raddus = 2 ship command
2) Legion Style Squadron Play
This idea is a lot less concrete. To mitigate the potential of more squadrons being put in lists due to the increased points slogging down the game time, I suggest squadron pieces get assigned a squadron leader. Three squadrons of the same type are grouped into a wing with one assigned as squadron leader. Wherever the squadron leader is moved the other two follow.