Starship size vs. Weapon type

By scotter23, in Star Wars: Edge of the Empire RPG

OK I know I'm not crazy. Somewhere in the core books it talks about if you try to use turbo lasers or big weapons against small ships there is additional difficulty or penalty of some sort. There is a small sentence hidden that says point defense lasers and such if used to target silhouette four or smaller craft, are easier to shoot.

I have read the sentence and for the life of me can't find it. I even put it in my notes of one of my adventures.

I know I'm not nuts. What was this rule and where is it? I can't find it for the life of me. It's not where you'd think it'd be.

I believe you are most likely thinking of the rules for silhouette differences (p. 235 EotE core). It isn't directly about the weapons, it's the size of the ships, but since some weapons can only be mounted on larger ships, in that way it's true that certain weapons will always have increased difficulty on small targets.

Edit: If that's not what you're thinking of, is it possible it was in a house rule set you've looked at in the past? There are a lot of ship combat overhauls out there and that sounds like something that might be found in one of those.

Edited by Matope

This is the only mention I know of in the Trubolaser write up, and honestly it's just fluff. You look at the barrage options and a SD can make hash of targets with good Gunners.

Quote

.....The trade-offs are their heavy power requirements, their slow recharge time, and their difficulty in tracking and hitting small, fast targets like starfighters.........

AoR p.241

Myself, I consider weapons with a max. range of Close point defence, when emplaced in a capital ship (i.e. silhouette 5+); their effective silhouette for combat checks being 4.

57 minutes ago, Matope said:

I believe you are most likely thinking of the rules for silhouette differences (p. 235 EotE core). It isn't directly about the weapons, it's the size of the ships, but since some weapons can only be mounted on larger ships, in that way it's true that certain weapons will always have increased difficulty on small targets.

Edit: If that's not what you're thinking of, is it possible it was in a house rule set you've looked at in the past? There are a lot of ship combat overhauls out there and that sounds like something that might be found in one of those.

Nope I know those. I've played the system for years. It's a sidebar or something. I know I've read it.

I'm familiar with the narrative flair text of the book but I know I've read in some sidebar somewhere about a penalty when using Heavy Turbolasers against snub fighters and smaller weapons getting a boost. Maybe it's in an adventure book I've run through. Like I ran through friends like these for example.

Page 267 under the Starfighter Defense heading. It doesn't negate the penalty, but it does reduce the effective sil by 1.

Edited by Spatula Of Doom
3 minutes ago, Spatula Of Doom said:

Page 267 under the Starfighter Defense heading. It doesn't negate the penalty, but it does reduce the effective sil by 1.

That's it!!!!! That was it. All hail the internet!!!