Is it correct that with the new cinematic rules, the attacker doesn't get to save any ships in the first round of combat?
This is a HUGE disadvantage for first strike Rebel attacks, and works a huge deterrent for the rebels to even begin an attack...
Seems weird to me
Removing damage
17 hours ago, Baxie said:Is it correct that with the new cinematic rules, the attacker doesn't get to save any ships in the first round of combat?
This is a HUGE disadvantage for first strike Rebel attacks, and works a huge deterrent for the rebels to even begin an attack...
Seems weird to me
This has been discussed several times.
Players have tactic cards to block damage. Players have tactic cards to swap play order for combat.
On top of that, with the new reroll aspect of combat, this just means higher potential damage from the first player. You'd be rerolling those blocks to get hits and crits.
Blocks make up 1 of 6 die faces for red/black. They don't exist on green dice.
In the grand scheme of things, the number of times this will matter will be slim. Beyond all the issues I listed above, most of the combat that happens tends to be pretty one sided.
Previously the attacker had a slight advantage. I can't think of a time when that advantage would have tipped the balance of a battle or the ultimate resolution of the game. I have a feeling that this advantage will be as minor.