Scum scurrg build

By GuardianNitehawk, in X-Wing Squad Lists

A build im testing, hoping for some advice and critisim of the constructive sort.

Scurrg H-6 Bomber: Sol Sixxa (39)
Engine Upgrade (4)
•Havoc (0)
Veteran Instincts (1)
•Bomblet Generator (3)
Advanced Sensors (3)
•"Genius" (0)

Starviper: •Guri (36)
Autothrusters (2)
Starviper Mk.II (-3)
•Virago (1)
Outmaneuver (3)
Advanced Sensors (3)

Y-Wing: Syndicate Thug (25)
Twin Laser Turret (6)
Unhinged Astromech (1)

Total: 100/100

I run a 2 Scurrg list with Sol Sixxa and Nym. I don't like using Genius on Sol because when the bomblets go off after the end of the maneuver phase, your ship is in range and can take damage. I use Genius on Nym with bomblet generator so they bomblets cant hurt him with his ability.

blank.gif?v179 - Sol Sixxa + Push the Limit + Twin Laser Turret + Cluster Mines + Cluster Mines + Cad Bane + Engine Upgrade + Proximity Mines (54) 6 3 1 5 5

Upgrades:
Push the Limit ( 3 )
Twin Laser Turret ( 6 )
Cluster Mines ( 4 )
Cluster Mines ( 4 )
Cad Bane ( 2 )
Engine Upgrade ( 4 )
Proximity Mines ( 3 )
blank.gif?v179 - Captain Nym + Push the Limit + Twin Laser Turret + Bomblet Generator + Havoc + Engine Upgrade + “Genius” (46) 8 3 1 5 5
Upgrades:
Push the Limit ( 3 )
Twin Laser Turret ( 6 )
Bomblet Generator ( 3 )
Havoc ( 0 )
Engine Upgrade ( 4 )
“Genius” ( 0 )
I fly Nym right behind Sol as long as I can and try to get the "bad guys" to follow me. That's when I start dropping bombs and mines and really screw up their plans. Its really been a lot of fun and I love these ships!