Mist Hunter or Scurgg? The better jouster?

By flipperoverlord, in X-Wing

Comparing these two ships, at least in terms of jousting, it seems the Scurgg is WAY better than the Mist Hunter (looking at both generics). Am I correct in that? What use does the Mist Hunter have other than some niche use with pilot abilities?

Tractorbeam for the few times that might be more useful than the main gun to either force someone into a rock or help the rest of your list.

....

thats all i got

Mist hunter is one of those oddly conservative ships. Which is funny since it popped up the same time as the Jm5K

If you need crew + system or an illicit slot.

Other then that it really is weaker in almost every way. Probably good since no one uses the mist hunter and if it was similar in power level no one would use the scourge.

No they're about the same (basically bwing in stats over cost ratio) but MISTHUNTER has ps3 base

Slap deadeye ordnance on SCURRGs and that don't really matter, though

Edited by ficklegreendice

Think of the Misty as a B-wing. That only takes tractor beam as a Cannon, with a new title. If B-wings could take crew AND a mod they would be great...well, look what the Misty can do. With better crew.

plus illicit you know. ILLICIT! Imps can't do that!

really, it's all about whether you want a bomber or a scummy heavy fighter cloaking or exploding or zapping and stuff.

Mist hunter is to B-Wing what Kihraxz is to the T-65. It came out as a weaker version of an already bad ship.

As you noticed, currently the Scurrg outperforms the G1-A at the same job. Counter-intuitively, that's actually good- once the G1-A fix drops, we will have two distinct (because they always make fixes do something unique these days) ships. Had they kept the Scurrg underperforming at Mist Hunter's level, we'd just have two bad ships now and one bad ship once the Guns for Hire #2 drops.

The G1-A is three points cheaper once it's adjusted for pilot skill. It's optimised for better non-munitions based jousting, with a native system slot for FCS and an evade action on it's bar. Lack of native barrel roll hurts it, but you can get it via the title for one point.

As far as where you'd use it vs the Scurrg... Honestly that's a really tough call. For the best direct comparison, 28 points buys you either a Gand Findsman with FCS, Mist Hunter and Tractor Beam at PS5 or a Lok Revenant with FCS and Havoc at PS3. Both have a free EPT and almost the same action bars including the barrel roll action: The Findsman has +2 PS, the evade action and a tractor beam, while the Lok Revenant has +1 hull, +1 shield and a better dial overall.

In the current meta, the best argument I can think of for the G1-A is that PS5 isn't a bad place to be: You out bid Contracted Scouts and generic Scurrgs, and equal Biggs and Lowrrick, so you have a chance at a PS kill in those matchups. There was a cool list awhile ago that had some success with triple Gand Findsmen all mindlinked up: That might not suck in the current meta, since you'd often end up with FCS target locks, focus from Mindlink and evades from their native action bar. If you want, you can even fit a Mindlinked Inaldra with three Mindlinked FCS Findsmen: That's a pretty potent jousting list that you can't replicate with Scurrgs. In most cases though, the Scurrg will be the better choice.

I haven't seen a Mist Hunter hit the table in about a year. Half of the lists I've seen in the last month are Scurrg-based. Just some data. I really don't know why, though. I guess it just boils down to bombs.

2 hours ago, MacchuWA said:

The G1-A is three points cheaper once it's adjusted for pilot skill. It's optimised for better non-munitions based jousting, with a native system slot for FCS and an evade action on it's bar. Lack of native barrel roll hurts it, but you can get it via the title for one point.

As far as where you'd use it vs the Scurrg... Honestly that's a really tough call. For the best direct comparison, 28 points buys you either a Gand Findsman with FCS, Mist Hunter and Tractor Beam at PS5 or a Lok Revenant with FCS and Havoc at PS3. Both have a free EPT and almost the same action bars including the barrel roll action: The Findsman has +2 PS, the evade action and a tractor beam, while the Lok Revenant has +1 hull, +1 shield and a better dial overall.

In the current meta, the best argument I can think of for the G1-A is that PS5 isn't a bad place to be: You out bid Contracted Scouts and generic Scurrgs, and equal Biggs and Lowrrick, so you have a chance at a PS kill in those matchups. There was a cool list awhile ago that had some success with triple Gand Findsmen all mindlinked up: That might not suck in the current meta, since you'd often end up with FCS target locks, focus from Mindlink and evades from their native action bar. If you want, you can even fit a Mindlinked Inaldra with three Mindlinked FCS Findsmen: That's a pretty potent jousting list that you can't replicate with Scurrgs. In most cases though, the Scurrg will be the better choice.

One more thing that's a huge deal for generics is access to Long Range Scanners on Scurrgs.

I was playing a casual game with my friend. I was playing Zuckuss with Dengar and VI. I was throwing 4-5 dice every shot and I was really pushing damage through.

3 hours ago, Kieransi said:

I haven't seen a Mist Hunter hit the table in about a year. Half of the lists I've seen in the last month are Scurrg-based. Just some data. I really don't know why, though. I guess it just boils down to bombs.

Peeps gotta play with their new toys. And bombs be hot right now.

40 minutes ago, GrimmyV said:

Peeps gotta play with their new toys. And bombs be hot right now.

PS 10 unlimited bombs turns out to be a really handy counter to a whole bunch of other ships.

Especially when you can pack a turret to boot.

Both 4Lom and Zuckuss have interesting pilot abilities, but the chassis is just normal power level. Thus almost chanceless against the OP combos.

The G1A has access to Evade, but it is still only Agi 1.

What I would like to try is probably a B-list, but I am looking forward to field the Torani Kulda Kimogila alongside a "Railgun" Zuckuss.

Additionally, Scurrg probably has the better dial.

(opinions may differ)

3 hours ago, Managarmr said:

Both 4Lom and Zuckuss have interesting pilot abilities, but the chassis is just normal power level. Thus almost chanceless against the OP combos.

The G1A has access to Evade, but it is still only Agi 1.

What I would like to try is probably a B-list, but I am looking forward to field the Torani Kulda Kimogila alongside a "Railgun" Zuckuss.

Not only 'normal' power level (In fact, probably a little behind the B-wing simply because you can't squeeze in that extra point or two), but on a chassis archetype that has proven to be unfriendly to ace craft: Keyan Farlander and Horton Salm both have truly fantastic abilities too - but 8 HP @ 1 agility on a ship with limited manouverability is just too easily burned down.

Nym gets away with it because he's both a B-wing (3 attack w/ System slot) and a Y-wing (Turret!) simultaneously, and has two extra HP to boot. Even then, he's highly vulnerable to being burned down; his specific configuration just happens to counter a lot of the ships that would burn him down.

I think Ion Dischargers will help out the Mist Hunter a little bit. Zuckuss pilot with 4-LOM crew and dischargers will be some nice damage at Range 1. You put Fearlessness and Fire Control Systems/Electronic Baffle on there for some security and that's a nasty jouster for 33/34pts. Certainly cheaper than a decently kitted Scurrg of similar PS.