Will the MC75 be expensive?

By Battlefleet 01 Studios, in Star Wars: Armada

Just something I was wondering. The Rebels might need an expensive ship comparable to the Star Destroyer. Yes I know the MC80 Command/Assault Cruiser is pretty close, but I am wondering if/when the Rebels might take the lead for having the most expensive ship.

From what I have seen, it has fantastic dice, not in the context of out of one hull zone, but all around. Three black and two blue out the front, and three red and two blue out the sides. That is the best all around firepower we have seen in the game. We don't even know what it can support for upgrade cards yet. Maybe we see our first Ordinance, Ion, and Turbolaser upgrades all in one bar? Will it have the Fleet Command upgrade? It also has very good shielding, second best to the MC80 Command/Assault, with four in the front and three everywhere else. What about it's defense tokens as well?

And it may make sense for this ship to be expensive. We have only seen in once (that may come down to uniqueness) in the films.

We haven't seen the spread for the MC75 the same way we saw the spread for the Chimaera expansion, and I think that it for a reason. The Rebels are going to get some very nasty stuff in that expansion I think, and that is why we haven't been shown the spread yet.

But that's my two cents. What do you guys think?

Ship cost will likely be less than the MC80s, but it'll be like the imps interdictor, upgrades will make it expensive.

7 minutes ago, Karneck said:

Ship cost will likely be less than the MC80s, but it'll be like the imps interdictor, upgrades will make it expensive.

That is a good point. I might have a lot of things/options that will make it expensive.

I dont think rebs ever will get a straight up more exspensive than imps, at least not from the OT era. They will always be close but i dont think they ever will have a straight up higher cost.

It will have to be upwards of 100 pts based just on dice, hull and shields unless its nav chart is victory bad. Even then, over 90.

I expect it to have a lot of options due to it's command ship nature.

Depending on costs it and what its values are, running two naked ones with squadrons, those arcs and dice, would melt an ISD pretty quickly.

Edited by Karneck

Hey i jus thought of something, what if the MC 75 comes with a non ship specific task force title card, or more accurately many of them? Would that be cool or what, would also give some serious reasons maybe to not take a non unique title for reb ships.

8 minutes ago, Noosh said:

Hey i jus thought of something, what if the MC 75 comes with a non ship specific task force title card, or more accurately many of them? Would that be cool or what, would also give some serious reasons maybe to not take a non unique title for reb ships.

I could see that working.

Looking at its hull, dices, cant see it anywhere under 105. Unless it can equip next to nothing and has victory class movement at the same time.

Just now, mintek917 said:

Looking at its hull, dices, cant see it anywhere under 105. Unless it can equip next to nothing and has victory class movement at the same time.

That's what I am saying. I bet it will have the Fleet Command upgrade. I would love to see an Ordinance, Ion, Turbolaser, on it.

Not to get any hopes up, it looks like 9 hull, 4 front shields and 3 side and rear shields. -_-

Yep. Assault frigate shields, with a frigate and a halfs worth of hull. It has more than an assault frigates side arcs (af plus high capacity ion tubines). It's front arc is remarkable.

if it maneuvers like an AF and has the AFs tokens, it is straight up worth over 100.

with an MC80 comparison, its tougher to make without upgrade knowledge, because they really define it. It basically shorts a die on each broadside, loses 2 shields, gains one hull... then adds front arc. If it's maneuver and upgrade suite is similar to the command2asdault, you should expect those prices at a minimum.

the only ways it is getting cheaper is:

lack of upgrades

lack of defence tokens (af style)

severe lack of speed and clicks (Vic style)

or a combination of the above

I'm guessing it's going to be just under 100, like 98. They aren't going to give the slot for engine techs, it will be speed two with 1 click at each joint. Maybe an ion slot, but I doubt turbo laser or ordinance.

10 minutes ago, themightyhedgehog said:

I'm guessing it's going to be just under 100, like 98. They aren't going to give the slot for engine techs, it will be speed two with 1 click at each joint. Maybe an ion slot, but I doubt turbo laser or ordinance.

Rebels don't have a Vader style free re-roll. If it doesn't have ion, it will be a much much weaker fighter.

In general, I do agree with you on cost. I'm expecting 100-110 for both versions

Edited by Church14

I am betting it will be less than the ISD I, and have a carrier version and a combat version.

Carrier will have squadron 4(maybe 5) but no turbo laser or ordinance upgrade. 101 pts.

Combat will drop the squadron value to 2, no defensive retrofit, but give us a weapon team slot, thus making Admiral Ackbar cry tears of joy. 108 pts.

Edited by cynanbloodbane
3 hours ago, Battlefleet 01 Studios said:

I am wondering if/when the Rebels might take the lead for having the most expensive ship.

From what I have seen, it has fantastic dice, not in the context of out of one hull zone, but all around. Three black and two blue out the front, and three red and two blue out the sides. That is the best all around firepower we have seen in the game.

Keep in mind that it still has a weaker double arc than the ISD, and weaker primary arc than ISD or either MC80. Combine that with the extreme disadvantage that low speed will be to a blue/black primary battery...

Certainly, there are plenty of variables that haven't been revealed for this ship yet, but they won't have to try that hard to keep it in the MC80 price range. The only way it'll be more expensive than the ISD is if it's faster than speed 2 and has no glaringly absent upgrades, both of which I think are unlikely.

The more I think about it, I really hope this ship has a weapons team. No glaringly obvious primary arc means it's not an obvious GT candidate. Only one arc with blacks means it's not an obvious OE candidate. I don't expect a particularly high squadron value, to distinguish it from the MC80C, which would mean it's not an obvious FC candidate. That opens it up for all the rest of the Weapons Team upgrades, plus the Boarding upgrades if it has an Off Ret slot. I would really like to see that.

If it has a Weapons Team slot it almost certainly won't have the Support Team slot and vice versa. I would hope for 2 x Defensive Upgrade.

I would also hope to see Ion Cannon and Ordnance slot on one version, Ion Cannon and Turbolaser on the other.

Defense tokens in line with the MC80 Assault Cruiser.

Costs in the 108 - 118 range depending on version and slots.

I think the fact that this ship doesn't make an appearance anywhere else in cannon as of now (which I understand is mostly because they wanted an original design) means it will be pretty expensive.

If they drop its engineering value, say 3, unusual for a large ship, even the whale has 4. And if they drop the squadron command to 2 or 3. Also most probably the speed will be 2 so i assume these are reasons enough to drop the pionts cost below the 100. 92-96 id say.

Is its site confirmed to be large? Id prefer medium, i reckon its gonna have speed 2, 1-1 saw, no support slot, offensive retrofit, weapons, fleet command, brace+2 redirects, no defensive retro. Cheaper version to be low 90's, 92-3 and the more expensive 97-99-ish going up to 110-130 if decked out. Command 3, eng 3 squad 4.

Theres no way its under the cost of liberty it outclasses it in every stats.

depends on what options it comes with. If it has a defensive retrofit, I predict it will be 115-120.

I’m more concerned that the nav chart will be garbage. That ship base is a monster on its own with minimal upgrades, only a weak nav chart will seriously harm it.

5 minutes ago, Coldhands said:

Is its site confirmed to be large? Id prefer medium, i reckon its gonna have speed 2, 1-1 saw, no support slot, offensive retrofit, weapons, fleet command, brace+2 redirects, no defensive retro. Cheaper version to be low 90's, 92-3 and the more expensive 97-99-ish going up to 110-130 if decked out. Command 3, eng 3 squad 4.

The shield dials are only correct in scale and position if it's a large ship.

Edited by thecactusman17

Well the rebs already have a terrible mauevering ship and a decent one (home one and liberty), maybe this one will be really good on the maneuver, but expensive.

My idea is that this ship will be fantastic at most anything, but will be VERY expensive to field.

That sounds nice, im betting on a ship that fairs well in all situations but will more than likely excells in none. Its just a thought it seems to have no glaring fault atm but that gennerally means swiss army knife, from a desine stand point. Really though its much to early to tell.