Sloane non BT; objective play

By Doppelganger, in Star Wars: Armada Fleet Builds

I was just thinking about a list where I can put strategic to use. So I just mashed this togehter:

From Russia with Love

Faction: Galactic Empire
Points: 398/400

Commander: Admiral Sloane

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Sensor Net

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Sloane ( 24 points)
- Avenger ( 5 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 173 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

3 Lambda-class Shuttles ( 45 points)
1 Valen Rudor ( 13 points)
6 TIE Fighter Squadrons ( 48 points)

The Destroyer hits hard, the Fighters soften up the primary target, Comms net put out tokens, the rest Pushes the Fighters. Thoughts?

I had hoped to go second and to leverage the strategic in Sensor Net or to get an advantagus Avenger dropping in in Hyperspace Assault. Other possible objectives?

Hyperspace assault is small/med only i believe? Take fire lanes instead.

ISD is a big survivable ship, as long as you are angling it away from opponents squadrons and other ships to draw out engagement. Have one or two sacrificial Gozs with slicer tools to mess up Nav dials to prevent faster ships from speeding up to chase.

You won't have the firepower to do any stand up fighting or take down most medium or large ships unless the player is wreckless.

Honestly if you want to do token farming, an ISD is not going to be that helpful. A Glad 2 with your Admiral, Agent Kallus will flack any squadrons to death along with your squadrons.

Drop the ISD, get a Quasar and a Glad 2 and try to fit in more squadrons because your current set up will melt more quickly than you think.

This will require to switch up your Red but those are my thoughts.

You are completly right, I forgot that about Hyperspace assault. Thanks for the pointers I will have to ponder this when I have some braincells to spare again.

This list has the same problem as some other ISD lists. You have no backup plan. The whole fight depend on the ISD. If this one is gone, your damage is nearly 0. The squadrons cannot kill any ships without sloane ("could" but not so well anymore). And the Gozanti will not do enough damage to finish so much.
Kicking out one Gozanti, one shuttle and one TIE fighter give you enough points for Stele+Jendon. These two are great at finishing ships, even if you loose the ISD (i know, i repeat myself on these two ;))

For the missions i have to agree with Karneck. With 3x strategic the Fire lane is by far the best one. Even with only two its by far the best.
Same with Sensor Net. So evil when you can collect 5-6 tokens each turn :P.

Good part: it does not matter if you are first or second player with the list. As first player you have the bonus of 6 ships and might be able to double tap, as second player you have good missions.

This list screams of Fire Lanes.

Anyway you'll be playing Most Wanted a lot.

I'm not convinced of your ability to win the squadron fight. No aces, no flight controllers, no howlrunner. No jamming field. No counter. Vs another Sloane you just melt.

Also what @Tokra said: the isd is the sole damage source, which isn't sufficient.

50 minutes ago, Green Knight said:

This list screams of Fire Lanes.

Anyway you'll be playing Most Wanted a lot.

I'm not convinced of your ability to win the squadron fight. No aces, no flight controllers, no howlrunner. No jamming field. No counter. Vs another Sloane you just melt.

Also what @Tokra said: the isd is the sole damage source, which isn't sufficient.

I didnt want to burst his bubble :P.

Yes, with 2-3x strategic and these mission, no one will pick fire lanes or sensor net (at least no one with a bit experience). If this list is second player, it will be Most Wanted all the way.
The other two missions will give more points than any ship would ever give with Most Wanted bonus.

About the squadrons i didn't say anything as well, because the main idea of this list seems to be to fly in with the ISD and use the few Fighter to exhaust some defense tokens. So using Sloane instead of Boarding Troopers. This will work (at least once). No matter if the opponent has more squadrons. But as GK said. This squadron list will loose any squadron fight that might happen after this.

This (at least it seems so) will be a pure one shot list if the opponent has squadrons, if not it will work more than one turn. And as i said, it is only focused on the one ISD. Without this (when it is destroyed) the damage of this list is nearly 0.

40 minutes ago, Tokra said:

I didnt want to burst his bubble :P.

Yes, with 2-3x strategic and these mission, no one will pick fire lanes or sensor net (at least no one with a bit experience). If this list is second player, it will be Most Wanted all the way.
The other two missions will give more points than any ship would ever give with Most Wanted bonus.

About the squadrons i didn't say anything as well, because the main idea of this list seems to be to fly in with the ISD and use the few Fighter to exhaust some defense tokens. So using Sloane instead of Boarding Troopers. This will work (at least once). No matter if the opponent has more squadrons. But as GK said. This squadron list will loose any squadron fight that might happen after this.

This (at least it seems so) will be a pure one shot list if the opponent has squadrons, if not it will work more than one turn. And as i said, it is only focused on the one ISD. Without this (when it is destroyed) the damage of this list is nearly 0.

Part of the reason I went away from Sloane strategic - the red would always be played.

why not change to BT and Adv. Gunnery instead (/w FL and SN), to force your Opponent to go first?!

Instawin by points, or super gunners on ISD

1 hour ago, Rocco79 said:

why not change to BT and Adv. Gunnery instead (/w FL and SN), to force your Opponent to go first?!

Instawin by points, or super gunners on ISD

For one because the titel is "non BT" :P and the second reason is that Advanced gunnery can backfire really bad. As i said, it can happen, that the opponent can double attack your ship. And in this case your ISD can die as well in one turn. I find this extremely dangerous.

But it can work with this many ships. I would not risk it with only 3 or 4 ships.

Wow, thanks for all the replies... I completly forgot about this post...

*settles in for a long read*

Edited by Doppelganger
On 6.9.2017 at 4:01 PM, Tokra said:

I didnt want to burst his bubble :P.

No worries, give it to me hard and dirty :D

And Jendon + Maarek, i saw you putting that to effect agoainst Dorrin. Seems like a good choice.

Edited by Doppelganger
On 6.9.2017 at 4:42 PM, Green Knight said:

Part of the reason I went away from Sloane strategic - the red would always be played.

Well I wanted to play with strategic a little, that was the original inspiration.

However this thread has given me kind of a headache about it, guess I have to look further for some objective play list.

Just now, Doppelganger said:

Well I wanted to play with strategic a little, that was the original inspiration.

However this thread has given me kind of a headache about it, guess I have to look further for some objective play list.

I tried too, but ended up playing Most Wanted a lot. Big letdown.