I’ve been playing with this the last few days. I’m guessing version one rather than two that’s under development?
Either way, fantastic tool. I haven’t used the original code but thanks for building the web version.
I can see you’ve implemented pretty much all suggestions here, great work. I had a couple of suggestions and/or questions.
I’ve been trying to back-calculate how the prices calculated just so I have an understanding of what’s happening and whether I want to stick to it. Does the markup, using planetary price modifier and shop type get calculated per item or per store?
Can you confirm that the shop type modifier is calculating a number between the two integers? I.e. 10% to 30% in the case of ‘on the level’? (I can’t read java)
Would it be possible to show the actual markup? Actually all you probably need is to show the base cost and the markup cost. As you’re showing the die results, GMs can play with things a little anyway, especially for a despair, but referencing the books to find the base cost is a little tedious. This was already suggested I think so consider this a second to that motion.
Again, great work.
Edited by RoderzGrammar