Chirrut already appears in the game as the artwork for Expertise, but I'd still like to see him in the game as a crew member. After thinking about it, I think I also have the perfect idea to capture him in game.
Chirrut Imwe
2 point crew, Rebel Only
" When attacking a target in your primary firing arc, after the Deal Damage step, you may treat this attack as a miss. You may not attack that target again this round ."
You're still dealing damage as normal with your attack, but it doesn't quite count as a hit. Essentially a reverse of Lieutenant Blount, this is one of those upgrades that seems to do little on its own, but combos well with other upgrades.
Baze Malbus: The ideal partner for this upgrade. Baze only triggers off a miss, which Chirrut guarantees. Chirrut keeps you from attacking the same target again with Gunner, with Baze doesn't care about. Chaze (as this combo is known in Star Wars Galaxy of Heroes) is five points for two attacks, with the only requirement being that the first target has to be in arc. Pretty good for anything with two crew slots, while still limited by your ability to modify that second attack.
Munitions Failsafe: Since Chirrut doesn't specify that it had to be a primary attack, you can easily spam ordnance at a target and still get secondary attacks with Baze. 10 points gives you Proton Torpedoes, Failsafes, Chirrut and Baze, for pretty solid firepower.
Flechette Torpedoes: Another doubling up option for the Chaze/Failsafe combo. A U-Wing could potentially take Chaze, Failsafe, Flechette Torps and FCS for 10 points, giving them a spammable stress torpedo followed by a Baze primary attack.
Thoughts? Seem too broken? Seem to be not broken enough? Should it allow for auxiliary and special firing arcs on the Auzituck or VCX to count?
Edited by PhantomFO