2 minutes ago, Amraam01 said:I dont know, more rounds also encourages fewer ships builds, as MSA lists are more taxing and more chances to make mistakes and more decisions to make. Maybe that could be a factor why there was so many large fewer ships builds. With that many rounds simplifying may be the key. Plus, maybe people would have more time to hang out after with fewer rounds.
MSU is taxing, but the core mechanics of the game kind of reward it.
As Q said, big ships are high risk, high reward. If you can eliminate the threat to a large ship, then it will typically bully a table unmatched and can lead to some big wins. If you don't eliminate the threats, you most likely lose big as you forfeit 100+ points and may not have a list to fight back. Most of the large ship fleets are built around supporting that large ship, lists are all in on the ISD getting the BRAvenger off and trading big. Sometimes a big ship will kill another big ship and won't earn its points back. the best games I had were the games i was able to take demo/quasar + the isd. My raider ISD were able to take 1, but i left 3 Motti ISDs at 1hp. There is some minor upgrade swaps I could make to change this but really killing any of those ISDs gives me a 7-4 over a 4-7. That's the game. I am not entirely sure imperial MSU exists outside the clone-olisher list and even then, I always felt that rebels just did it better. especially now with hammer heads.
I am already tweaking and working on new lists and can not wait for regional season.