So, my playgroup just finished Jabba's Realm and need something to tide us over until Heart of the Empire drops, and I've come up with an idea, that I could use some feedback on. It's basically a campaign/skirmish-hybrid.
The basic rule set will come from Skirmish - using the deployment cards for skirmish for both sides. Right now, we're going to test it with only two player, so they've chosen Fenn at 9 points and Diala at 7 points without knowing what I'm planning. I've built a custom map and coming up with a story/situation/mission for them to play through. Both of them will start with their hero's command card and I'm custom designing a small deck for each of them, thinking that they draw a new card at the beginning of each round AND whenever they interact with a crate on the map (in addition to drawing a supply card). I don't know if I should allow them to discard command card to prevent damage though..
So, skirmish right? Here's where campaign comes it - the two heroes start at one end of the map, and have to explore a little bit. In the beginning, figure that will later become hostile are neutral, so for instance, when Fenn and Diala walk up to the main entrance to a bounty hunter hide out, Greedo and a pair of Hired Guns are manning the door. If the heroes start shooting, they will return fire, but if they interact with Greedo (a get a succes on an ability test of some sort), he'll just let them inside, opening the door.
When that happens, more figures will spawn within line of sight/in the cantina-part, again being neutral until some kind of trigger happens. Fenn and Diala are there to meet up with a contact (Jyn Odan and her assistant, an Alliance Smuggler, but they have to find her first on the rather large map. How do you do that? Well, start a bar fight and she might pop up and help out - or maybe your interact with the bartender...
The point is; I'm basically building a flavor-based skirmish list for each side with similar point values, but don't start with everything on the map - stuff spawns at certain actions or round limits. The heroes have an objective like in campaign (find their contact / break into the back rooms of the facility / escape with some McGuffin out the back route of the etsablishment), but they don't know who's hostile, neutral or friendly at first. For instance, Koma and Vinto are there too, doing business with Agent Blaise (trying to buy the McGuffin) - if Koma is defeated before Vinto, Vinto surrenders and switches side and helps out the heroes. Lots of little story curve balls... while keeping it balanced.
Let me know what you think - and if you have any good ideas, shoot!
EDIT: I haven't figured out how figures perform attribute tests yet.. the easy way would just be to use the stats from the campaign hero sheet, but that doesn't solve the problem for non-hero figures...
Edited by GyldenDamgaard