On 9/5/2017 at 10:53 AM, Arctic Dragon Games said:Intriguing. Captain Jostero can breathe new life into some old timers.
The only time I used Dace was when I had some Y-Wings with Ion Cannon Turrets. I was not happy with the blah maneuverability of that list so I moved on.
How about Dace as Captain J's wingman:
Dace Bonearm PS7 (23), Ion Cannon Turret (5), Wired (1),
Outlaw Tech (2). Not sure what is the optimal Illicit. Perhaps Glitterstim (2) or Feedback Array (2) or BMST (1)? Total 32-33 pts.
Edit: This looks like a good combo: 4-LOM (1), Ion Discharger (2) & Pulsed Ray Shield (2) for 34 pts.
<40 pts. for options such as: Z-95s with BMST and Ion Pulse Missiles, or one mini-ace (Genesis Red, Serissu with Tractor Beam, OT, etc.) with a cheap blocker/BMSTer (Z-95, Jakko Gunrunner).
Wouldn't the defender still be considered as the defender of the attack when Dace's ability triggers, which means that Jostero's ability can't be used?
Looking at the timing chart, it's unclear as to exactly when the defender/attacker is no longer the defender/attacker, and Dace's ability would take place during the Compare Results phase (as that's when you determine if the attack hits).
I could definitely see it being ruled either way, but couldn't come to a definitive answer when looking at the timing chart with other members of our local league.