Since I think @Snipafist wanted to do this monthly for us, I've started off our updates this month with just a quick dump of the Fleet Commands into their own Upgrade article. The Pelta article needs updates, which I'll get to....soon.....? Anyways, article pasted below or at this link: https://cannotgetyourshipout.blogspot.com/2017/09/fleet-command-actual-post.html
Well, now that the
Cymoon
has been spoiled and Imperials can take Fleet Commands (grumble grumble grumble) I've turned the Pelta's fleet commands section into its own page! Not a lot of information here that isn't immediately replicated in the Pelta section, but hit the jump for everything that currently exists (9/1/2017)
As of right now, (Wave 6), there's only 3 different fleet commands, and they all do different things:
|
| An ISD and a SSD out the side window? One shield will be enough. |
Shields to Maximum! (AKA StM) gives all your ships a free shield back when they activate.
|
| Yes, fighter blob. Follow the CR90 in that's CLEARLY in your list, commanding you with its squadron 1. |
All Fighters, Follow Me! (AKA AFFM) lets your COMMANDED squadrons move 1 distance click more. So B-wings are speed 3, X-wings are speed 4, and A-wings remain speed 5. Get the jump on those TIE fighters though, at speeds they didn't expect. E-wings get to be speed 5 with Snipe, so you can hit anything FROM DOWNTOWN! (Kids, there was a video game when we were young called NBA Jam.....)
|
| I'm willing to wait for it.... wait for it.... wait for it.... |
And Entrapment Formation! (AKA EF) lets your ships change their speed during the Determine Course step. This happens AFTER you've done all your attacks, and it combines with a Navigate Command, to get a full 2 steps in the speed profile if desired, or 3 if you brought along
Leia Organa
.
They currently (again, Wave 6) all want different fleets and fleet types. All Fighters wants to be commanding significant amounts of squadrons. This is more of a Rebel thing, as Imperial squadrons tend towards high speed anyways, letting them get the jump on the Rebels more often than not. For more on How to Run This, feel free to check out my series of articles in the "
Squadrons Encyclopedia
." I'm not saying I won't ever see this on a Cymoon, I'm just saying that I don't currently expect it.
Shields to Maximum belongs in fleets with Hammerheads passing damage back and forth, or with ships that are taking a fair amount of damage and want to try to repair as many shields back as they can in order to stay alive. I've usually used it in Rebel 5-6 ship builds with several smalls that don't have many shields, but I know of several 2016 Summer Store Champions who ran it on a Pelta with Garm and 2 other Large ships (for a total of 3 ships, yes.) I expect when the Cymoon comes out it'll be stapled to
Jerjerrod
in order to make up the damage he does to his ships.
Arquitens
and
Raiders
are going to LOVE it, I can tell you THAT! Speculatively, and I'm sure Eric has more ideas for its eventual writeup, I can foresee
Vader
(he's already spending his defense tokens, he wants to heal as much damage as he CAN!) or
Motti
(more health for the magic duct tape!) Potentially
Ozzel
too, but that's assuming you're running an ISD, Raiders, and Arquitens with him.
And lastly (again, as of now. I'll update whenever we get something INTENSE!) we have Entrapment Formation. This could be used on anything that isn't Ozzel (he doesn't get to double change their speed; it's not a navigate command/token). The best ways I've seen it run in Rebels (and thus probably something similar in Imperials) is that you either A) rush everything forward, then use EF to slow down to really slow and smash face with all the dice you can, or B) slowly creep up, using long range dice to hit your opponent, then speeding up and running away when things get close and dice-y, a yuk yuk yuk. Or C) a combination of the 2! Again, any Imperial admiral can run it.... as can any Rebel admiral, provided you build for it.
For more on using these as a Rebel, I'm going to refer you back to the
Pelta
article and the eventual Cymoon article. These Fleet Commands are very good, but they require building your fleet around them carefully.