Hi all,
Rookie ImpAss gamer here (soon to have completed my first campaign as the Imp player). The game is great and things are going very well but I have a question.
I’m wondering if anyone can see a problem with house ruling that Rebels can start a campaign with an ally or two already at hand? This would primarily be of interest a few campaigns in since we would like to bring allies to the game without having to necessarily re-play missions (i.e. we try to keep up the suspension of disbelief, which re-playing an old mission would pretty much shatter). This would also be nice for certain players who’re burning to bring their favorite SW character into the game only to be frustrated by the limitations of the campaign structure. (I have this one player who absolutely adores Alex Guinness and would like nothing more than to field Obi-Wan Kenobi in every campaign; bless him).
Now, I’m neither a rules wizard nor a numbers cruncher, but can anyone see a problem with Rebels starting the game with a couple of allies available? The Imps gets their corresponding additional Threat to deploy baddies with, so the whole thing is pretty balanced, right? (Perhaps the Imp should also get one or two extra open deployment groups on their hands, or even a villain ally or two, to counter the Rebel allies?).
So, is there a problem here that anyone can see? Any suggestions of how to house rule this (assuming the idea isn’t completely broken in the first place)?
Thanks for all your help, peoploids! ![]()