Squad and Chain of Event question

By Barrierboy, in X-Wing Rules Questions

My Flight list:

Hwk(Garnet): Twin Laser

3x A-wing(Green): 3x Swarm Tactics, 3X cluster missiles, 3x Guidance chips

Situation 1: All of my a-wings are flying close to each other(within range 1), my hwk being range 2+ from my AW1 but within range 1 of AW3. They all fly head on against a Quickdraw tie. AW1 and AW2 get target locks onto QD while AW3 and Hwk take focus. After movement All AW's are within range 1 of QD and hwk is range 2+ but range 1 of AW3.

Question 1: With Hwk abilty and swarm tactics, can I make my whole squad skill 12? (Use hwk ability on AW1, pass 12 skill point down to AW2, Then AW3, then finally back to HWK)

Situation 2: AW1 Activates first and fires missles at QD, first set of rolls deals damage to take off shields but not destroy tie, however second rolls are enough to destroy tie

Question 2: Does Quickdraw ability activate, and if so when?

Situation 3: If all three A-wings are now Skill point 12 (thanks to Hwk), all three activate before Quickdraw.

Question 3: Do all three ships get to attack before Quickdraw gets to use its ability? If not ,When Does it activate if all three decide to attack Quickdraw?(Does it activate after 1st of 2 rolls from missiles? if still alive, Does it activate after the second roll of missiles so that it can attack AW2?)

Thanks for any info in this complicated question.

Edited by Barrierboy

Q1: Yes you can make all of your ships PS12

Q2: Quickdraws ability would trigger after the second attack is finished, before she would be possibly removed due to damage.

Q3: Quickdraws ability would activate after the first missile that removes shields resolves both of its attacks.

4 minutes ago, Innese said:

Q1: Yes you can make all of your ships PS12

Q2: Quickdraws ability would trigger after the second attack is finished, before she would be possibly removed due to damage.

Q3: Quickdraws ability would activate after the first missile that removes shields resolves both of its attacks.

Cool thanks. Also real fast can you have the same crew upgrade in the same named ship? AKA Old man Han ship with Young man Han crew

Just now, Barrierboy said:

Cool thanks. Also real fast can you have the same crew upgrade in the same named ship? AKA Old man Han ship with Young man Han crew

Negative, no sharing names between any Unique crew or pilots.

Just now, Innese said:

Negative, no sharing names between any Unique crew or pilots.

Thought so, thanks

3 hours ago, Barrierboy said:

My Flight list:

Hwk(Garnet): Twin Laser

3x A-wing(Green): 3x Swarm Tactics, 3X cluster missiles, 3x Guidance chips

Situation 1: All of my a-wings are flying close to each other(within range 1), my hwk being range 2+ from my AW1 but within range 1 of AW3. They all fly head on against a Quickdraw tie. AW1 and AW2 get target locks onto QD while AW3 and Hwk take focus. After movement All AW's are within range 1 of QD and hwk is range 2+ but range 1 of AW3.

Question 1: With Hwk abilty and swarm tactics, can I make my whole squad skill 12? (Use hwk ability on AW1, pass 12 skill point down to AW2, Then AW3, then finally back to HWK)

Situation 2: AW1 Activates first and fires missles at QD, first set of rolls deals damage to take off shields but not destroy tie, however second rolls are enough to destroy tie

Question 2: Does Quickdraw ability activate, and if so when?

Situation 3: If all three A-wings are now Skill point 12 (thanks to Hwk), all three activate before Quickdraw.

Question 3: Do all three ships get to attack before Quickdraw gets to use its ability? If not ,When Does it activate if all three decide to attack Quickdraw?(Does it activate after 1st of 2 rolls from missiles? if still alive, Does it activate after the second roll of missiles so that it can attack AW2?)

Thanks for any info in this complicated question.

Please note that the A- wings are PS-12s for combat not during Activation.