So I've seen a lot of conversation about the devastating nature of the Orc Rush and how it dominates the "metagame". It seem to be a generally held belief that most decks need to have some sort of anti-orc rush defense. I haven't had a lot of success with the orc rush so I'd like to start a discussion about how to best construct and play such a deck plus what sorts of strategies fair well against them.
So let's start with what I've been playing with. The most effective version so far have been the following.
UNITS
Veteran Sellswords x 3
Spider riders x 3
Squig Herders x 3
Followers of Mork x 3
Night Goblins x 3
Lobber Crew x 3
Clan Rats x 3
Poison Wind Globadiers x 2
Boar Boyz x 3
Doom Divers x 3
SUPPORT
Warpstone Excavation x 3
Choppa x 3
Contested Village x 3
Totem of Gork x 3
Grimgor's Camp x 3
TACTICS
Waaagh! x 3
We'z Bigga! x 3
This is how I've been playing this deck. First sturn tends to be a build up... a power in the kingdom a must, quest if possible, maybe spider riders for a quick early attack. After 5 power I focus on quest and quickly get to attack. Want a good four to five draw to be able to replace units as they die. Find doom divers really useful in the quest zone as are squigs if you have a wounded orc out. Once a totem of gork is in play or a waagh is in hand try to get 3+ units in to rush a single zone. Veteran sell swords are generally held in hand ready for such a rush, put them out just before.
What I've been playing against has been a Chaos/Dark Elf Sniper deck, an Empire/High Elf (jumping jacks/repeaterbolt thrower theme) and most recently a Chaos/mostly Skaven rush deck.
Against the Chaos/Dark Elf Deck the orc's have had little luck. Chaos picks the low hit point units off with a number of effects from nurgles pestilence, to nurgle sorcerers and vile sorceresses. The few high hit point units get taken out by flame of Tzeeche and call of blood while blood for the blood god can be devastating to the battle field.
Against Empire/High Elf the orcs seem to be around 50/50. If the Empire/HE get judgement of verena out in the first couple round it can really stall the orcs. Counterstrike can also make attacks against them really costly which can also stall out the orcs.
The skaven deck needs work (still new since tooth and claw) and the orcs generally trounce this.
Thoughts appreciated. How do you play the orc rush? What are you up against that gives it trouble?
Thanks,
Wraith428