Twin Troopers: Han Solo and Rogue Smuggler
Your article was very enjoyable, but kicked off a discussion with my play group on your use of Smuggled Supplies and Han's potential 3 attacks. If played before his activation, his attack during activation would certainly get the benefit of Smuggled Supplies. If Return Fire is used post activation/playing of Smuggled Supplies, it would also benefit (using the same benefit chosen when applied the first time). As for the end of round interrupt attack, we all came to the conclusion (with some forum clarification), that the Smuggled Supplies timing of End of Round, would end at the same moment End of Round Effects take place, and therefore would not extend through that timing instance. Basing this decision on the FAQ language:
Q: When an ability's effect lasts "until" a certain timing window (e.g. "Until the end of the round..."), does that effect persist through that timing window?
A: No. These abilities' effects end immediately as the specified timing window begins, before any other effects in that timing window are triggered. So, in the given example, the effect that persists "until the end of the round" would expire before any other "end of round" effects are triggered.
Between listening to your most recent Twin Trooper recording about GenCon and what not, and reading this article, its been a pretty good day!
11 hours ago, dietz057 said:
Nice articles! I enjoyed the "driven by hatred vader" and this one so much. Thanks.
There is some question that disturb me since the rogue smuggler spoiler (ok this was answered in other topics but i still have the doubt)
At the end of the round han can interrupt to perform an attack but... Can he interrupt the normal flow of the "en of the round" actions? I mean can he shot first a driven by hatred vader even if the vader player have the iniciative at end of round??
Hope your answer clear my mind.
Edited by naitsirk3 hours ago, wannabepudge said:Your article was very enjoyable, but kicked off a discussion with my play group on your use of Smuggled Supplies and Han's potential 3 attacks. If played before his activation, his attack during activation would certainly get the benefit of Smuggled Supplies. If Return Fire is used post activation/playing of Smuggled Supplies, it would also benefit (using the same benefit chosen when applied the first time). As for the end of round interrupt attack, we all came to the conclusion (with some forum clarification), that the Smuggled Supplies timing of End of Round, would end at the same moment End of Round Effects take place, and therefore would not extend through that timing instance. Basing this decision on the FAQ language:
FAQ 2.3 said:Q: When an ability's effect lasts "until" a certain timing window (e.g. "Until the end of the round..."), does that effect persist through that timing window?
A: No. These abilities' effects end immediately as the specified timing window begins, before any other effects in that timing window are triggered. So, in the given example, the effect that persists "until the end of the round" would expire before any other "end of round" effects are triggered.
Between listening to your most recent Twin Trooper recording about GenCon and what not, and reading this article, its been a pretty good day!
Hey, I updated the article. Thanks for the heads up!
3 hours ago, naitsirk said:At the end of the round han can interrupt to perform an attack but... Can he interrupt the normal flow of the "en of the round" actions? I mean can he shot first a driven by hatred vader even if the vader player have the iniciative at end of round??
Hope your answer clear my mind.
Im pretty confident the answer is no. The reason is "interrupt" in this game doesn't work like many interrupts in games like magic the gathering. The two cards that come closest to being what I think of as an interrupt - negation and comm disruption - don't even have the word "interrupt" in them. But all these cards have triggers for when they can be played.
Negation and comm disruption - when your opponent plays a command card - you can play these cards to discard theirs.
Jundland Terror - has the word interrupt - but it's trigger is end of round, just like Han's upgrade card. But you can't play jundland terror before your opponent if they have the initiative and you can't play it as a traditional "interrupt" in response to your opponent's cards in the end of round effect phase.
Same for Call the Vanguard - it says interrupt on the card, but what it's really doing is allowing your figure to have a mini activation inside the beginning of round effect phase - not interrupt an opponent's beginning of round effect phase. If your opponent has initiative you can't play call the vanguard to interrupt anything they do until they pass their beginning of round phase.
Another card that works like a traditional interrupt would be something like "slippery target" or "dirty trick" which trigger on "use when an opponent's figure enters an adjacent space" - to do their effect. This works like a traditional interrupt to respond to something your opponent does, but neither of these cards use the word interrupt. But they stop the flow until you resolve their effects. Same with "On The Lam."
So in summary, Han's upgrade should work like Jundland Terror and Call the Vanguard, not like cards like negation, comm disruption, slippery target and dirty trick. Hopefully that helps.
Edited by MasterchiefspiffI tested out the new Han last night and he was so fun! I can't wait to try out all the new combinations available!
-ryanjamal
11 hours ago, Masterchiefspiff said:So in summary, Han's upgrade should work like Jundland Terror and Call the Vanguard, not like cards like negation, comm disruption, slippery target and dirty trick. Hopefully that helps.
Like all abilities, also Negation, Comm Disruption, Slippery Target, and Dirty Trick are played when their trigger condition occurs, so the difference is just that the trigger is the opponent causing the trigger, and not yourself or some game event.
Philosophical:
While an activation is generally thought to be a phase, using triggers can even be extended to "during activation" abilities. You return to the same trigger when you resolve an ability, so if you perform an action or spend a movement point, you are still at the during your activation trigger, and can perform another "during your activation" ability - but you can't perform another during your activation ability while resolving another. One of the implicit during your activation ability is end your activation, which provides an end of activation trigger, like choosing a figure to activate provides a start of activation trigger.
On 1/9/2017 at 0:49 PM, dietz057 said:
I need the chewbacca article. When do you think will be out ?
I used the poor wookie in some matchs and ever he felt due to the focused fire and his card still in my hand... and all the time wasted in positioning all people to do the avenger wookie hahaha
Some help ![]()
On 9/4/2017 at 0:45 PM, naitsirk said:I need the chewbacca article. When do you think will be out ?
I used the poor wookie in some matchs and ever he felt due to the focused fire and his card still in my hand... and all the time wasted in positioning all people to do the avenger wookie hahaha
Some help
Should be out this Friday! Working on it now ![]()