Casual Play List Critique: The Fixer-Upper

By eliteone, in Star Wars: Armada Fleet Builds

My latest MC80L list - hoping to maximize Dodonna and his ability. I feel like I could drop Officer Leia for a slightly larger bid, but even down to 393 I might be going second a lot anyway and having the flexibility to switch to a Repair or ConFire on the heavy hitters feels like it would be worth it. Comms Net, Tantive IV + Raymus to keep tokens fed to the hungry MC80 and the MC30. Squads are there to delay and try to hold off getting chewed up by swarms/squad balls. Luke + VCX to activate via CR90 or GR75 anywhere and punch that "fark yo' shields" black bomber die through, and turn it up for a clutch structural damage.

As always any thoughts and comments, greatly appreciated!

The Fixer-Upper

Faction: Rebel Alliance
Points: 396/400

Commander: General Dodonna

Assault Objective: Most Wanted or... maybe... Close Range Intel Scan
Defense Objective: Planetary Ion Cannon
Navigation Objective: Sensor Net

MC80 Battle Cruiser (103 points)
- Gunnery Team ( 7 points)
- Engine Techs ( 8 points)
- X17 Turbolasers ( 6 points)
- XX-9 Turbolasers ( 5 points)
- Leading Shots ( 4 points)
= 133 total ship cost

[ flagship ] MC30c Torpedo Frigate (63 points)
- General Dodonna ( 20 points)
- Ordnance Experts ( 4 points)
- Advanced Projectors ( 6 points)
- XX-9 Turbolasers ( 5 points)
= 98 total ship cost

CR90 Corvette A (44 points)
- Tantive IV ( 3 points)
- Raymus Antilles ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 61 total ship cost

GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Comms Net ( 2 points)
= 23 total ship cost

1 VCX-100 Freighter ( 15 points)
1 Luke Skywalker ( 20 points)
1 Biggs Darklighter ( 19 points)
1 Rogue Squadron ( 14 points)
1 YT-1300 ( 13 points)

Edited by eliteone

I like the MC80B load out. You could downgrade to a MC80S to save points as most of the damage you would like to do should be at medium-close range. But then the double black flak armament is nice.

MC30 should go for Admonition rather than APs and APTs rather than XX9s. Move Dodonna to either the MC80 or the CR90.

CR90 is good. I think I would prefer Jiana's Light to keep the TRC from being obscured so you can actually run it on the far side of your fleet shooting through your own ships. Also good if the enemy offer you Dangerous Territory.

I would change the VCX or Rogue squadron to Jan so Luke doesn't get tied up in combat.

On 9/1/2017 at 7:18 AM, Mad Cat said:

I like the MC80B load out. You could downgrade to a MC80S to save points as most of the damage you would like to do should be at medium-close range. But then the double black flak armament is nice.

MC30 should go for Admonition rather than APs and APTs rather than XX9s. Move Dodonna to either the MC80 or the CR90.

CR90 is good. I think I would prefer Jiana's Light to keep the TRC from being obscured so you can actually run it on the far side of your fleet shooting through your own ships. Also good if the enemy offer you Dangerous Territory.

I would change the VCX or Rogue squadron to Jan so Luke doesn't get tied up in combat.

Thanks for the advice Mad Cat. I play tested my list with some modifications last night, and it won, but that MC80 BC took half it's hull in damage. It did it's job, and one-shot Demolisher, and a Raider I in close range (Demo) and medium range (Raider) on round three. Funny thing, it didn't even need Dodonna or XX-9s, the initial rolls were good enough. The Corvette fired once or twice, but was mostly out of the fight, and the MC-30 was untouched but gearing up to kill my opponents last ship, his Quasar. My opponent wanted to call it after we finished round 3, but I think he might have been able to finish off the MC80, he had Zertik, Valen, Howlrunner, Saber, and 2 normal TIE/fs at various states of health. Sloane was dead, but the MC80 had no defensive tokens left. I kept my squads close but they got eaten up (I went second) and Biggs kept things alive but he bit the dust during round three along with the YT-1300. My squads were also rolling awful. Flak from the MC30 was negated due to Quasar's Stronghold title. Luke ran away, and was effectively out of the fight since I lost the squadron battle.

Anyway, based on my experience this is the modified list I put together:

The Sequel

Faction: Rebel Alliance
Points: 398/400

Commander: General Dodonna

Assault Objective: Most Wanted
Defense Objective: Fleet Ambush
Navigation Objective: Superior Positions

MC80 Battle Cruiser (103 points)
- Gunnery Team ( 7 points)
- Engine Techs ( 8 points)
- X17 Turbolasers ( 6 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 133 total ship cost

[ flagship ] MC30c Torpedo Frigate (63 points)
- General Dodonna ( 20 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 100 total ship cost

Nebulon-B Support Refit (51 points)
- Redemption ( 8 points)
= 59 total ship cost

GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Comms Net ( 2 points)
= 23 total ship cost

1 Jan Ors ( 19 points)
2 YT-1300s ( 26 points)
1 Dash Rendar ( 24 points)
1 Rogue Squadron ( 14 points)

Edited by eliteone