CC: Legends of the New Republic (v1.2)

By Jadotch, in X-Wing

This is a refinement of some Custom Cards I did about 6 months ago. Boy has the Meta changed, I came up with most of the concepts when the 3x U-Boats were king! This is a fix for the HWK-290, E-Wing and B-Wing. I envision it like the "Most Wanted" pack. Take a look, tell me what you think. Also, if you can find better wording for the "Escort Package" it would be greatly appericated.

First the E-Wing pilots:

36778997652_403ed86ece.jpg36778996962_cf723264bd.jpg36778997682_f2bd6c1f5e.jpg

The B-Wing pilots:

36778997272_88b3feb0db.jpg36778997382_07a25069c2.jpg36778997092_59a0fb3771.jpg

The HWK-290 pilots:

36141729563_aca4eedd3c.jpg36141729443_3ce182b24d.jpg

I am uploading the upgrade cards after this post.

Jadotch Custom Cards

Now the titles:

36778997492_13944a5573.jpg36141730713_f156320867.jpg36778996762_fb13f5ca5d.jpg

The Crew:

36778997772_1f3ccb3a2e.jpg36778997142_8c798e3416.jpg36778997512_6aef6ab3d8.jpg36778996462_73a3e73cb3.jpg

The Astromechs:

33606771730_d78c13784e.jpg36778997572_47734cb509.jpg36141729313_01abb4c447.jpg36778996802_5508cfe74b.jpg

The Systems:

36778996842_34296a4d0a.jpg36141728913_b0d55892a7.jpg

My goal was to give each ship a more define roll.

The E-Wing the ability to go toe to toe with the TIE Defenders and StarVipers

The B-Wing to keep its knife fighting ability and losing out to smaller ships, but able to hit larger ships hard.

And the HWK-290 was to increase its support ship role.

The Escort Package is a complicated card, but it would keep Corran at bay.

Also, "Whistler" is designed with Corran in mind ... giving him another option than Rebel Regen.

A few more thoughts now that I have a bit more time.

Overall I am trying to "fix" the E-Wing, B-Wing and Hawk-290 but not make them "super awesome powered". To give each ship a niche role. So what was going through my mind. Also most cards fit the "Legends" lore in some regard, even if some liberties were taken.

Pilots

Captain Saz- was designed to hit pilots that like to stack tokens. He ability is like the offensive version of auto thrusters.

"Pick"- was designed to make use of the "Action" astromech. He can be made to be extremely hard to hit. (R2-F2+Sensor Jammer+Stealth Device) Overall he has potential depending what astromech you bring.

Blackmoon Squadron Veterans- Generics with an Elite slot. I would love to have a generic E-Wing with Juke.

Lt. Deegan- Deadeye with Stress Token. I see this as a pretty good combo for the B-Wing dial.

Karie Neth- One extra defense dice at range 2-3 is always nice.

Nova Squadron Veteran- Generic with an Elite. Kinda boring, but necessary.

Riv Shiel- Stand off with TLT and hand out target locks.

Sian Tevv- Designed to get your support crew member near the fight safer. (Kanan, Jan, Operational Specialist, etc ...)

Titles

Escort Package- This title is complicated, but I had 3 goals in mind. Buff the E-Wing, still make it expensive enough so you could not take 4 E-Wings, and don't buff the traditional Corran Horn builds. Overall when you take this title you have a net total of -1 squad points, plus a system and an astromech slot filled with exactly 3 points. This prevents a titled E-Wing from taking R2-D2, and if you want a Fire Control System, it limits you on your astomechs. Also, the 1 pilot skill point during the combat phase will often let the E-Wing pilot fire first.

Gyroscopic Cockpit- A fairly common custom card that floats around, usually with a barrel roll. I decided on a 90 degree turn in either direction for unique game play value, and give the B-Wing its "knife fighting" a bit of a boost.

Republic Courier- An easy way to upgrade the HWK-290's support role without reducing its price.

The Crew

Admiral Ackbar- A very powerful card, meant to be the equivalent of Jabba or the Emperor. It was designed when there were just the Adaptability and the U-Wing title were available. I had to raise the price. It is also very fluffy, coming from the quote "all fighters, attack formation." (I am still betting on the X-Wing S-Foils.)

Lt. Blount- The gunner for the Millennium Falcon. A free target lock after everything is has moved. Someone pointed out it is the same as Commander Alozen last posting. It hasn't changed.

Eaden Vrill- The only person who died before the New Republic was formed on the list. A Once per-round evade token, if the attacker decides to modify their roll. It adds a little more luck into play on the attackers behalf.

Telki- She is designed to be a defense against condition cards. However, in the future it can be interesting to transfer "good" condition cards to a ship.

The Astromechs

"Whistler"- Designed specially for Corran (it is his astromech in Legends). This adds a whole new dimension to Corran other than Rebel Regen. It allows Corran to stay out of range and/or arcs during the combat phase. During the end phase, he can boost in in range and deliver his end phase shot. (He does not need to double tap.) Now with intensity he can get a focus token when he does it.

"Catch" (aka "Jawaswag")- Designed to give your ship a bit of help against an torpedo strike, and a bit better defense against TLTs.

"Sparky"- Can give you a boost/K-Turn at the sacrifice of agility (but no stress).

R8 Astromech- When fighting a ship with your own agility, you may reroll attack dice. While situational, it is a cheap way to give a ship an "edge" in its class. An E-Wing vs a Defender you get that re roll. Also, with the X-Wing's it will help out against the "lighted framed" TIE fighters.

Systems Upgrades

PK-8f Analysis Grid- The B-Wing is meant for attacking larger ships, so it should excel at that. Anything over a hull 4 or greater, the B-Wing gets to roll an extra attack dice. Notice, it is not just for primary weapons. Smaller fighters it has no effect on. (And with all these new ships with 4-6 hull, I really like this.)

Tibanna Synthesizer- Admittedly, this one is kinda fluffy. I did need a cheap 1 point system slot for the everything else included in the cards made (so many 2 point astromechs out there!), so I came up with fluff that will hopefully be useful. This one is for the fighters that like getting into range 1.

Thoughts? Anything too powerful for its cost? Anything too weak for the cost? Anything not make sense?

Also, one big long bump!

I really like Pick, though I'm a little worried the "White maneuver" prerequisite might be too restrictive. It might turn out to be fine, but needing to avoid the first three straights and 2 banks feels weird. Especially with Pick not having an EPT and being PS 4.

Gyroscopic cockpit adds 2 white 1-near-talon rolls, 2 white modified 1 hards, and 2 doublestress talon rolls. Its a knife fighter, but I'm not sure it's actually what the Bwing needs.

My own approach is to slap Primed Thrusters and Hera on it. "While you have 2 stress or less, you may perform barrel roll actions and red moves as if you were not stressed." Give a bit of depth to stress while opeing up the Bwing dial for arcdodging.

Karie Neth is exactly what I would like to have. Together with PK-8f it significantly makes the B-Wing better.

What was your motivation to choose >4 Hull for PK-8f instead of just large ships?

Edited by warmdown
On 9/1/2017 at 3:56 PM, warmdown said:

Karie Neth is exactly what I would like to have. Together with PK-8f it significantly makes the B-Wing better.

What was your motivation to choose >4 Hull for PK-8f instead of just large ships?

The influx of Bombers and heavy ships out there. I considered >5 but it was just too limiting. (Inspired also in part by the Flechette Torpedoes.) I like the idea that the B-Wing is much more effective against heavier, and generally, less maneuverable ships.

On 9/1/2017 at 3:40 PM, SabineKey said:

I really like Pick, though I'm a little worried the "White maneuver" prerequisite might be too restrictive. It might turn out to be fine, but needing to avoid the first three straights and 2 banks feels weird. Especially with Pick not having an EPT and being PS 4.

I think you are right about the white maneuvers. I left off the EPT because he can become a power house with it, and I am not trying to break the game. An E-Wing with R2-F2+A Stealth Device+Sensor Jammer, is already pretty hard to shoot down. (I actually use this combo in Etahn during casual Epic from time to time with PtL.)

3 minutes ago, Jadotch said:

I think you are right about the white maneuvers. I left off the EPT because he can become a power house with it, and I am not trying to break the game. An E-Wing with R2-F2+A Stealth Device+Sensor Jammer, is already pretty hard to shoot down. (I actually use this combo in Etahn during casual Epic from time to time with PtL.)

The lack of EPT and lower PS do make sense. If Thweek had an EPT and higher PS, he would be a serious problem. As is, he looks like an interesting SV option with some great strengths, but balanced out weaknesses (in theory, we'll see about in practice). And that's where I think Pick could shine too. With a properly flexible trigger for his ability, he could be a awesome, but not game breaking.

On 8/31/2017 at 7:24 PM, Jadotch said:

33606771730_d78c13784e.jpg

I like this card.

I wish there was a 29 point Corran Horn in an X-wing pair with "Whistler". Then I could fly:

Intense X-wing Corran (35)

Corran Horn (29) - X-Wing
Intensity (2), "Whistler" (2), Vectored Thrusters (2)

You could use Intensity twice in a round if desired, because Intensity flips at the end of the Combat phase, not the start of the End phase like Corran Horn and "Whistler".

Edited by AwesomeJedi
3 minutes ago, AwesomeJedi said:

I like this card.

I wish there was a 29 point Corran Horn in an X-wing. Then I could fly:

Intense X-wing Corran (35)

Corran Horn (29) - X-Wing
Intensity (2), "Whistler" (2), Vectored Thrusters (2)

You could use Intensity twice in a round if desired, because Intensity flips at the end of the Combat phase, not the start of the End phase like Corran Horn and "Whistler".

Corran won't need Vectored Thruster cause he's got barrel roll already. Though for the same cost, you can throw FCS on for some added punch.

9 minutes ago, SabineKey said:

Corran won't need Vectored Thruster cause he's got barrel roll already. Though for the same cost, you can throw FCS on for some added punch.

33 minutes ago, AwesomeJedi said:

I wish there was a 29 point Corran Horn in an X-wing pair with "Whistler".

I want Corran Horn in a T-65 X-wing.

21 minutes ago, AwesomeJedi said:

I want Corran Horn in a T-65 X-wing.

Ah, my bad. Sorry.

6 hours ago, AwesomeJedi said:

You could use Intensity twice in a round if desired, because Intensity flips at the end of the Combat phase, not the start of the End phase like Corran Horn and "Whistler".

True, but then it'd be exhausted at the end of the turn, and you'd have discarded your token. So it does feed into Corran having a 'dear holy god' firepower turn followed by a turn or two of trying to recover, which would be nice.

18 hours ago, AwesomeJedi said:

I like this card.

I wish there was a 29 point Corran Horn in an X-wing pair with "Whistler". Then I could fly:

Intense X-wing Corran (35)

Corran Horn (29) - X-Wing
Intensity (2), "Whistler" (2), Vectored Thrusters (2)

You could use Intensity twice in a round if desired, because Intensity flips at the end of the Combat phase, not the start of the End phase like Corran Horn and "Whistler".

Thank you! I saw him as a whole new tactic on playing Corran, and not being another "Rebel Regen" arch-type. It really adds a whole new dimension to his play style. You don't need to "double tap" to activate Corran's ability, so during combat he can sit outside of an opponents arc, and during the end phase, boost in to get a clean shot. I really like the dimension and fore thought it adds to Corran.

Also, with a 2 point astromech, you would have to equip a 1 point systems upgrade to get the point reduction. So this prevents "overpowering" him for a cheap price.

I would like to see him in an X-Wing as well, but that's not what these cards were about.

Edited by Jadotch

With the wave 12/13 announcement, I think these custom cards fit even better into the game play.

The B-Wing becomes a threat against anything with a +4 hull. (Pretty much everything going to be released in these two waves.)
The E-Wing drops in price with a limited configurations, but with the R8 Astromech has increased jousting ability against ships with 3 agility, hopefully placing it where the E-Wing should be.

Here are some of my E-Wing thoughts:

Blackmoon Squadron Veteran (31 points)
R8 Astromech (1)
Fire Control Systems (2)
Escort Package (-4)
Juke (2)

Total: 32 points

Just a decent dogfighter that you can fit 3 in a list. Put 2 of these plus Etahn A'Baht in the same configuration for a point more you have a solid 3 ship squadron.

Captain Saz (33)
R8 Astromech (1)
Fire Control Systems (2)
Escort Package (-4)
Veterans Instinct (1)

Total: 33 Points

A good jouster for ships of his class, allowing Saz to fire first MOST of the time. (He would move at PS9, fire at PS10.) With his ability plus R8 he has good dice modification.

Pick (30)
R2-F2 (3)
Collision Detector (0)
Escort Package (-4)
Stealth Device (3)

Total: 32 points

Most annoying ship in the world to hit. For 35 points put a sensor jammer on him.

Corran Horn (35)
"Whistler" (2)
Tibanna Synthesizer (1)
Escort Package (-4)
Intensity (2)

Total: 36 points

For one point extra than stock Corran, you get a completely different take on the classic Corran with R2-D2 and the double tap. It requires different thinking about "end phase combat".

Edited by Jadotch