While you're waiting for Chimaera...

By DiabloAzul, in Star Wars: Armada

4 hours ago, xanderf said:

That was the one that jumped out at me, too. I mean, consider the cost of Commanders that do anything like that, as well as the ease of acquiring tokens.

That's easily a 10 point upgrade, at least.

The non-unique ones...I dunno, non-unique titles are still too new, can't really tell.

But some of these really are quite inspired. Bellicose - heh. Nice. Probably overpriced (strategic is great, but only really powerful when you have a few ships using it and are able to chain it together to move an objective some significant distance. For a Star Destroyer? Ehhhh... Now if you made it a title for the Gladiator-class, which has engine techs...then sure, 10 pts makes sense.)

judicatory is a great base for a fleet based around a christmas tree. the one i want to add is one that increases the damage by 1 for each defence token they spend, so take that guppys

5 hours ago, xanderf said:

That was the one that jumped out at me, too. I mean, consider the cost of Commanders that do anything like that, as well as the ease of acquiring tokens.

I don't know about "ease". Yes, there are many ways of getting command tokens, but they all come with significant restrictions, often related to timing:

  • Veteran Captain (3 points, one-shot, can only be used after* revealing a command dial, i.e. one full round before)
  • Wulff Yularen (7 points, limited to same type as already spent, must be used during previous activation, i.e. one full round before)
  • Commandant Aresko (7 points, limited to same type as friendly ship, friendly ship must activate first)
  • Comms Net (2 points + flotilla cost, flotilla must activate first)
  • Hondo Ohnaka (2 points, one-shot, highly situational)
  • Tarkin (38! points)
  • Command dial conversion (0 points, but limited to the command set for the previous round, which you must downgrade or forgo)

I think the title looks better on paper than it will be in practice. But once more, please try it and find out for yourselves whether it is useful enough to need significant recosting.

*: There's an interesting question here. Is the revealed (but unspent) command dial still the "top command dial"? If so, the one-time combo (costing a total of 5 points and two upgrade slots) works very much like Support Officer (4 points).

4 minutes ago, DiabloAzul said:

I don't know about "ease". Yes, there are many ways of getting command tokens, but they all come with significant restrictions, often related to timing:

  • Veteran Captain (3 points, one-shot, can only be used after* revealing a command dial, i.e. one full round before)
  • Wulff Yularen (7 points, limited to same type as already spent, must be used during previous activation, i.e. one full round before)
  • Commandant Aresko (7 points, limited to same type as friendly ship, friendly ship must activate first)
  • Comms Net (2 points + flotilla cost, flotilla must activate first)
  • Hondo Ohnaka (2 points, one-shot, highly situational)
  • Tarkin (38! points)
  • Command dial conversion (0 points, but limited to the command set for the previous round, which you must downgrade or forgo)

I think the title looks better on paper than it will be in practice. But once more, please try it and find out for yourselves whether it is useful enough to need significant recosting.

*: There's an interesting question here. Is the revealed (but unspent) command dial still the "top command dial"? If so, the one-time combo (costing a total of 5 points and two upgrade slots) works very much like Support Officer (4 points).

Comms net flotilla does not have to activate first. It can change the command for next turn as well. I’m not sure why everyone keeps missing this.

Also, the ship itself can not take the dial, take a token, and change its next command.

Relentless is 3 points. Judicator needs to be at least 5

Edited by Church14

I think maybe some actual play testing is in order before rendering judgment here guys.

20 minutes ago, Megatronrex said:

I think maybe some actual play testing is in order before rendering judgment here guys.

What!? You mean for me to be reasonable? This man put his time, energy, and effort into making something new and fresh for us and I'm going to make d4mn sure he feels terrible about it! Nothing says 'thank you' quite like using a paragraph to passive aggressively say 'that's dumb and I hate you'.

1 minute ago, PartyPotato said:

What!? You mean for me to be reasonable? This man put his time, energy, and effort into making something new and fresh for us and I'm going to make d4mn sure he feels terrible about it! Nothing says 'thank you' quite like using a paragraph to passive aggressively say 'that's dumb and I hate you'.

I know right. I want to like your post but stupid FFG says I have reached my limit.

These are great ideas and are awesome. The one thing I will say is that because of the cost of each isd being 110+ pts the task force titles should not be exhaust and a title that hurts defence tokens but that's my opinion. Great design.

2 hours ago, Church14 said:

Comms net flotilla does not have to activate first. It can change the command for next turn as well. I’m not sure why everyone keeps missing this.

What makes you think I (or the others for that matter) missed that?

Of course it can be done the turn before, but then:

  • The flotilla needs to have the correct command set 2 rounds before, and
  • Unless the flotilla activates last (and you have activation advantage, and squadrons are not in a position to make a meaningful impact), your opponent gets a chance to react accordingly.

That's hardly the same as command 1, is it?

2 hours ago, Church14 said:

Also, the ship itself can not take the dial, take a token, and change its next command.

Why not?

You spend the dial, when revealed, to gain a command token. This triggers the title card. The dial has been spent by then, so at this point the "top command dial" is the next dial in the stack.

2 hours ago, Church14 said:

Relentless is 3 points. Judicator needs to be at least 5

Relentless is 3 points for a permament, unconditional 2-dial command stack, needing no further combos.

Judicator is 2 points for a possible 1-dial command stack requiring various other pieces to work, each of which increases the total cost and makes it easier to disrupt. Moreover, it is a card that does nothing on its own.

Maybe it needs to be recosted, or even rewritten to fix unintended interactions. But before I put any more effort into this I need more concrete evidence than blanket statements and theorycrafting...

On ‎01‎/‎09‎/‎2017 at 6:27 PM, GiledPallaeon said:

You are correct. However, given that the Pride has never been given a canon appearance, and that all images of the Battle of Endor only show Imperial class units, a single Tector class unit, and the Executor, I would score that a forgivable omission/"error".

One ship seen at Endor does have what looks like a suspiciously large tower:

tower3.jpg

When compared to a regular star Destroyer's dome, the Falcon looks quite a bit bigger proportionally

star-wars5-movie-screencaps.com-8687.jpg

The newcanon story The Levers of Power mentions the Pride of Tarlandia and says it is a battlecruiser, but no more than that. We don't know what it looks like. But the oversized-looking tower raises the possibility that it looks like an oversized Imperial Star Destroyer.

Star Wars Technical Commentaries noted that one ship seen from the Death Star's tower was unusually long, compared to regular destroyers - and surmised that it was the "communications ship" mentioned in the ROTJ novel and early movie scripts:

webview1x.jpg

Legends named it the "the battlecruiser Pride of Tarlandia". Newcanon has brought in a battlecruiser Pride of Tarlandia, at Endor, but not clarified yet that it is seen in either of the above images.

On ‎01‎/‎09‎/‎2017 at 6:27 PM, GiledPallaeon said:
Quote

accidental double post.

Edited by Ironlord
accidental double post
58 minutes ago, DiabloAzul said:

What makes you think I (or the others for that matter) missed that?

Of course it can be done the turn before, but then:

  • The flotilla needs to have the correct command set 2 rounds before, and
  • Unless the flotilla activates last (and you have activation advantage, and squadrons are not in a position to make a meaningful impact), your opponent gets a chance to react accordingly.

That's hardly the same as command 1, is it?

Why not?

You spend the dial, when revealed, to gain a command token. This triggers the title card. The dial has been spent by then, so at this point the "top command dial" is the next dial in the stack.

Relentless is 3 points for a permament, unconditional 2-dial command stack, needing no further combos.

Judicator is 2 points for a possible 1-dial command stack requiring various other pieces to work, each of which increases the total cost and makes it easier to disrupt. Moreover, it is a card that does nothing on its own.

Maybe it needs to be recosted, or even rewritten to fix unintended interactions. But before I put any more effort into this I need more concrete evidence than blanket statements and theorycrafting...

My wording was poor on one point. I meant that the ISD can take a token and change the dial. Fun with English. I agree with you on that it would work. The intent of the sentence was it can [do this while not using the dial and taking the token].

The flotilla doesn’t need commands two turns out. Just one. If on turn 2, you realize before setting commands that the turn 3 engineering command in your ISD will be pointless, you can set the flotilla to a ConFire. On turn 2 it comms nets the token over after the ISD activates and how your ISD is set for turn 3. All of your squadron and activation advantage caveats don’t make any sense in context.

Or the flotilla activates first, uses comms net and makes your ISD Command 1 on any turn which the ISD doesn’t need to activate first. Having a comms net flotilla isn’t a tax, it is the standard strategy for most ISD fleets already. So yes, it requires other parts to work, but those parts are not a sacrifice in any way. You can also take Hondo and for 4sp, have a Command 1 ISD for the single turn it really counts.

Take my other compliments and ignore my feedback if you want. It is certainly your right. You have some cool ideas and I can see players here enjoying them a lot. But, like most player generated content, I see balance issues (less with yours than most).

Edited by Church14
1 hour ago, DiabloAzul said:

What makes you think I (or the others for that matter) missed that?

Of course it can be done the turn before, but then:

  • The flotilla needs to have the correct command set 2 rounds before, and
  • Unless the flotilla activates last (and you have activation advantage, and squadrons are not in a position to make a meaningful impact), your opponent gets a chance to react accordingly.

That's hardly the same as command 1, is it?

Why not?

You spend the dial, when revealed, to gain a command token. This triggers the title card. The dial has been spent by then, so at this point the "top command dial" is the next dial in the stack.

Relentless is 3 points for a permament, unconditional 2-dial command stack, needing no further combos.

Judicator is 2 points for a possible 1-dial command stack requiring various other pieces to work, each of which increases the total cost and makes it easier to disrupt. Moreover, it is a card that does nothing on its own.

Maybe it needs to be recosted, or even rewritten to fix unintended interactions. But before I put any more effort into this I need more concrete evidence than blanket statements and theorycrafting...

There might be some fun to be had with wulf

11 minutes ago, starbat861 said:

There might be some fun to be had with wulf

He pins you into a single command though.

13 minutes ago, Church14 said:

He pins you into a single command though.

What if you have multiple tokens on you

Edited by starbat861
Spelling
15 minutes ago, starbat861 said:

What if you have multiple tokens on you

Derp. Yeah, I suppose that would work

1 hour ago, Church14 said:

You can also take Hondo [and Judicator] and for 4sp, have a Command 1 ISD for the single turn it really counts.

...which is exactly what Support Officer already lets you do. Also for 4 points - but non-unique, and leaving your title slot free.

1 hour ago, Church14 said:

The flotilla doesn’t need commands two turns out. Just one. If on turn 2, you realize before setting commands that the turn 3 engineering command in your ISD will be pointless, you can set the flotilla to a ConFire. On turn 2 it comms nets the token over after the ISD activates and how your ISD is set for turn 3.

Yes - on turn 2 you set the dial you will use on turn 3.

...which is exactly what Relentless already lets you do. Except without all the hassle and moving parts.

1 hour ago, Church14 said:

Take my other compliments and ignore my feedback if you want. It is certainly your right. You have some cool ideas and I can see players here enjoying them a lot. But, like most player generated content, I see balance issues (less with yours than most).

Don't get me wrong, I appreciate the discussion and I do acknowlege the near-certainty that recosting will be needed. I just don't think theorycrafting without actual playtesting is very helpful unless I've missed something egregious, and I'm still unconvinced this is the case. Plus I don't think it's at all fair to claim I'm ignoring your feedback - I'm debating with you with arguments and counter-arguments, am I not?

35 minutes ago, DiabloAzul said:

...which is exactly what Support Officer already lets you do. Also for 4 points - but non-unique, and leaving your title slot free.

Yes - on turn 2 you set the dial you will use on turn 3.

...which is exactly what Relentless already lets you do. Except without all the hassle and moving parts.

Don't get me wrong, I appreciate the discussion and I do acknowlege the near-certainty that recosting will be needed. I just don't think theorycrafting without actual playtesting is very helpful unless I've missed something egregious, and I'm still unconvinced this is the case. Plus I don't think it's at all fair to claim I'm ignoring your feedback - I'm debating with you with arguments and counter-arguments, am I not?

Well said

Some very interesting cards here, well done @diabloazul.

Can never get the tag to work :(

Edited by TheEasternKing
8 hours ago, PartyPotato said:

What!? You mean for me to be reasonable? This man put his time, energy, and effort into making something new and fresh for us and I'm going to make d4mn sure he feels terrible about it! Nothing says 'thank you' quite like using a paragraph to passive aggressively say 'that's dumb and I hate you'.

I was gonna write something insulting for comic effect.

But I have been banned for that before.

1 hour ago, Ginkapo said:

I was gonna write something insulting for comic effect.

But I have been banned for that before.

Sadly sarcasm isn't appreciated by everyone... like my mother-in-law....

26 minutes ago, PartyPotato said:

Sadly sarcasm isn't appreciated by everyone... like my mother-in-law....

Wait, not every one appreciates your mother in law? Well, there is no accounting for people.

1 minute ago, MerryVulture said:

Wait, not every one appreciates your mother in law? Well, there is no accounting for people.

I appreciate his mother-in-law. She sends me some awesome pics

13 hours ago, Megatronrex said:

I appreciate his mother-in-law. She sends me some awesome pics

Jane Seymour my mother-in-law is not.

33 minutes ago, PartyPotato said:

Jane Seymour my mother-in-law is not.

Maybe not but the way she opens beer bottles is awe inspiring (and sometimes cringe worthy).;)

the idea of things like Task Forces being readily available on other ships is cool especially since they take title slots. Could lead to more fleet synergy