First time with an LMC80

By Tiberius the Killer, in Star Wars: Armada Fleet Builds

So over the summer I have had a love affair with the MC80a. Sometimes she may appear a little boring, but she's certainly dependable, and has it where it counts.

But now, while certainly I still love the MC80a, I want to try out the Liberty.

Slippery Madine 1.1
Author: Tiberius the Killer

Faction: Rebel Alliance
Points: 391/400

Commander: General Madine

Assault Objective: Precision Strike
Defense Objective: Capture the VIP
Navigation Objective: Superior Positions

[ flagship ] MC80 Battle Cruiser (103 points)
- General Madine ( 30 points)
- Mon Karren ( 8 points)
- Raymus Antilles ( 7 points)
- Gunnery Team ( 7 points)
- Engine Techs ( 8 points)
- Spinal Armament ( 9 points)
- XX-9 Turbolasers ( 5 points)
- Leading Shots ( 4 points)
= 181 total ship cost

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 81 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Garel's Honor ( 4 points)
- External Racks ( 3 points)
= 43 total ship cost

GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Slicer Tools ( 7 points)
= 26 total ship cost

1 Shara Bey ( 17 points)
1 A-Wing Squadron ( 11 points)
2 YT-2400s ( 32 points)

I would like to go first, but hopefully the objectives are fine enough that I could deal with 2nd. Precision strike is a little iffy, since I have no bombers, but the 3 combats ships al have extra ways for faceup cards. Superior Positions because I think I can get behind people fairly easily. The YT-2400s could always be downgraded, and I am toying with having Tycho.

The idea behind Antilles is to make absurd maneuvers, and also allow some decent repairing when needed. I also may put Leia on QS and keep it somewhat near the MC80 to make repairs happen whenever I need it.

Anyways, as I have never run Madine or the LCM80, I would love your thoughts!

I wouldn't exactly use XX-9s on a non dodonna fleet. Try H9s and Quad Turbolaser cannons for 2+ accuracies.

Also see @Vergilius. Liberties and Madine are his thing.

Since I've been paged, here's the latest Madine list I've been running. SC win a couple of weeks ago.

Madine's Exotic Dancers
Author: Vergilius

Faction: Rebel Alliance
Points: 396/400

Commander: General Madine

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory

GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- Cluster Bombs ( 5 points)
- X17 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
= 95 total ship cost

[ flagship ] MC80 Battle Cruiser (103 points)
- General Madine ( 30 points)
- Endeavor ( 4 points)
- Major Derlin ( 7 points)
- Gunnery Team ( 7 points)
- Engine Techs ( 8 points)
- Quad Turbolaser Cannons ( 10 points)
- H9 Turbolasers ( 8 points)
- Leading Shots ( 4 points)
= 181 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
= 27 total ship cost

GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Comms Net ( 2 points)
= 23 total ship cost

3 A-Wing Squadrons ( 33 points)
1 Shara Bey ( 17 points)

At this point, it has been almost a year since I got started with Madine Liberty builds. I've been around the block quite a bit on both Star and Battle variants, and on different turbolasers. I notice that you have a similar core to your list, and that core definitely works.

I think there's enough firepower on the MC30/Liberty that the third combat ship of any variety proves just too expensive. Beyond that, it is really about learning how to slim the points down in a particular area and get the most out of it. Toryn-boosted A-wings are hard to handle, and your own flak can really knock some things back. It takes an extremely well built squadron force to handle it, and an extremely well-played one to keep those squadrons relevant after they finish Toryn and the 3 generic A-wings.

One of the biggest divergence is objectives:

Precision Strike versus Most Wanted: Most Wanted almost never backfires when you have flotillas, that's why so many people pick it. Precision Strike on a huge bomber force or APT MC30s with initiative will wreck your day, however. The only other one I consider at the moment is Blockade run.

Capture the VP versus Contested Outpost: I ran Hyperspace Assault for the longest time. I'd still probably keep it if I had a bigger bid for the primary reason that the big fleets that are outbidding you are going to be MSUs, and a well played Hyperspace Assault will cause them to shy away from the objective or give up a good fork to you. I shy away from Capture the VP because it puts an objective token on the table that can in turn be manipulated by strategic. Strategic lists are extremely nasty and you don't want to cost yourself the game by giving them an objective they can manipulate for points. Contested is a wonderful trap objective that I love playing from both first and second player. One of the biggest keys is to get carrier fleets moving. There's an art to it that I won't spoil.

Superior Positions versus Dangerous Territory: Although I dislike objectives with tokens in a strategic environment, you can at least mess with the obstacle placement and tokens enough to make it likely that you pick up two of your three minimum. From there you force the choice of damage versus points upon your opponent. It isn't as dynamic as Intel Sweep was pre-strategic. Being able to ignore all obstacles completely with your Liberty is pretty big. Superior positions is just asking for it against squadron forces, but given your bid, might work against squadron light MSUs. I can say that you won't be behind them as often as you think, nor as often as I think it is worth taking as an objective.

Best of luck!

Excellent! This gives me a lot to think about.

As to objectives:

Yeah, I know I probably should put most wanted :) , and I probably will, but I am curious how this could fair against fleets that aren't crit heavy.

Contested Outpost kind of scares me, as it seems to force the very maneuverable ships to stay right there and fight over the outpost. but I guess that still makes them come to you, and then slip past them and blast em from the back?

I have never played Dangerous territory, but you make me intrigued. Plus then I could break out of the superior positions/solar corona black hole I have been in forever.

I am curious about how effective you find Major Derlin and Endeavor. Endeavor does seem alright, but Mon Karren seems so brutal it's hard to give up. Derlin just seems so expensive for his benefit. What made you settle with those two?

I also find your MC30 load out pretty interesting. I don't know if I've ever seen someone take cluster bombs.

Thank you much for your help!

Love the lists that you shared - the Liberty is my favorite Rebel ship. She's trickier to command compared to a lot of other ships.

The only real critique I have on your list - you have no way of transferring tokens, so if you pick wrong on the MC80 or MC30 - it could hurt you. Good choice having Raymus there on the MC80, should mitigate that a bit.

42 minutes ago, Tiberius the Killer said:

Excellent! This gives me a lot to think about.

As to objectives:

Yeah, I know I probably should put most wanted :) , and I probably will, but I am curious how this could fair against fleets that aren't crit heavy.

Contested Outpost kind of scares me, as it seems to force the very maneuverable ships to stay right there and fight over the outpost. but I guess that still makes them come to you, and then slip past them and blast em from the back?

I have never played Dangerous territory, but you make me intrigued. Plus then I could break out of the superior positions/solar corona black hole I have been in forever.

I am curious about how effective you find Major Derlin and Endeavor. Endeavor does seem alright, but Mon Karren seems so brutal it's hard to give up. Derlin just seems so expensive for his benefit. What made you settle with those two?

I also find your MC30 load out pretty interesting. I don't know if I've ever seen someone take cluster bombs.

Thank you much for your help!

Sure, thanks!

Contested Outpost: I don't really want to give away all my secrets here, so I'd recommend looking up Q's (He goes by IceQubeMkII or something like that now) description of his road to nationals from over a year ago. Completely different fleet, but really built around the same principle.

Derlin/Endeavor: I look to keep it alive. Against a weak opponent, they mean almost nothing. But against strong opponents, they can be the difference between life and death. And losing a 181 point ship is not something you can really afford to have happen.

Mon Karen looks nicer on paper than it is in practice, at least against high level play. It is going to be very strong against ECM fleets, especially if you can convert accuracies into damage (SW-7 Star Cruiser is the main place I use it). I think in my list above, I'm actually looking more for the MC30 to open up an ECM unit while the Liberty follows-up. The problem in high level play is that you start facing activation spam MC30 lists and your Liberty needs to be able to kill MC30s from medium range. Now, I looked into Mon Karren versus XI7 some time ago and found that for the extra two points, MK was basically a more useful XI7 against everything EXCEPT MC30s. That's a big EXCEPT. It basically means that you need another MC30 activation spam answer in your list. Otherwise, its a great title and very powerful for the points against basically anything else.

XI7 is also nicer vs Arquitens. Not as big a deal, but worthwhile to mention.

Plus, as you close, the value of Mon Karren drops as evade becomes less useful, while XI7 remains constant (against any ship with evades and redir, but no brace).