HUX Build.

By SkyCooper, in X-Wing Squad Lists

I've been trying to do a Hux build for a while. I think I might have finally found some options here. Jendon can pass a TL, Vader has a standing 2 actions, Inquisitor can get an extra evade, Hux pushes focus tokens all around. Prockets for close, while Inq and Jen roll 3 standards, Vader a 2+Crit with a TL, It could play the range 3 game too. you'd have to be careful not to let people block Jendon. Boosts the 11 and 10 initiative.

HUX FINALLY?

100 points

PILOTS

Darth Vader (34)
TIE Advanced (29), TIE/x1 (0), Proton Rockets (3), Veteran Instincts (1), Guidance Chips (0), Advanced Targeting Computer (1)

The Inquisitor (30)
TIE Advanced Prototype (25), Veteran Instincts (1), Proton Rockets (3), TIE/v1 (1), Guidance Chips (0)

Colonel Jendon (36)
Lambda-Class Shuttle (26), Electronic Baffle (1), General Hux (5), Inspiring Recruit (1), Experimental Interface (3)

I would consider giving them cruise missiles instead of prockets.

It's an interesting thought. I viewed this as weakest up close which is why I wanted the prockets for up close. Cruise missles have to stay at least 2-3 away which would mean it would have to be on the approach. Also being that it needs to stay range 1 of Jendon, it would make difficult to pull a 4 maneuver since the fastest Jendon can do is a 3. I could see it work too because that would be a heavy first hit at 11 and 10.