My understanding of the order of events in this game is roll first, interpret and describe after. In the case of certain Force Powers (the one I have specifically in mind is the "mind trick" control upgrade of Influence), the effectiveness is determined both by using a pip, and succeeding in an opposed check. Is the intended target, and nature (upgrade) of the Power fluid, dependent upon the availability of force pips? Or is the precise intended use decided and declared from the outset, prior to the rolls?
What if...
- the subject is out of range, and there are not enough pips generated to both reach the target, and influence it? Obviously the power does not work as intended, but can the force-user then choose to influence a different (closer) target, instead? Perhaps just to inflict strain (a distinct use of the same power)? Should the Force Die be rolled first, and separately from the opposed check?
- there are two targets, but not enough pips are rolled to reach and influence both? Can you still select a single target to influence? Or do you need to declare your intention to influence both, and the check fizzles if enough pips are not generated?
- you fail to generate enough pips to utilize a particular Power, period? Can the force pips be used to drive a different Force Power entirely, that can be successfully activated?
I have my suspicions, but I could not find the answers to these specific inquiries, in book or thread. Thanks!