Possible Tie Swarm fix, maybe.

By JJFDVORAK, in X-Wing

TIE Thrust Control

TIE only. Modification.

When defending, if you are not in the enemy firing arc, you may reroll one of your defense dice.

After performing a boost or barrel roll action, you may discard this card to assign yourself 1 evade token.

0 Points

Edited by MaxPower
57 minutes ago, Cubanboy said:

I would love to see an Action EPT on Youngster which makes the swarm deadly. My brain is not functioning proper but I believe something good could come from this and a bunch of crackshot blacks.

youngster.png

I was thinking the same thing. Maybe something like:

focused formation flying

(TIE FIGHTER only)

action: take an evade action. Another friendly TIE Fighter at range one may gain a focus token.

0 pts? One Pt?

a bit of action economy to help the whole swarm to token stack.

10 minutes ago, GrimmyV said:

I was thinking the same thing. Maybe something like:

focused formation flying

(TIE FIGHTER only)

action: take an evade action. Another friendly TIE Fighter at range one may gain a focus token.

0 pts? One Pt?

a bit of action economy to help the whole swarm to token stack.

Formation flying.

Small Ship only.

Action: Gain an evade token and assign a focus token to a friendly ship of the same type at range 1 - 3. (Action bar must have an evade action)

Cost 1

I like this idea when paired with Crackshot or calculation.

Edited by Cubanboy
11 minutes ago, GrimmyV said:

I was thinking the same thing. Maybe something like:

focused formation flying

(TIE FIGHTER only)

action: take an evade action. Another friendly TIE Fighter at range one may gain a focus token.

0 pts? One Pt?

a bit of action economy to help the whole swarm to token stack.

5 minutes ago, Cubanboy said:

Formation flying.

Small Ship only.

Action: Gain an evade and assign a focus to a friendly ship of the same type at range 1 - 3. (Action bar must have an evade action)

Cost 1

Formation Flying

Tie/ln or Tie/fo only

After you perform an action on your action bar, you may choose another friendly ship with the "Formation Flying" upgrade at range 1-2 that does not have a focus token. Assign it one focus token.

I would really like this with the named swarms; Mithel, Omega Ace, Scourge...

1 minute ago, pickirk01 said:

Formation Flying

Tie/ln or Tie/fo only

After you perform an action on your action bar, you may choose another friendly ship with the "Formation Flying" upgrade at range 1-2 that does not have a focus token. Assign it one focus token.

I would really like this with the named swarms; Mithel, Omega Ace, Scourge...

What's a TIE/ln? There's three types of TIE fighters in this game, and none of them are named /ln. Next thing you are going to tell me is that the T-65 is in the game as well.

4 minutes ago, GrimmyV said:

What's a TIE/ln? There's three types of TIE fighters in this game, and none of them are named /ln. Next thing you are going to tell me is that the T-65 is in the game as well.

You got me. I have never once put T-65 anywhere so I am really disappointed in myself for falling into the ln trap.

57 minutes ago, GrimmyV said:

What's a TIE/ln? There's three types of TIE fighters in this game, and none of them are named /ln. Next thing you are going to tell me is that the T-65 is in the game as well.

Tie fighter / Tie Interceptor :-p

On 8/31/2017 at 8:30 AM, thespaceinvader said:

It would have to ship with new cardboard for every single TIE fighter. I'm not seeing it being likely to happen.

They could do it with an overlay of some kind. Acrylic or acetate. Still very unlikely.

2 hours ago, Cubanboy said:

Tie fighter / Tie Interceptor :-p

*TIE Fighter/ TIE Interceptor ;-9

4 hours ago, Cubanboy said:

I would love to see an Action EPT on Youngster which makes the swarm deadly. My brain is not functioning proper but I believe something good could come from this and a bunch of crackshot blacks.

youngster.png

If they made the youngster action free it may do a bit..........

3 minutes ago, Ralgon said:

If they made the youngster action free it may do a bit..........

Free marksmanship or rage on /fo and /sf, yes I will take that!

14 minutes ago, GrimmyV said:

Free marksmanship or rage on /fo and /sf, yes I will take that!

Given it's a 16-18 point list tax that depends on keeping a tie fighter alive and in the fight (rng 1-3) im ok with that. I mean it's not like just handing imps a mindlink.. ofc it may lead to "biggs fatigue"(dependance on the ship) but it's not like we haven't seen it in other factions to a degree ( palp shuttle and jm5k)

Edited by Ralgon
5 hours ago, Cubanboy said:

I would love to see an Action EPT on Youngster which makes the swarm deadly. My brain is not functioning proper but I believe something good could come from this and a bunch of crackshot blacks.

youngster.png

It occurs to me that the suggested Gunner title works well with Marksmanship EPT.

The other action EPTs are Daredevil, Expert Handling (maneuver actions), Expose, Rage (more cards that benifit from gunner), And Squad Leader.

I have to say Rage on Youngster works pretty well; you can't go nuts with it, but it's very good on a squad that still gets 8 TIE fighters.

Squad Leader in theory should work on an elite swarm with all different PS values, but I've never tried it - and I haven't yet felt suicidal enough to try using Daredevil on TIE fighters!

Personally, I don't think a points drop works in the sense that adding more than 8 ships will slow turns down a lot. I've often wondered about bringing in the 'reinforcements' gimmick from some of the missions (letting you 'respawn' destroyed TIE fighters with a discarding title, in a similar mechanical fashion to Tel Trevura)

The art of blocking is no longer as useful as it once was.

Maybe something to improve that? Here are some suggestions

  1. Remove tokens from a blocked ship
  2. Add stress to a blocked ship
  3. Prevent free action like stuff on a blocked ship. e.g. performed a green move get a free target lock
  4. Prevent dice modifications (or a subset) on a blocked ship

Would obviously have to define exactly what a "blocked" ship was.

A 0 point mod that simply says 'ships you are touching cannot modify attack or defence dice'.

Comes with the BIG risk that if you get into a bumpfest furball, you deny yourself mods as well.

On 9/2/2017 at 11:22 PM, Cubanboy said:

I would love to see an Action EPT on Youngster which makes the swarm deadly. My brain is not functioning proper but I believe something good could come from this and a bunch of crackshot blacks.

youngster.png

(EPT, 3-5 points, unique, "Veteran Pilot"(or something)) Action: Assign one green (focus or evade) token to each friendly ship at range 1.

With youngster, this would be absolutely amazing for a swarm. Probably far too amazing.

(EPT, 2-3 pts, non-unique, "Some name that suits this card") Action: Assign one stress token to an enemy ship at range 1 that is touching another ship.

This would also be very good with youngster, allowing your squad to hextuple stress a ship after one brave pilot bumps into it. EDIT: actually, this would be absolute madness in a squad with BMST. Oh, well. Scratch that idea . "Imperial Only"

How're those for a good action EPTs (both too powerful)?

Edited by Infinite_Maelstrom
45 minutes ago, Infinite_Maelstrom said:

(EPT, 3-5 points, unique, "Veteran Pilot"(or something)) Action: Assign one green (focus or evade) token to each friendly ship at range 1.

With youngster, this would be absolutely amazing for a swarm. Probably far too amazing.

I see a few problems:

  • Whilst Youngster has a range 1-3 bubble, this ability is only range 1 (meaning you have to stick together in 'clumps', which a Swarm doesn't want to have to do when facing either someone really elusive like Dash Rendar or Miranda Doni, or in a world with many bombs), and it's still an action, so it's not getting you focus on a K-turn (unless one ship doesn't K-turn, but then you're paying for it by not getting a shot with on ship)
  • It lets you generate a million focus tokens, but the problem is that every focus token after the first has vastly decreasing returns; there's not a massive amount other than focus a TIE fighter can do.
  • Yes, you can use this to "Veteran Pilot" with a couple of academy pilots and generate a halo of focus tokens around the squad, and evade with everyone else, but you still will have ships with no evade token (those two) meaning you still offer obvious targets to your opponent, and the rest of the squad getting free focus does nothing that their own focus token couldn't have done, since they lack any means to spend multiple tokens on a single attack.
  • A 3-5 point EPT makes Youngster 18+ points, at which point he becomes a competitor to Howlrunner, who is just massively better for this sort of thing. Youngster's main values are when:
    • You use the fact that Rage is only 1 point to field an 8-ship TIE swarm
    • You are using the fact that Rage lets you reroll up to 3 dice on a TIE fighter with a much heavier-than-normal attack (Mauler Mithel, Backstabber, Scourge, Swarm Leader, etc).

The ideal ability would be something like Swarm Leader, but unfortunately it'd be difficult to replicate that as an "action" EPT without getting into the murky world of conditions, which is awkward when you're talking about passing said ability to 6-7 other pilots.

Squadron cards.

Black Squadron Expert: Action: assign a focus or evade token to the Black Squadron squad card. 1 point.

Black Squadron squad card: Ships in this squad with the Black Squadron Member title may spend focus and evade tokens from this card as if the tokens were assigned to their ship.

Black Squadron Member: TIE/ln Fighter only. Pilot skill 4 and above only. Maybe 4 dots for 4 per list or similar. Howl and 3 Black Cracks plus Youngster to supply tokens via the actions, and an AP or two.

(And yes, FFG need to errata all the TIE Fighter pilots to include the /ln designator. Ship designators are something they should have included from day 1, and they make thinking about fixing old ships a lot more awkward when new versions of them have been released.)

Arc Node - EPT - 1 point

Unique

Action: You may take a free action. This turn, if you would receive a token, each ship within range 1-3 also receives that token (both friendly and opposing).