The Gathering Storm... 80 pages campaign... what?

By Gallows, in Warhammer Fantasy Roleplay

monkeylite said:

Shadowspawn said:

My Skaven pun must not have been funny gran_risa.gif

I rolled my eyes, if that's any consolation.

I suppose I'll take that.

I'm not too worried about the limited number of pages. I could see maps being in the book and descriptions/effects being cards (just like the basic cards in the main set). Additionally, if NPCs have been relegated to a card type set-up it'd be greatespecially in keeping page flipping to a minimum.

monkeylite said:

Shadowspawn said:

My Skaven pun must not have been funny gran_risa.gif

I rolled my eyes, if that's any consolation.

did them come up boons or banes? boom boom.

Gallows said:

Lucas Adorn said:

I think Like with the core game some of the rules are written on cards which are not counted into the 80 pages. And how many pages of the 250 in thousand thrones is filled with rules? Remember this a very rules light RPG system so perhaps alot of the pages are fluff and advise on how to run the campaign. Then 80 pages is a lot. its a small novel if the book is same size as rulebooks.

I'll judge it when its between my eager fingers. I'm a sucker for this system its no secret. I've already bought every future release for it.

The answer to that question is none. The Thousand Thrones campaign is pure campaign. A few pages of background info in the start of the book, but it's all pure campaign stuff.

And smaller font then most other WFRP 2E books.

pumpkin said:

monkeylite said:

Shadowspawn said:

My Skaven pun must not have been funny gran_risa.gif

I rolled my eyes, if that's any consolation.

did them come up boons or banes? boom boom.

Boons. I'm eagle-eyed.

We really need a scenario design contest, specifically for 3e, to supplement our current shortange ot 3e-specific materials.

jh

Emirikol said:

We really need a scenario design contest, specifically for 3e, to supplement our current shortange ot 3e-specific materials.

I agree completely! I wish FFG would sponsor one!

People are allowed to just write an adventure and stick it on the web, if they want.

I was under the impression that Stromdorf was going to be the setting for the 'Campaign', so I am rather hoping that a very large proportion of those 80 pages are setting and description of Stromdorf. Again I am hoping that the Gathering Storm is the antithesis of Thousand Thrones, and is setting heavy, so that a very long running campaign can be run there, rather than moving from place to place as in Thousand Thrones. Hopefully there will be a whole series of adventures published, with Stromdorf and its immediate area as its campaign heart. Think Paths of the Damned, but set in a small town, rather than than three cities a hundred times bigger. Potentially the chance to really interact and influence a much smaller place is potentially fae more interesting than Paths of the Damned. Even the first Designer Diary on Stromdorf, gave hefty hints as to further ideas for a long campaign in the area, whether expanded by the design team or by ourselves.

monkeylite said:

People are allowed to just write an adventure and stick it on the web, if they want.

Totally illegal. The witch hunters come to your house with guns and take away your computer, from what I hear. :)

In all seriousness, though, I think competitions encourage people who are writing for their own group to go the extra step and write out what they might not otherwise bother to write out. My husband has been writing his own material for our gaming groups for years, but hates writing it up in any form other than his own notes (which are incomprehensible to anyone else.) He'll do it for a competition or something, but not otherwise. I always wonder how many other great writers there are out there like him. A scenario competition might bring them out of the woodwork.

I'd also point out, from what I have seen about FFG's WFRP adventures, there is a lot of GM leeway in the books. They don't ram specifics down a GM's throat and say "here is exactly what happens when" for a large portion of the adventure. Instead, they provide brief information about all the locales, suggestions on getting things going, and NPC motivations and plot. Not hand-holding the GM means a bit more work on the GM's part, but also less space needed in writing, since the adventure goes at the group/GM pace, not what the book arbitrarily dictates.

monkeylite said:

Gathering Storm. I haven't run TTT.

How have you already run The Gathering Storm? It's still on the boats... And if you ran it over 10 sessions, you've had it for a while.

How have you already run The Gathering Storm? It's still on the boats... And if you ran it over 10 sessions, you've had it for a while.

Some people are playtesters for WFRP 3e. gran_risa.gif

Some people have all the luck!