Hey Guys! This is not a post that discusses augmentation of Slicer talents or home brewing, but rather to discuss creative encounters for players as well as answer some general questions among each other.
First, what can you do? Glad you asked. Below is a list of just a few of the possibilities
· Retrieving information: You want to either gather evidence or learn of an organization’s operating method. Whatever the reason, you want in.
· Planting Information: You are planting evidence, you are planting a backdoor for later use, or you are planting a virus.
· Gaining control of a network: You want to control the system for a time to maybe loop camera feeds or you want vent the facility and watch explosive decompression in action. Maybe you need to cover your tracks or cover your ally’s escape.
· Gaining control of a security system: Want to free your friend? Maybe there are too many guards. That turret system sure would make a good ally if it suddenly turned on the controllers.
· Shutting down a system: Maybe there is just too much chaos, and you need to shut down the whole system, and taking the droids and turrets and locked doors with it.
· Defending a system: Once you’re in control, you need to maintain that control. Surely the network admin will not simply let you get away with your antics.
· Erase your trail: While in there, you will need to hide who you are. You’ve done this a few times and people are starting to figure out your MO. Make them start from scratch.
· Ship to ship cyberwarfare: Imagine what you could do if you had control of their systems. Imagine what they could do to you if you didn’t defend yours…
Understanding Intruder/Defender
When you are actively assaulting another entity’s program, you are the Intruder. Some question arises after you have wrested control from the defender as to your status, but know that you are still playing on foreign soil and know little about the terrain. On the other side, you are a defender when someone attempts to slice your system, and the same benefits are granted to you. This extends to DROIDS YOU HAVE PROGRAMED as well. If someone tries to slice them, you are the defender.
Talent Clarifications
Codebreaker: This talent will allow you to remove one setback per rank from computers checks to “break codes and decrypt communications” as well as decrease the difficulty of computers checks for the same thing . This can seem very ambiguous or even limiting at first, but when explored, can offer an opportunities not available to others. First off, reducing the difficulty off gaining access to anything is something even Thieves don't have as a talent. This will enhance your work with the Bypass Security talent. Considering the challenges you will face, this is a perk you are obligated to take (like literally obligated because it is the only way to access the rest of the talent tree). The removal of a setback dice stacks with multiple ranks, and trust me when I say that setbacks can add up fast. This talent is used primarily for intrusion into restricted (see: locked) areas.
Technical Aptitude: This one makes people a little squeamish, because there is not hard and fast guideline to how long a slicing encounter takes place. The good news is that I just deleted a whole paragraph because I realized it doesn’t have to be a slicing encounter per se, but ANY computer-related tasks. This includes writing droid programs which can take up to a dedicated weeks’ worth of time. Other ways to use this is trying to accomplish computer-based tasks in stressful or hostile areas. The GM could roll a few checks for the character to be harassed, but reduce the number based on this skill.
Bypass Security: This skill removes a setback per rank from computer checks to disable security devices or open locked doors. It may seem straight forward, but some people may ask what the difference between the two are. Mag-safes, storage crates, and other non-portal electronic locks are security devices. Electronic portals such as cells, doors, and the like can also be opened.
Don't be shy about shutting down cameras, sensors, and other intrusion alert devices (thanks @Kaigen for this obviously awesome use I missed!)
Defensive Slicing: This is a great one for the defensive team. “While defending computer systems, add a setback per rank to opponent’s computer checks.” For this ability, a question arises to who is the defender after a system has been hijacked, and you are jockeying for control. They are still the defender, but you have an opportunity to make life difficult for them.
Improved Defensive Slicing: There is some debate as to the merit of this ability. Is upgrading difficulty better than adding dice? I am sure there is a mathematical answer to this, but for now, you will take the difficulty dice and upgrade them a number of times equal to your ranks of Defensive Slicing. Sudden those stacked talents turned three purple difficulty dice into three red challenge dice; a much more serious risk.
Skilled Slicer: This is your bread and butter talent. By spending a triumph during a slicing encounter, all of your future checks during the encounter are maneuvers instead of actions. That means you can now perform TWO commands in a system per turn instead of one. If you suffer two strain you can perform THREE commands per turn! “Special Modifications” p.86-88 list several actions you can perform, and when doubled- or tripled-up, they can make short work of any opposing slicer.
Master Slicer: Simply put, as an incidental for two strain, you are going to DECREASE the difficulty of your next computers or other slicing check by 1 to a minimum of <easy> . This can be used outside of encounters with the GM’s approval, but the indicator of “Once per round…” makes it part of a structured time event (encounter).
Resources
The best resource for understanding a Slicing encounter will be the “Special Modifications” sourcebook.
Slicers are in the Age of Rebellion CRB under Spy and the Edge of the Empire CRB under Technician.
The equipment of a Slicer is spread across so many resources, but...
http://swrpg.viluppo.net/equipment/gear/
…is an amazing index for everything you need to outfit your slicer.
Some final thoughts/questions I have been pondering regarding slicing encounters.
1. Do not monopolize the time of your session. Understand what you want to accomplish, and work with your GM to move through it by studying up on the encounter process and types of upgrades, downgrades, increases, decreases, additions, and removals you will be utilizing. It also helps the GM if you have your sources ready to go at a moment’s request. Like any encounter, this can become cumbersome if you are not prepared. After all, I bet that war machine player knows how the whole combat flow should look for his character.
2. Speak with the GM if you have ideas or questions. I am going to wager that they know less about this particular type of encounter than you, and might need your advice. Help them help you.
3. Could Technical Aptitude be used cinematically? Like, during the encounter, maybe uploading a transmission might take 8 rounds normally, but your two ranks in the Technical Aptitude talent reduce it to 4, meaning you and your crew can make a quick escape as things become harrowing.
4. Could Defensive Slicing be used if you have kicked out the system administrator and taken control? Do you become the defender? (I addressed this, but I still like the idea of dumping a couple setbacks on them for failing at their job).
5. A big one is where to specialize afterwards. Analyst gives you a few extra ranks in some key talents (Two ranks of Codebreaker and one rank of Technical Aptitude). I guess you would take something that fits your play style or need. I wonder if the upcoming Cyphers and Masks sourcebook will add a few other options for technically oriented spies. Due to the bonus you get from being on a terminal directly linked to the system you are accessing, sneaking in places will be a valuable asset. Thief or Assassin are handy, especially if a wayward guard stumbles into a room you are working in.
I hope this guide has been helpful. Moreover, I hope it is accurate. I am going to be diving into a game as a slicer here soon, and as I searched for information to soak up, I noticed that there wasn’t much in the way of consolidated Slicer information/discussion area; mostly disjointed conversations about talents.
Edited by Geodes
Adjusted Codebreaker and Bypass Security