Like anyone asked, lol.
So there are two major ways aircraft are designed to survive, one is to increase survivability (making it take more damage) the other way is to make it unhittable (stealth, speed, etc). It is very clear that the imperial ships are designed to not be shot at and are still the best when it comes to maneuvering. However, X-wing is not a good place for real life strategies. Thematically it makes sense but it is costing the imperials.
it is no surprise that Star Wars space is more like ww2 dogfighting than it is a realistic space battle. And in many ways you can see that the game reflects that pretty well. What it doesn't reflect well is how ineffective turrets were at defending bombers. Bombers were shot down all the time. Their survivability was not enough to withstand interceptor fighters. This is why aircraft would fly alongside bombers to protect them. So why are turrets SO good at protecting our heavy aircraft in he game?
simple, this game is 2-D.
highly maneuverable aircraft can do some real damage because of their ability to change what plane they fight on. The ability to climb is a very powerful attitribute. in Vietnam, Migs were used fantastically because they would wait for F-4s to get close to their airfields, then they would deploy in a swarm quickly and force the F-4s into close range dog fights. At those distances, the F-4s' rockets were not very effective. It wasn't until we had some defectors join the US until the F-4 started having major air victories. Ultimately we learned how to outfly the pilots and beat them (we increased our PS lol)
and that's another thing X-wing struggles with, distance. We are fighting with rockets and ordinance of all kinds, in real dogfights, it really doesn't matter what you are flying, a missile is deadly if you are hit. The F-14 excelled incredibly at that by pushing their missile range passed the opponents radar. F-14s could destroy you before you knew they were in the air. But the F-14 didn't carry just one air to air missile, they carried a few, you know. Just in case.
I am jumping all over the place historically but I think it's important so I can show the extremes. Ultimately, X-wings style dogfight is dogfighting between the Korean and Vietnam war. They had rockets that weren't 100% accurate and more often than not they had to rely on dogfighting in air to air combat.
the imperials use a real aeronautical survival strategy. It should theoretically work but the game just is not real enough. So here are my thoughts.
an agility bonus for ships getting fired on outside of a standard arc. Much like autothrusters but always present. It's just not easy to shoot things moving while you are moving in the opposite direction that you are facing. Ask any cowboy who isn't John Wayne how hard it is to hit a moving target while you are also moving.
also, if you are going to invest in ordinance you should get more than one shot, standard. Extra munitions is nice but for how little damage proton torpedoes do, you should be able to bring more than one to the party. That's how real aircraft do it.
no, I'm not going to suggest making this 3D chess. That's just crazy talk lol.
tl;dr, imperial ships use a real strategy to keep aircraft from being shot down. There is no excuse for how poorly they are represented. I believe the game itself needs a tweak to save imperials without changing how imperials operate.
1) agility bonuses against out of arc turrets.
2) multiple ordinance by default if you choose to take them.
i love X-wing and I fly mostly rebels. Truth is I am sick of killing rebels and scum. I want to see more imperials. All I'm saying here is there isn't much wrong with the imperials design strategy. The game just is not designed realistically enough for a real survival plan to be usable. I think that should change.
Before I close, I know I ignored the elephant in the room. Bombs are really only present because of the 2-D nature of the game. You can't avoid it. Agile aircraft next to an explosion still die. Anti-aircraft makes random explosions in the air all the time and it works. Sorry imperials, being able to take multiple AA shots is what makes aircraft like the A-10 awesome. Survivability design has you beat there.
BONUS: I love the T-70, reminds me of how the super hornet F-18 is actually a different aircraft verses the normal F-18. The Navy pulled a fast one and convinced folks to get them a new aircraft by pretending it was the old tried and true one. The T-70 is a scaled up T-65 and I love it.