There has been quite some discussion about balance issues for the Winnu
On most metrics they seem very underpowered.
One quick and dirty fix has been to suggest that instead of a starting technology they may have any technology. The purpose of this post is to consider this and what I consider to be the major issue with it.
The suggestion is that they should always take Cruiser II
At first glance it seems like an obvious solution. Their racial goal is to get to Mecatol. This will allow it easily. We must consider what happens if you give them the capital planet for free. They don't need any particular strategy card to pull this off as such they can take whatever they want. And the obvious one to take is imperial. They get to the centre and get a Victory Point. They activate imperial and get a second Victory Point. It's then the start of round 2. No one else wants Imperial. That's a third VP. For basically doing nothing.
They can dig in and try and hold but whether or not they do is irrelevant -they are already 30% up on the Victory points they need to win the game.
Imperial in my opinion is the only one of the 8 strategy cards that is not an obvious pick in the first round or two. As such there should be little competition for this card.
In conclusion I wonder whether this was the initial design for the race and it was discovered at the last minute that this is far too good. I think they need help but this is not it