Hello everyone,
I've played Brood War several times and came up with an idea about more varied Heroes available to players. I was a little bit disappointed that only 7 heroes are available in Brood War set, and decided to improve it. There are many heroes not used in StarCraft board game that played important role in original StarCraft universe. Here are my personal game modifications that I believe complete the game:
At the Stage II, whenever a player would choose his Leadership card, he may choose a hero belonging to his faction instead.
Protoss Heroes:
TASSADAR (Tassadar Faction)
Place a High Templar with a hero token underneath it in any friendly area.
At the start of a battle: If Tassadar is present, you may choose to draw 2 additional Combat cards.
End of destroy units step: If Tassadar was not destroyed, recharge a Reinforcement Technology card.
FENIX (ZEALOT) (Aldaris Faction)
Place a Zealot with a hero token underneath it in any friendly area.
When this hero is a front-line unit, gain +2 Attack and +2 Health in the skirmish.
This hero counts as being 2 Zealots for the purposes of "Leg Enhacements" technology card benefits.
ARTANIS (Tassadar Faction)
Place a Scout with a hero token underneath it in any friendly area.
When this hero is a front-line unit, gain +1 Attack and +1 Health in the skirmish.
This hero ignores "Limited Orbital Defense" and "Anti-aircraft Defenses" abilities of enemy Air Support modules.
ULREZAJ (Any Protoss Faction)
Place a Dark Archon with a hero token underneath it in any friendly area.
This hero can use Archon Combat cards and suppport value and no longer counts as an Assist unit.
Terran Heroes:
S ARAH KERRIGAN (GHOST) (Arcturus Mengsk Faction)
Place a Ghost with a hero token underneath it in any friendly area.
When this hero is a front-line unit, gain +1 Attack and +2 Health in the skirmish.
At the start of a battle: If Sarah Kerrigan is present, your opponent must play his Combat cards faceup in skirmish containing this hero.
ALAN SCHEZAR (Any Terran Faction)
Place a Goliath with a hero token underneath it in any friendly area.
When this hero is a front-line unit, gain +2 Health in the skirmish.
End of destroy units step: If Alan Schezar was not destroyed, recharge a Combat card.
EDMUND DUKE (Arcturus Mengsk Faction)
Place a Siege Tank with a hero token underneath it in any friendly area.
Then, you may research "Siege Mode" technology for free. You may choose to add 1 of these cards directly into your hand.
When this hero is a front-line unit, gain +1 Health in the skirmish.
Zerg Heroes:
HUNTER KILLER BREED (Queen of Blades Faction)
Place a Hydralisk with a hero token underneath it in any friendly area. When it is present at the start of a battle, receive +1 attack in each skirmish containing a Hydralisk as a front-line or support unit.
When you reveal a Build order and this character is not in play, you may place him on any friendly area on the active planet.
YGGDRASILL (Overmind Faction)
Place a transport with a hero token underneath it on any navigation route.
This transport is not destroyed if it does not have a adjacent planet with a friendly base on it during the Regrouping Phase. Whenever you reveal a Mobilize order, you may move this hero to any navigation route.
When executing a Mobilize order, units transported by this character ignore "Limited Orbital Defense" abilities and gain Detector in every skirmish if they attack an area.
So these are my personal ideas to improve the game. I know Yggdrasill haven't played a big role in StarCraft universe but I like the idea of a transport hero
Tell me if you have any suggestions, or if you have more ideas about new Heroes.
Cheers!
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