Nym + Autoblater Turret + Accuracy Correctors

By Hrathen, in X-Wing

I tried out Nym for the first time last night, and of course I gave him an AUtoblaster Turret instead of a TLT because he wants to be in close. I also gave him VI so he could barrel roll closer if need be. Then I gave him accuracy correctors, mostly as a side thought since I thought it would synergies well with the turret. Then I read the turret and accuracy correctors about three more times to make sure I wan't cheating.

Wow that Autoblaster Turret + Accuracy Correctors was unbeatable. I still have a sneaking suspicion that I must be cheating in some way, it just seems way too good. If I get a shot on you, then you take 2 damage period. Sure this might not be that much of a problem for some ships, but I was fighting two protectorate Star Fighters and it just took them apart. Autothrusters doesn't help getting out of arc doesn't help. Literally the only defense is a lot of HP or being out of range.

I have heard a lot of talk about Nym and bomblets and they weren't bad, but they were no where as good as the turret.

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Edited by Boom Owl

I personally rate AC/TLT more highly. Against many if not most ships in the current meta TLT does the same damage as ABT, but has a wildly larger range band.

AC/ABT is strong for sure though.

12 minutes ago, thespaceinvader said:

I personally rate AC/TLT more highly. Against many if not most ships in the current meta TLT does the same damage as ABT, but has a wildly larger range band.

AC/ABT is strong for sure though.

I agree but its 4 points more, which is exactly the price of the dreaded Harpoon.

Assuming you're speaking to Scum Nym, you should try him with Adv Sensors. Accuracy Corrector is awesome with Autoblaster Turret naturally, but you need to get Nym into range 1 and a lot of times purposely bump into opposing ships to limit the damage incoming onto Nym then drop a Genius bomb. There's a little more of an argument on Accuracy Corrector or Adv Sensors on Rebel Nym w/ TLT. I tried AC first and it was nice getting that consistent damage output, but Adv Sensors has put me in better positions during games.

I fear Accuracy corrector more. Because it's 2 auto damage with the AT. with Sensor use you can move and bomb, but it's not auto damage like the AT and AC are.

6 minutes ago, eagletsi111 said:

I fear Accuracy corrector more. Because it's 2 auto damage with the AT. with Sensor use you can move and bomb, but it's not auto damage like the AT and AC are.

Yep, but you will be not able to bump your enemy all the time. The game of Nym (mostly) is to see where you fly, B-roll, then move and bump you. Then drop the bomb.

Basically you're throwing 2 red dice when your opponent can't shoot at you.

It's maneuvering/safe matter vs more damage.

I still prefer more damage, but the Adv version is way more safe.

Believe me. A PS 8 is still very good and you can move before aces and bomb them just the same.

Yeah, AC and ABT are good, a combo first unveiled with the Ghost (at least I think that was the first ship with turret + system).

Chopper with Zeb crew was an ace blocking, interceptor murdering machine. You had to be good at blocking, or high ps Arc dodgers would just boost & barrel roll out of range 1, but if you could pull it off, that is 4 automatic damage with a docked phantom.

6 minutes ago, FatherTurin said:

Yeah, AC and ABT are good, a combo first unveiled with the Ghost (at least I think that was the first ship with turret + system).

Chopper with Zeb crew was an ace blocking, interceptor murdering machine. You had to be good at blocking, or high ps Arc dodgers would just boost & barrel roll out of range 1, but if you could pull it off, that is 4 automatic damage with a docked phantom.

Yup. Plus the Ghost has a much bigger range 1 bubble, and with a docked Phantom can fire twice to boot. It's a lot tougher than the Scurrg as well.

54 minutes ago, Jo Jo said:

I agree but its 4 points more, which is exactly the price of the dreaded Harpoon.

Except it's not, because if you're using ABT you need Engine to fill those four points up with. You need Engine a LOT less with TLT.

I have only played him once, and I'm sort of glad to hear that he isn't as broken good as he first appears, but I don't think too many people are going to want to bum him since that is basically begging to be bombed. Sure the Bomb isn't as much damage as the ABT+AC but it is still damage that is going right past you defenses. I guess Contracted Scouts might make good bumpers in this situation (of course the Jumpmaster seems to always be best at everything), but I don't think a TIE, A-Wing, oz Z-wing want to get bombed by Nym's Bomblets.

People will want to spread out and stay away from Nym, but I have Fenn in the list too and he is pretty good at scaring people to the Scourge.

1 hour ago, thespaceinvader said:

Except it's not, because if you're using ABT you need Engine to fill those four points up with. You need Engine a LOT less with TLT.

No you don't. Moving at PS10 with a BR for repositioning is more than sufficient to get Nym at range 1 of most things. I've used mine without EU and never really felt like I needed it.

The combo is indeed very good, possibly broken. It should be noted, though, that Nym isn't that durable even with 10 total health. Unlike a lot of the recent meta terrors I find Nym can at least be dealt with by most lists and therefore he feels a bit "fairer" than some of the other stuff out there at the moment.

No doubt the TLT is good. But it is really cool to find ANOTHER turret option in this game. Especially one that is so nasty.

And I think TLT + AC just isn't that great. 2 Hits that can be canceled isn't too hard to stop. Sure it provides insurance against wiffing and you can use it on both rolls, but for ships that TLT really shines against 2 hits can be a bit of overkill, and against the aces where the TLT struggles 2 hits isn't going to be enough to make sure you hit twice for both damage.

I remember the last round of the game I played last night when Nym was firing on Fenn for the second time, my opponent just took Fenn of the board and said, "good game." It was literally 2 guaranteed hits.

Having a High PS (VI) with a barrel-roll (and next time I'm giving him engine upgrade) means that it isn't going to be that hard to get the range 1 shots I need.

To be honest, if you want to play the unstoppable autoblaster game I think the Ghost/Phantom combo does it better. Nym is the master bomber... That said, it's very much a preference thing. Play what you like flying

3 hours ago, eagletsi111 said:

Believe me. A PS 8 is still very good and you can move before aces and bomb them just the same.

Yeah, but then the ball is in the aces court. Their natural maneuver might already be enough to get them out of the danger zone and if not, a repositional action should probably a good 8/10 times. What makes Nym so dangerous it his ability to hit aces after they move, thus can't get away.

11 minutes ago, Estarriol said:

To be honest, if you want to play the unstoppable autoblaster game I think the Ghost/Phantom combo does it better. Nym is the master bomber... That said, it's very much a preference thing. Play what you like flying

0606dc9e03f7bd8f603e121d2d8f9bb36b98fb7a

Kanan Jarrus - Ghost, Autoblaster Turret, Accuracy Corrector

Captain Nym - Havoc, Veteran Instincts, Autoblaster Turret, Accuracy Corrector, Bomblet Generator

Zeb Orrelios - Phantom

If only there was room for Rey...

1 minute ago, FTS Gecko said:

0606dc9e03f7bd8f603e121d2d8f9bb36b98fb7a

Kanan Jarrus - Ghost, Autoblaster Turret, Accuracy Corrector

Captain Nym - Havoc, Veteran Instincts, Autoblaster Turret, Accuracy Corrector, Bomblet Generator

Zeb Orrelios - Phantom

If only there was room for Rey...

You're a bad bad man...

4 minutes ago, FTS Gecko said:

0606dc9e03f7bd8f603e121d2d8f9bb36b98fb7a

Kanan Jarrus - Ghost, Autoblaster Turret, Accuracy Corrector

Captain Nym - Havoc, Veteran Instincts, Autoblaster Turret, Accuracy Corrector, Bomblet Generator

Zeb Orrelios - Phantom

If only there was room for Rey...

Lothal Rebel?

6 minutes ago, FTS Gecko said:

0606dc9e03f7bd8f603e121d2d8f9bb36b98fb7a

Kanan Jarrus - Ghost, Autoblaster Turret, Accuracy Corrector

Captain Nym - Havoc, Veteran Instincts, Autoblaster Turret, Accuracy Corrector, Bomblet Generator

Zeb Orrelios - Phantom

If only there was room for Rey...

Ok its official. I hate this game. #sarcasm

Edited by Boom Owl

actually i'd rather have LRS on him.

Its free, gives his action something to do early game, and if he gets R1 in arc and has a focus i would much, much rather fire a 4die doublemod attack than AC/Autos (unless it was a super agile ship like Fenn)
Actually thats why i managed to 1shot a Ghost when i ran denym in a tournament lol. Just BARELY did enough damage so it was definitely worth it.

He doesnt need boost. It helps, but its so rare that a barrelroll wont get him in range anyway if you are flying him correctly. That ship can hug other ships' butts so well its disturbing.

16 hours ago, Jike said:

No you don't. Moving at PS10 with a BR for repositioning is more than sufficient to get Nym at range 1 of most things. I've used mine without EU and never really felt like I needed it.

The combo is indeed very good, possibly broken. It should be noted, though, that Nym isn't that durable even with 10 total health. Unlike a lot of the recent meta terrors I find Nym can at least be dealt with by most lists and therefore he feels a bit "fairer" than some of the other stuff out there at the moment.

Engine's more important for Rebel Nym so you can detonate genius bombs immediately than Scum Nym who DGAF.

It's also better for arc dodging but lol who uses arcs?

(Scouts. Scouts use arcs and getting tagged with torpedoes ruins Nym's day super quickly)

16 hours ago, Hrathen said:

I have only played him once, and I'm sort of glad to hear that he isn't as broken good as he first appears,

No, it is broken. It immediately forces any Aces to be at 10 with a healthy bid or 11. So basically Vader. Fel, Fenn, Jax and Whisper are all basically dead. A Kylo PS0 crit might allow them to get back in.

It doesn't matter that for most lists Advanced Sensors and TLT is massively better, the threat of AC AB Turret is enough to just kill any Aces that weren't already dead. The only Autothruster ships you'll see now are the ones that can Regen.

17 hours ago, Hrathen said:

And I think TLT + AC just isn't that great. 2 Hits that can be canceled isn't too hard to stop. Sure it provides insurance against wiffing and you can use it on both rolls, but for ships that TLT really shines against 2 hits can be a bit of overkill, and against the aces where the TLT struggles 2 hits isn't going to be enough to make sure you hit twice for both damage.

It's a lot more impressive on the Ghost, where you can be firing that 4 times per turn. Dodging a single 2-hit attack, no problem - dodging four....now you're getting into trouble.

Plus, on a personal level, I loathe it with TIE strikers because an Accuracy Corrector Twin Laser Turret essentially guarantees two hits and takes away both my range defence bonus and lightweight frame, meaning I need a double-evade on two green dice to avoid it.

43 minutes ago, Magnus Grendel said:

It's a lot more impressive on the Ghost, where you can be firing that 4 times per turn. Dodging a single 2-hit attack, no problem - dodging four....now you're getting into trouble.

Plus, on a personal level, I loathe it with TIE strikers because an Accuracy Corrector Twin Laser Turret essentially guarantees two hits and takes away both my range defence bonus and lightweight frame, meaning I need a double-evade on two green dice to avoid it.

Nym is way more dangerous than a Ghost. PS10 my friend.

And you don't consider the bombs, it's 2 auto hits+2 red dice (which you can't dodge).

A Ghost is dodgable for any ace in this game.