11 minutes ago, HappyDaze said:
They default to light to start as per the rules . After that, it's determined per the rules .
Per the rules , all characters do what their player wants unless acted upon by some external control (social skills, Force powers, fear, etc.).
I give Conflict per the rules . I do not hold off on giving it for minor transgressions, and the characters rarely do any major transgressions. That's not because of the Morality, it's because that's what they want to do.
I wouldn't necessarily say they are dumb or obstinate; some of them just go with the flow. However, thanks for trying to say that I'm doing it wrong. You just keep on fellating yourself and I'll just keep running games.
Did I say you were doing it wrong? I'm pretty sure I didn't but ok. Point is that the rules are written to support the duality of the force, not that the Force has no element of this.
I don't care what you do in your game, but in this thread we are talking about the duality of the Force and why it is that way, and not simply magic for the convenience of the characters. I just can't imagine what the character's mentality is if they have proof of something and yet still decide to ignore that because it's convenient. I guess dumb and obstinate were loaded words, but I though ignorant would have been rude. When I referred to you giving Light Side results a neutral value that was simply my assumption, because the only thing that mechanically seemed to have a value was dark side points. Sorry that this is a sore topic but I still don't understand this phenomena. Just feels like people want to not only do it their way, but insist that that is consistent with the spirit of Star Wars.
Edited by Archlyte