Intensify Firepower speculation

By Darth Sanguis, in Star Wars: Armada

So this is clearly all speculation, but I think it may be interesting to try to work out what "IF" may be. I think if we look at the other fleet command cards and their costs/effects we may be able to work out a pattern and guess possible versions of this new card.

tumblr_mjjai8Q5ep1qlj8quo4_r1_250.gif

With that said, here are the previous 3 for reference.
swm21-shields-to-maximum.png swm21-all-fighters-follow-me.png swm21-entrapment-formation.png


The basic structure of fleet commands

  • At the Start of the ship phase, you may discard this card or spend a [?] token.
  • If you do, until the end of the round...
  • Effect


With that said, I think it's safe to presume this card will proc off the concentrate fire token and start as such

"At the Start of the ship phase, you may discard this card or spend a [Concentrate Fire] token. If you do, until the end of the round-"

Basic analysis of the card effects.

To me, it seems as if 2 of the existing fleet commands give the effect of the token spent to the entire fleet. "Entrapment Formation" seems to do this quite literally as it grants the entire fleet the ability to change speed by 1. If you consider the average engineering value of all the rebel ships [8@4, 4@3, 6@2] it's pretty safe to say 2/3s of the ships would generate 2 points with an engineering token (enough to restore 1 shield) in fact, in terms of averages, each ship is at about 3.1(repeating), which would still proc a 2 point engineering return. In this way I believe "Shields to Max" mimics the token effect pretty closely as well.

The odd one out, "All Fighters", seems to break away from the standard token effect to create a unique bonus. I can only speculate as to why this card doesn't also mimic the token effect, but it seems fairly clear granting every ship an extra squadron would have cause a massive shift in power... as a single GR 75 with the right upgrades could push 5 squadrons. Instead they chose to have this effect the squadrons themselves giving a speed bonus to squads activated through ships.

Taking what we see above I believe "Intensify Firepower" will follow one of these two systems.

Token effect vs unique.

The standard concentrate fire token grants a single reroll during an attack. While rerolls are arguably one of the most powerful modifiers, they are also not exactly rare or for that matter costly in most circumstances. [Balancing: Ordinance experts, leading shots, Toryn, Cf tokens vs Vader and BCCs] With this in mind I think it's entirely possible to maintain the token effect without making the fleet command too powerful.


If I had to guess it will have one of two effects:


1.) "At the Start of the ship phase, you may discard this card or spend a [Concentrate Fire] token. If you do, until the end of the round, while attacking a ship each friendly ship may reroll one die in their attack pool" -5 points


2.) "At the Start of the ship phase, you may discard this card or spend a [Concentrate Fire] token. If you do, until the end of the round, when a friendly ship attacks it may reroll any number of dice in their attack pool" -8 points




Of course, we won't know until FFG drops a preview, or maybe even until the release, but I'd be interested in hearing your theories too, lemme know what you think!



Added for laughs, pre-wave VII guess at "intensify forward firepower" below:

It's a double sided card, it starts with "Intensify forward firepower!" then flips to "TOO LATE!!!" under the right conditions...

"Intensify forward firepower!"

"While attacking a squadron, before you roll, you may add 3 black dice to the pool. If that attack fails to destroy the defender, before the attack ends, flip this card to the side "TOO LATE!!!"

"TOO LATE!!!"

"When this card is flipped to the side "TOO LATE" the owner of the defending squadron may choose to either force you to discard this card, or remove the defending squadron from play to inflict its starting hull value in face up damage cards. Once resolved flip this card to the side "Intensify forward firepower!"

Edited by Darth Sanguis
Added an old guess for comical reasons

Is there room on that card, given the font size, to fit "Forward" in there? Looks like the card may just be called "Intensify Firepower".

If that's the case, you can remove the "out the front arc" restrictions from these guesses.

3 minutes ago, Democratus said:

Is there room on that card, given the font size, to fit "Forward" in there? Looks like the card may just be called "Intensify Firepower".

If that's the case, you can remove the "out the front arc" restrictions from these guesses.

Which could be good for both factions. I'm not sure what the exact card title is, but you may be right.

I'd put money on either an additional Die or rerolls.

I'd love for rebels to gain access to a reliable method of rerolling red dice. It could be their... salvation

Edited by Madaghmire

Yeah, I pointed that out in about 4 different threads. :D The Lettering is larger than "Entrapment Formation!", but "Intensify Forward Firepower!" would be a longer text. That, and its center-justified, and typially, if they 2-line it, they increase the size of the gold bar AND put the single word on the upper line - none of that is on the card, as its readily visible. Its 99% just going to be "Intensify Firepower!"

1 minute ago, Madaghmire said:

I'd put money on either an additional Die or rerolls.

I'd love for rebels to gain access to a reliable method of rerolling red dice. It could be their... salvation

My Salvation only shoots Black Dice. They're the only thing worth a ****.

Just now, Madaghmire said:

I'd put money on either an additional Die or rerolls.

Part of me hopes @Democratus is correct in his statement:

5 minutes ago, Democratus said:

Is there room on that card, given the font size, to fit "Forward" in there? Looks like the card may just be called "Intensify Firepower".

If that's the case, you can remove the "out the front arc" restrictions from these guesses.

It would be killer to see the rebels finally get rerolls on ships that can't take ion upgrades

Just now, Drasnighta said:

My Salvation only shoots Black Dice. They're the only thing worth a ****.

Sure, and wouldnt you love to be able to reroll them?

Just now, Madaghmire said:

Sure, and wouldnt you love to be able to reroll them?

I already do.

Everyone makes the assumption that Targeting Beacons is a stupid objective when they set it in my set, because they get to place 2 of the 4 tokens...

I disabuse them of that notion.

No, no they were right the first time. Its just that they forgot their strategic.

More fool them, then.

Edited

Thanks @Drasnighta and @Democratus for pointing out forward isn't gonna fit.

Just now, Darth Sanguis said:

Edited

Thanks @Drasnighta and @Democratus for pointing out forward isn't gonna fit.

Sempai noticed me! :D

I wouldn't be surprised if it either allowed for a single-die reroll out of a specific arc (likely the front, even if Forward won't fit in the text) or single-die rerolls on flak. Either would be appropriate given the base quote it's drawn from, and the end effect is "concentrate fire token, but..." similarly to how Entrapment Formation and Shields to Maximum are their token effect (in most cases), but...

We'll see how it goes, though. Could be totally off base.

15 minutes ago, Drasnighta said:

I already do.

Everyone makes the assumption that Targeting Beacons is a stupid objective when they set it in my set, because they get to place 2 of the 4 tokens...

I disabuse them of that notion.

It's certainly more fun than taking Most Wanted all the time.

"At the Start of the ship phase, you may discard this card or spend a [Concentrate Fire] token. If you do, until the end of the round, while attacking a squadron each friendly ship may add one blue die to their attack pool"

8 points

Maybe the card has a flip side that says: Too Late!

3 minutes ago, Snipafist said:

I wouldn't be surprised if it either allowed for a single-die reroll out of a specific arc (likely the front, even if Forward won't fit in the text) or single-die rerolls on flak. Either would be appropriate given the base quote it's drawn from, and the end effect is "concentrate fire token, but..." similarly to how Entrapment Formation and Shields to Maximum are their token effect (in most cases), but...

We'll see how it goes, though. Could be totally off base.

I hadn't considered that. The quote was an order to increase AA flak. Though to be fair, FFG has taken contextual things and reworked them to be game specific before. Like the quad battery turrets, only ever shown targeting squadrons in canon, but were made to help slow long range gunners while attacking ships. Definitely an interesting possibility though.

3 minutes ago, GrandAdmiralCrunch said:

Maybe the card has a flip side that says: Too Late!

aaaaaannnnnndddd retrieving the one I made before now lol

13 minutes ago, Thraug said:

"At the Start of the ship phase, you may discard this card or spend a [Concentrate Fire] token. If you do, until the end of the round, while attacking a squadron each friendly ship may add one blue die to their attack pool"

8 points

After some minor reconsideration, this ability would be worth 20+ points, not 8. I believe it would relieve a fleet from needing ANY squads to destroy (not deal with) any number of enemy squads.
Sold! I hope this is it! :lol:

2 minutes ago, Thraug said:

After some minor reconsideration, this ability would be worth 20+ points, not 8. I believe it would relieve a fleet from needing ANY squads to destroy (not deal with) any number of enemy squads.
Sold! I hope this is it! :lol:

And considering you'd need at least one Star Destroyer to use it on the imp side... it could be a powerful combo... imagine a quasar II with kallus lol 1 red, 1 blue, 1 black

I could see it adding a die to anti-squadron rolls, or somehow being tied directly to anti-squadron rolls.

Just now, kmanweiss said:

I could see it adding a die to anti-squadron rolls, or somehow being tied directly to anti-squadron rolls.

I dunno, they've been holding off on that with the exception of kallus. I think if it's going to be something that effects the whole fleets AA, they won't go higher than rerolls.

What about this:

Spend CF token or discard. Until end of round, while a friendly ship is attacking an enemy ship, it may add X dice to their attack pool. If they do, they cannot make another attack this round.

32 minutes ago, Darth Sanguis said:

I dunno, they've been holding off on that with the exception of kallus. I think if it's going to be something that effects the whole fleets AA, they won't go higher than rerolls.

And even kallus is heavily restricted, aces or bust, one ship. Fleetwide kallus would be huge