So this is clearly all speculation, but I think it may be interesting to try to work out what "IF" may be. I think if we look at the other fleet command cards and their costs/effects we may be able to work out a pattern and guess possible versions of this new card.
With that said, here are the previous 3 for reference.
The basic structure of fleet commands
- At the Start of the ship phase, you may discard this card or spend a [?] token.
- If you do, until the end of the round...
- Effect
With that said, I think it's safe to presume this card will proc off the concentrate fire token and start as such
"At the Start of the ship phase, you may discard this card or spend a [Concentrate Fire] token. If you do, until the end of the round-"
Basic analysis of the card effects.
To me, it seems as if 2 of the existing fleet commands give the effect of the token spent to the entire fleet. "Entrapment Formation" seems to do this quite literally as it grants the entire fleet the ability to change speed by 1. If you consider the average engineering value of all the rebel ships [8@4, 4@3, 6@2] it's pretty safe to say 2/3s of the ships would generate 2 points with an engineering token (enough to restore 1 shield) in fact, in terms of averages, each ship is at about 3.1(repeating), which would still proc a 2 point engineering return. In this way I believe "Shields to Max" mimics the token effect pretty closely as well.
The odd one out, "All Fighters", seems to break away from the standard token effect to create a unique bonus. I can only speculate as to why this card doesn't also mimic the token effect, but it seems fairly clear granting every ship an extra squadron would have cause a massive shift in power... as a single GR 75 with the right upgrades could push 5 squadrons. Instead they chose to have this effect the squadrons themselves giving a speed bonus to squads activated through ships.
Taking what we see above I believe "Intensify Firepower" will follow one of these two systems.
Token effect vs unique.
The standard concentrate fire token grants a single reroll during an attack. While rerolls are arguably one of the most powerful modifiers, they are also not exactly rare or for that matter costly in most circumstances. [Balancing: Ordinance experts, leading shots, Toryn, Cf tokens vs Vader and BCCs] With this in mind I think it's entirely possible to maintain the token effect without making the fleet command too powerful.
If I had to guess it will have one of two effects:
1.) "At the Start of the ship phase, you may discard this card or spend a [Concentrate Fire] token. If you do, until the end of the round, while attacking a ship each friendly ship may reroll one die in their attack pool" -5 points
2.) "At the Start of the ship phase, you may discard this card or spend a [Concentrate Fire] token. If you do, until the end of the round, when a friendly ship attacks it may reroll any number of dice in their attack pool" -8 points
Of course, we won't know until FFG drops a preview, or maybe even until the release, but I'd be interested in hearing your theories too, lemme know what you think!
Added for laughs, pre-wave VII guess at "intensify forward firepower" below:
It's a double sided card, it starts with "Intensify forward firepower!" then flips to "TOO LATE!!!" under the right conditions...
"Intensify forward firepower!"
"While attacking a squadron, before you roll, you may add 3 black dice to the pool. If that attack fails to destroy the defender, before the attack ends, flip this card to the side "TOO LATE!!!"
"TOO LATE!!!"
"When this card is flipped to the side "TOO LATE" the owner of the defending squadron may choose to either force you to discard this card, or remove the defending squadron from play to inflict its starting hull value in face up damage cards. Once resolved flip this card to the side "Intensify forward firepower!"
Added an old guess for comical reasons