Which Characters still need "fixes"

By Rogue Dakotan, in Imperial Assault Skirmish

Well Vader , Iggy, Han , and Chewie have all gotten/are getting skirmish fixes.

Which characters do we think still need a fix? Which characters do we think are likely to actually get one?

  • Boba
  • AT-ST
  • General Weiss
  • Dengar
  • Saska
  • Biv
  • Royal Guard Champion?
  • Hovertank

Am I forgetting anyone?

Of these I think we'll see a Boba one eventually, though tbh I don't think he's as in need of help as the rest of these.

Edited by RogueLieutenant

AT-ST is one of the most iconic vehicles and needs a fix. I want to run two of them.

I wouldn't hold your breathe for any of the unique heroes. Boba is going to be the biggest one for sure followed by vehicles/At-St.

I could maybe see RGC getting one as well but that's another one I'd give fairly long odds.

Really hope RGC gets one. A list with him was my standby for so long. Such a fun card and if he was priced a little differently I think he makes a huge splash for Imperials. BW defense melee is a great counter for eWeequays and Jedi Luke.

40 minutes ago, RogueLieutenant said:

Well Vader , Iggy, Han , and Chewie have all gotten/are getting skirmish fixes.

Which characters do we think still need a fix? Which characters do we think are likely to actually get one?

  • Boba
  • AT-ST
  • General Weiss
  • Dengar
  • Saska
  • Biv
  • Royal Guard Champion?
  • Hovertank

Am I forgetting anyone?

Of these I think we'll see a Boba one eventually, though tbh I don't think he's as in need of help as the rest of these.

You could certainly argue that Leia belongs on that list, but give other fixes, maybe she works herself out.

Fenn Signis needs some love. He has a good pool and cool abilities, he just needs better HP and surges.

Edited by ThatJakeGuy

Sadly if they fix Boba and make him fair somehow, all the hunter cards will just make him broken. They need to fix the mercenary faction before they give them another really good hunter figure.

Any character who's name wasn't in the credits of a theatrical film probably won't be getting a fix.

Edited by Tvboy

I did play a game the other day with Boba, Bossk, Iggy+FotK, and Dengar.

Due to a lucky first hand, Boba SMOKED Luke down to like 3 health in turn one.

Mandalorian Tactics + priority target + tools for the job. Didn't even use assassinate I don't think.

I don't think boba really needs nearly as much help as the others do. If they don't do a Boba Fix I won't be that dissapointed. I'd much prefer something for the existing Imperial Vehicles, or Dengar.

I think Dengar just needs the Assassin ability.

5 minutes ago, RogueLieutenant said:

I don't think boba really needs nearly as much help as the others do. If they don't do a Boba Fix I won't be that dissapointed. I'd much prefer something for the existing Imperial Vehicles, or Dengar.

I think Dengar just needs the Assassin ability.

Agreed, I think Boba is just a cost reduction. Now with Han/Chewie fixes, his utility is not more costly than either of those, and he's now costed the same as Chewie and more than Han. Ability wise I don't think you need to touch him much.

Boba was my top character to get a fix, he already have the best mobility in the game (at least for small figures) and is a tank unit, the only problems to me are: "Battle presence" is a ability that I personally don't like, almost don't using at all, the second is his offensive, for a 13-point character he is just weak compared to newer units.

I would like a change like this: eliminate "battle presence", maybe get him a reroll and some offensive buff. I know about the strong hunter cards in the game, but the problem is that he is too much dependent on them, while other units are already good without them. My point being he needs just to be a little better without the necessity so hevay of the command cards.

1 hour ago, RogueLieutenant said:

Which characters do we think still need a fix? Which characters do we think are likely to actually get one?

  • Boba
  • AT-ST
  • General Weiss
  • Dengar
  • Saska
  • Biv
  • Royal Guard Champion?
  • Hovertank

I mean, I could just say "nearly every figure made prior to Jabba's Realm." But specifically:

  • Lando - His reroll abilities are nifty, but for a 6-cost figure, having just 2 dice for his base attack is weak. Would be better with an always-Focused ability but I think he needs a little something more than that.
  • Every Non-Elite Rebel Hero From The Core Set (Yes, Except Gideon) - Fixing them 1) Adds value to picking up the Core Box & 2) makes multiple Heroic Effort lists viable. They need a combination of Deployment cost reduction and/or tweaking stats for survivability in the new DMG power curve. #MakeFinnFeared
    • I'd be okay with Gideon getting nerfed so that Focus special action only works on Rebel figures. Threepio should stay the same.
  • Elite 3-Figure Trooper Deployments (No, Not Alliance Rangers) - They're too easily killed vs. their figure cost, they're too expensive to replace & other than eStormtroopers, most of them have really lame attack rolls & abilities that don't fit very well in the new meta. Some sort of generic Skirmish Upgrade to increase Health +1 & rework their attack math would bring back Troopers to lists.
  • Kayn Somos - Still way too expensive. Giving him a free Advanced Coms System and dropping his cost to 8 is the simplest solution. This version would work really great w/ the Trooper fixes above & the new 2-figure deployment elite Troopers.
  • General Sorin - Adding a free Advanced Coms System makes him worth his cost; letting him take advantage of the new "Blast or pick a figure within 2 space" mechanic would be bonus.
  • Bossk - He was one of the best damage dealers before Jabba's Realm, but now can't survive long after getting close enough to engage.
  • Nearly Every Creature - Bantha Rider is fine as-is. Rancor is just a smidge off; not sure what to tweak on him that doesn't tip the scales too far w/ existing Creature command cards & Skirmish Upgrades. Captain Terro & Bantha Riders need a DMG upgrade for their primary attacks so that they can actually kill figures of similar figure costs. eNexu & eWampa would be fun to use if their size & mobility weren't such a liability.

Realistically, I think we can only expect a fix for Boba and AT-ST. If we are lucky the AT-ST fix will be a general 'vehicle' fix (like the ones that others and myself have proposed).

Maybe Dengar but I don't think he is Iconic enough. Would be fun though.

All the others are probably long shots and the fix takes away room for other cool cards.

On the one hand it would be nice to be able to play skirmish with all of the campaign heroes from the first few waves, but on the other hand I agree with Soulflame that spending time fixing those cards would only take development time away from new cards.

The thing with the campaign heroes is not even so much that I want to use those characters, but rather that I think some of them have interesting mechanics that are going to waste because of their badly costed cards. Jyn's Hair Trigger, for example, is a really cool ability to play with or to try and play around, and I think it could be a lot of fun in competitive skirmish if the rest of her card was better. Saska's Shady Contacts, Mak's Critical Hit, both of Biv's abilities; there are lots of fun ideas out there that just seem like they are going to waste right now. Even if we don't ever see these characters updated (which I'm almost 100% certain we won't) it might be cool to see some of these ability concepts make a return in future characters.

43 minutes ago, ManateeX said:

On the one hand it would be nice to be able to play skirmish with all of the campaign heroes from the first few waves, but on the other hand I agree with Soulflame that spending time fixing those cards would only take development time away from new cards.

The thing with the campaign heroes is not even so much that I want to use those characters, but rather that I think some of them have interesting mechanics that are going to waste because of their badly costed cards. Jyn's Hair Trigger, for example, is a really cool ability to play with or to try and play around, and I think it could be a lot of fun in competitive skirmish if the rest of her card was better. Saska's Shady Contacts, Mak's Critical Hit, both of Biv's abilities; there are lots of fun ideas out there that just seem like they are going to waste right now. Even if we don't ever see these characters updated (which I'm almost 100% certain we won't) it might be cool to see some of these ability concepts make a return in future characters.

I completely agree. I would love to see Hair Trigger on some other figures.

Boba, Dengar, AT-ST and maybe Leia need a fix.

All those FFG IP unique heroes ... who cares.

Dengar is just too expensive. Just make him cheaper.

Leia needs more health and less regeneration. But actually, Leia is as good as the command cards she can bring back and as good as the free attack she can hand out. So maybe she will be best friends with Chewie or Han soon, and doesn't need a fix from then on ...

The AT-ST ... I still hope, that there will be some kind of Beast Tamer for large imperial figures. Whatever that does, it should make the Tank, the E-Web, the AT-ST and the AT-DP more mobile. The Tank sux because Focused Fire needs to have both shots on the same target. Most Targets die after one hit. Replace Focused Fire with Assault. Give the AT-ST Assault. So: Attachment / Vehicle or Large Heavy Weapon only / At the start of your activation gain 3 movement points. Lose Focused Fire. Gain Assault.

Boba ... one of my favorite movie characters till Episode I came out. He is too expensive, he just should not be the same points as Hater Vader, Luke, Han, Chewie ... Maybe reduce his health or defense to make that fair. He needs Professional and Versatile Weaponry, just because of the names of those skills. He needs to have his Command Card for every attack. And still he will not be on the same level as Jedi Luke, IG, Han, ... because they all have Command Cards for more, better or earlier activations, and they all can do multiple attacks. So I'd make a card called Son of Jango. And it would do exactly what you'd expect ...

Boba and Dengar seem like ideal targets for fixes once the Hunter's aren't quite so dominating.

Leia is still fine just a bit hard to play/protect. A bit more health as @DerBaer suggests would be ideal but they're not going to make a fix card for just that. Maybe we'll get a General Leia eventually.

I'm pretty sure that the AT-DP is the fix for the AT-ST (more or less) and would think any changes to the ST would be very unlikely. Fixes for non-film characters, like Fenn/Jyn/Saska/etc are similarly unlikely: they'll just make new characters.

Edited by nickv2002

Honestly they could just drop the cost of RGC and his black defense die and he'd be balanced. He's got great abilities but is to expensive and has to high of defense for a low cost unit if you did drop his cost.

But then maybe he is to close to the Inquis.

Yeah if you points-nerf RGC then maybe do something like they did with Chewie's so that the dodge result is converted to a block or evade or something. Cuz he would basically be Inquis 2.0, except inquisitor at least has all the hunter and force cards which are pretty nice now, and he can do a shorter ranged attack (better than nothing, and definitely used at times especially with those hunter cards).

15 hours ago, nickv2002 said:

Fixes for non-film characters, like Fenn/Jyn/Saska/etc are similarly unlikely: they'll just make new characters.

Of the non-film characters, the only one I would really, really like to see a fix for would be Kayn Somos. I've just always liked the concept of the character and wish he was bit more competitive. My guess is we won't see that though since I think the Advanced Comms was basically an attempt at fixing him and General Sorin. Too bad they whiffed that one.

I always hope they'll just drop Elite Skirmish versions of every single Campaign Hero in one glorious swoop. All the Heroes are Generic (grey) and releasing Elite versions that are intended to completely replace their old cards would make them playable, and avoid a bunch of "Skirmish Upgrade, sad Biv Only" cards on the board. It would make for a nice, cards-only, expansion pack and be a huge service to all the players that already bought the big boxes.

Edited by Smashotron

An issue I see with some of these characters that are just in need of a super simple points adjustment, or an ability tweak, is the text on the new card.

I feel like they might feel as though they can't just add a new "fix" upgrade card that just has a negative point cost and says gain 3 health, or something super simple, even if that would totally be balanced.

They've got to toss in a whole new ability or something like that.

I won Nationals with the Royal Guard Champion, back when IA skirmish was all about people in red dresses with sticks.

I'd love for him to be good again. Or just viable. I'd be okay with viable.

I think, that he is one of the few characters, that actually IS still viable.

I'd love to see a Boba and an RGC fix. For 13 and 15 points (respectively) they should be powerhouses, and they're just not right now. I also think that the AT-DP is basically an AT-ST replacement, and i wouldn't expect to see an ATST/Weiss fix now.

I'm much more meh on other characters that have been mentioned (Dengar/Leia) just because their cost isn't astronomical. 7/8 points is significant, but you can still find ways to fit them in a solid lineup if you want to. Sure, I'd love to run Leia with 3-4 more health, and a Dengar that shoots a GGY. I just don't think they're going to go that far down the food chain.

Edited by Fightwookies
15 minutes ago, DerBaer said:

I think, that he is one of the few characters, that actually IS still viable.

I still love busting him out. I think he's still tough to build around and be competitive though. You need executor to trigger to really maximize him. And a lot of imperial support just isn't threatening enough to make folks really choose it over just focusing down RGC.

Maybe the new riot troopers will provide enough ability to stay alive on approach to back him up. I've toyed with some eProbes and rJets to add in some support but it hasn't worked well yet.