I'm really pleased by how well thought out the dice are in this game. In X-Wing, you have one attack die and one defense die. In Legion, you have many more...
Attack Dice
- White Die = 1 Hit Facing/1 Crit Facing... e.g. Z-6 Rebel Trooper
- White Die w/Surge to Hit = 2 Hit Facings/1 Crit Facing... e.g. Basic Stormtrooper
- White Die w/Surge to Crit = 1 Hit Facing/2 Crit Facings... e.g. AT-RT's A-300 Blaster Rifle
- Black Die = 3 Hit Facings/1 Crit Facing... e.g. Basic Rebel Trooper
- Black Die w/Surge to Hit = 4 Hit Facings/1 Crit Facing... e.g. HH-12 Stormtrooper
- Black Die w/Surge to Crit = 3 Hit Facings/2 Crit Facings... e.g. Luke w/Anakin's Lightsaber
- Red Die = 5 Hit Facings/1 Crit Facing... e.g. MPL-57 Ion Trooper
- Red Die w/Surge to Hit = 6 Hit Facings/1 Crit Facing... e.g. DLT-19 Stormtrooper
- Red Die w/Surge to Crit = 5 Hit Facings/2 Crit Facings... e.g Luke's DL-44 Heavy Blaster
In practice, there are nine different kinds of attack dice once you've factored in the various Surge to Hit/Crit abilities. They're all represented in the core box, which is nice.
The same goes for Defense.
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Defense Dice
- (1/6 Block) White Die = 1 Block Facing... e.g. AT-RT
- (2/6 Block) White Die w/Surge to Block = 2 Block Facings... e.g. Rebel Troopers/74-Z Speeder Bikes
- (3/6 Block) Red Die = 3 Block Facings... e.g. Luke, Vader, Stormtroopers
- (4/6 Block) Red Die w/Surge to Block = 4 Block Facings... no example currently in the game.
We really have four different types of defense dice, although only three of them are seen in the core set.
So... 9 attack dice varieties and 4 defense dice varieties. That seems like pretty smart game design. X-Wing has 1 and 1. Armada has 3 attack dice and uses a completely different mechanic for defense.