Well Thought Out Dice

By KrisWall, in Star Wars: Legion

I'm really pleased by how well thought out the dice are in this game. In X-Wing, you have one attack die and one defense die. In Legion, you have many more...

Attack Dice

  • White Die = 1 Hit Facing/1 Crit Facing... e.g. Z-6 Rebel Trooper
  • White Die w/Surge to Hit = 2 Hit Facings/1 Crit Facing... e.g. Basic Stormtrooper
  • White Die w/Surge to Crit = 1 Hit Facing/2 Crit Facings... e.g. AT-RT's A-300 Blaster Rifle
  • Black Die = 3 Hit Facings/1 Crit Facing... e.g. Basic Rebel Trooper
  • Black Die w/Surge to Hit = 4 Hit Facings/1 Crit Facing... e.g. HH-12 Stormtrooper
  • Black Die w/Surge to Crit = 3 Hit Facings/2 Crit Facings... e.g. Luke w/Anakin's Lightsaber
  • Red Die = 5 Hit Facings/1 Crit Facing... e.g. MPL-57 Ion Trooper
  • Red Die w/Surge to Hit = 6 Hit Facings/1 Crit Facing... e.g. DLT-19 Stormtrooper
  • Red Die w/Surge to Crit = 5 Hit Facings/2 Crit Facings... e.g Luke's DL-44 Heavy Blaster

In practice, there are nine different kinds of attack dice once you've factored in the various Surge to Hit/Crit abilities. They're all represented in the core box, which is nice.

The same goes for Defense.

  • Defense Dice
    • (1/6 Block) White Die = 1 Block Facing... e.g. AT-RT
    • (2/6 Block) White Die w/Surge to Block = 2 Block Facings... e.g. Rebel Troopers/74-Z Speeder Bikes
    • (3/6 Block) Red Die = 3 Block Facings... e.g. Luke, Vader, Stormtroopers
    • (4/6 Block) Red Die w/Surge to Block = 4 Block Facings... no example currently in the game.

We really have four different types of defense dice, although only three of them are seen in the core set.

So... 9 attack dice varieties and 4 defense dice varieties. That seems like pretty smart game design. X-Wing has 1 and 1. Armada has 3 attack dice and uses a completely different mechanic for defense.

It's basically a simpler version of Imperial Assaults system. Same numbers of dice, but with a lot less surge abilities than IA to factor in.

37 minutes ago, KrisWall said:

I'm really pleased by how well thought out the dice are in this game. In X-Wing, you have one attack die and one defense die. In Legion, you have many more...

Attack Dice

  • White Die = 1 Hit Facing/1 Crit Facing... e.g. Z-6 Rebel Trooper
  • White Die w/Surge to Hit = 2 Hit Facings/1 Crit Facing... e.g. Basic Stormtrooper
  • White Die w/Surge to Crit = 1 Hit Facing/2 Crit Facings... e.g. AT-RT's A-300 Blaster Rifle
  • Black Die = 3 Hit Facings/1 Crit Facing... e.g. Basic Rebel Trooper
  • Black Die w/Surge to Hit = 4 Hit Facings/1 Crit Facing... e.g. HH-12 Stormtrooper
  • Black Die w/Surge to Crit = 3 Hit Facings/2 Crit Facings... e.g. Luke w/Anakin's Lightsaber
  • Red Die = 5 Hit Facings/1 Crit Facing... e.g. MPL-57 Ion Trooper
  • Red Die w/Surge to Hit = 6 Hit Facings/1 Crit Facing... e.g. DLT-19 Stormtrooper
  • Red Die w/Surge to Crit = 5 Hit Facings/2 Crit Facings... e.g Luke's DL-44 Heavy Blaster

In practice, there are nine different kinds of attack dice once you've factored in the various Surge to Hit/Crit abilities. They're all represented in the core box, which is nice.

The same goes for Defense.

  • Defense Dice
    • (1/6 Block) White Die = 1 Block Facing... e.g. AT-RT
    • (2/6 Block) White Die w/Surge to Block = 2 Block Facings... e.g. Rebel Troopers/74-Z Speeder Bikes
    • (3/6 Block) Red Die = 3 Block Facings... e.g. Luke, Vader, Stormtroopers
    • (4/6 Block) Red Die w/Surge to Block = 4 Block Facings... no example currently in the game.

We really have four different types of defense dice, although only three of them are seen in the core set.

So... 9 attack dice varieties and 4 defense dice varieties. That seems like pretty smart game design. X-Wing has 1 and 1. Armada has 3 attack dice and uses a completely different mechanic for defense.

Luke and Vader gain the red w/surge to block with their deflect ability so long as they use a dodge token.

Fair enough. I missed that. Looks like all of the 4 varieties of block dice are actually present.

I am actually surprised there is not a black defence die in between the white and the red, it fits perfectly and having well scaled defense sure will be useful in future units.

Maybethey add them somehow later but it will be better in the core set and rules from the very beginning IMO.

Do we have a confirmed breakdown of the facings on each die?

2 hours ago, Andreu said:

I am actually surprised there is not a black defence die in between the white and the red, it fits perfectly and having well scaled defense sure will be useful in future units.

Maybethey add them somehow later but it will be better in the core set and rules from the very beginning IMO.

We don't need a black die. Since the defense dice are d6's, we only need two kinds of dice to cover up to a 75% block rate. A third die would potentially allow for a 100% block rate for hits... which we already have as a Keyword (kind of). Armor blocks all hits (unless you have Impact).

16 minutes ago, That Blasted Samophlange said:

Do we have a confirmed breakdown of the facings on each die?

Here ya go, scroll dow to the pic.

Edited by Orcdruid
Didn't link
1 hour ago, KrisWall said:

We don't need a black die. Since the defense dice are d6's, we only need two kinds of dice to cover up to a 75% block rate. A third die would potentially allow for a 100% block rate for hits... which we already have as a Keyword (kind of). Armor blocks all hits (unless you have Impact).

T o make it easier I will list the sides:

Attack

White - 1h 1c 1s

Black - 3h 1c 1s

Red - 5h 1c 1s


Defense

White - 1 block 1 surge

Red - 3 block 1 surge

I didn't get anything of what you meant with he 100% thing... I might be wrong but now after looking at the sides can you explain in simpler term why is there no place for a black defence dice with "2 block 1 surge"?

Edited by Andreu

Because then white with surge conversion to block would be the same as black without surge conversion to block, and black with surge conversion to block would be the same as red without surge conversion to block. In other words, You can already cover all the odds of your proposed black die with the existing white and red.

Edited by Stunt
6 minutes ago, Stunt said:

Because then white with surge conversion to block would be the same as black without surge conversion to block, and black with surge conversion to block would be the same as red without surge conversion to block. In other words, You can already cover all the odds of your proposed black die with the existing white and red.

Well that makes total sense. Thanks for the explanation. I did not get the percentage explanation :S

Edit: I think this will be easier to realise of the current red defence was black.. I agree though that then a 3rd die will not be necessary at all.

Edited by Andreu